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Download the program opengl windows 7. OpenGL latest version

The Opengl32.dll file is 0.74 MB for 32 Bit, 1.04 MB for 64 Bit. The download links are current and no negative feedback has been received by users. It has been downloaded 40086 times since release and it has received 4.7 out of 5 stars.

Table of Contents

Operating Systems Compatible with the Opengl32.dll File

All Versions of the Opengl32.dll File

The latest version of the Opengl32.dll file is the 6.3.9600.17415 version for 32 Bit and the 6.3.9600.17415 version for 64 Bit. Before this version, there were 16 versions released. Downloadable Opengl32.dll file versions have been listed below from newest to oldest.

  1. 6.3.9600.17415 - 32 Bit (x86)
  2. 6.3.9600.17415 - 64 Bit (x64)
  3. 6.3.9600.16384 - 32 Bit (x86)
  4. 6.2.9200.16384 - 32 Bit (x86) ( 2014-05-31 )
  5. 6.2.9200.16384 - 32 Bit (x86)
  6. 6.1.7600.16385 - 32 Bit (x86)
  7. 6.1.7600.16385 - 64 Bit (x64)
  8. 6.0.6001.18000 - 32 Bit (x86) ( 2014-02-28 )
  9. 6.0.6001.18000 - 64 Bit (x64)
  10. 6.0.6000.16386 - 32 Bit (x86) ( 2014-02-28 )
  11. 6.0.6000.16386 - 32 Bit (x86)
  12. 5.2.3790.3959 - 32 Bit (x86)
  13. 5.1.2600.5512 - 32 Bit (x86) ( 2014-02-28 )
  14. 5.1.2600.5512 - 32 Bit (x86)
  15. 5.1.2600.2180 - 32 Bit (x86)
  16. 6.1.7100.0 - 32 Bit (x86)

How to Download Opengl32.dll File?

Methods for Solving Opengl32.dll

ATTENTION! Before beginning the installation of the Opengl32.dll file, you must download the file. If you don"t know how to download the file or if you are having a problem while downloading, you can look at our download guide a few lines above.

Method 1: Solving the DLL Error by Copying the Opengl32.dll File to the Windows System Folder

  1. The file you will download is a compressed file with the " .zip" extension. You cannot directly install the " .zip" file. Because of this, first, double-click this file and open the file. You will see the file named " Opengl32.dll" in the window that opens. Drag this file to the desktop with the left mouse button. This is the file you need.
    Step 1:
  2. Copy the " Opengl32.dll" file file you extracted.
  3. Paste the dll file you copied into the " C:\Windows\System32"folder.
    Step 3:
  4. If your operating system has a 64 Bit architecture, copy the " Opengl32.dll"file and paste it also into the" C:\Windows\sysWOW64"folder.
    NOTE! On 64 Bit systems, the dll file must be in both the " sysWOW64"folder as well as the" System32" folder. In other words, you must copy the " Opengl32.dll" file into both folders.

    Step 4:
  5. In order to run the Command Line as an administrator, complete the following steps.
    NOTE! In this explanation, we ran the Command Line on Windows 10. If you are using one of the Windows 8.1, Windows 8, Windows 7, Windows Vista or Windows XP operating systems, you can use the same methods to run the Command Line as an administrator. Even though the pictures are taken from Windows 10, the processes are similar.
    1. First, open the Start Menu and before clicking anywhere, type " cmd"but do not press Enter.
    2. When you see the " Command Line"option among the search results, hit the " CTRL" + "SHIFT" + "ENTER"keys on your keyboard.
    3. A window will pop up asking, " Do you want to run this process?". Confirm it by clicking to " Yes" button.
    Step 5:
  6. Paste the command below into the Command Line window that opens up and press Enter key. This command will delete the problematic registry of the Opengl32.dll file (Nothing will happen to the file we pasted in the System32 folder, it just deletes the registry from the Windows Registry Editor. The file we pasted in the System32 folder will not be damaged).
    %windir%\System32\regsvr32.exe /u Opengl32.dll

    Step 6:
  7. If you have a 64 Bit operating system, after running the command above, you must run the command below. This command will clean the Opengl32.dll file"s damaged registry in 64 Bit as well (The cleaning process will be in the registries in the Registry Editor only. In other words, the dll file you paste into the SysWoW64 folder will stay as it) .
    %windir%\SysWoW64\regsvr32.exe /u Opengl32.dll

    Step 7: Uninstalling the Opengl32.dll file"s broken registry from the Registry Editor (for 64 Bit)
  8. You must create a new registry for the dll file that you deleted from the registry editor. In order to do this, copy the command below and paste it into the Command Line and hit Enter.
    %windir%\System32\regsvr32.exe /i Opengl32.dll

    Step 8:
  9. If you are using a 64 Bit operating system, after running the command above, you also need to run the command below. With this command, we will have added a new file in place of the damaged Opengl32.dll file that we deleted.
    %windir%\SysWoW64\regsvr32.exe /i Opengl32.dll

    Step 9:
  10. You may see certain error messages when running the commands from the command line. These errors will not prevent the installation of the Opengl32.dll file. In other words, the installation will finish, but it may give some errors because of certain incompatibilities. After restarting your computer, to see if the installation was successful or not, try running the software that was giving the dll error again. If you continue to get the errors when running the software after the installation, you can try the 2nd Method as an alternative.

Open Graphics Library or OpenGL is a development of Cilicon Graphics. It is used when writing games with 3D graphics. A common error associated with this library package is “the file opengl32.dll is missing.” Its reason is that the requested library was deleted by a third-party program or user. This often happens when installing hacked games. Applications from torrents do not always come complete with all the necessary components, unlike licensed versions. The repack can remove or damage opengl32.dll during installation, and it can also replace the original dll with its own version. This causes all applications using OpenGL to start throwing an error.

Another common cause of failure is the antivirus program. When installing a dubious game, the antivirus may consider its libraries dangerous and isolate them. If this happens, then simply return opengl32.dll from quarantine and add it to the exclusion list. If the file is damaged or deleted, then fixing the error will be a little more difficult.

The algorithm of actions is as follows:

  • Reinstall the game
  • Download opengl32.dll
  • Install the entire OpenGL package

As soon as you understand what kind of error has visited you, try reinstalling the problematic program. This will certainly help if you are using a licensed game. It will replace all suspicious libraries with original versions, after which everything will work. If the game was downloaded from a torrent, reinstalling it will hardly help. It would be better to look for another build of this game and try it. Did not help? Then download opengl32.dll from the network and put it in the system folder. You can download the current dll for Windows 7 or higher on our portal. If you have an x86 system, then put opengl32.dll in C:\Windows\System32. Windows x64 users will need the C:\Windows\SysWOW64 folder. Once the library is in place, register it and launch the game. Now you know what to do if you have an opengl32.dll error.

Undoubtedly, many gamers know that for such systems to work correctly famous games, like Minecraft or CS, one of the most basic conditions is to have the latest OpenGL drivers installed on the system. How to update this driver package will now be discussed, since, like any other software, they can become outdated. This is why sometimes there are problems launching your favorite games.

OpenGL: what's the simplest way?

First of all, if, when launching a game or some specific application, the system reports that the OpenGL drivers need to be updated, you should use the most standard solution.

To activate the process, you must enter the standard “Device Manager”, which can be done from the “Control Panel”, the computer administration section, or by command devmgmgt.msc through the “Run” console line, and find the installed video adapter there.

The update can be launched using the command of the same name in the right-click menu or in the device properties section. If you specify automatic search, this may not produce results, and the system will report that the most suitable driver is already installed. Therefore, it is advisable to first go to the equipment manufacturer’s website, select your graphics card model, download the latest driver, and during installation indicate the location of the saved distribution.

How to update OpenGL on Windows 7 or any other system using specialized utilities?

For owners of NVIDIA and Radeon chips, the task can be somewhat simplified. As a rule, special control programs like PhysX and Catalyst are supplied pre-installed for them. That is why you can update the OpenGL driver using them.

If for some reason such utilities are not available, you should simply download them and integrate them into the system. If you have a constantly active Internet connection, they will be useful not only for setting up games, but also for automatically monitoring the emergence of new versions of the necessary drivers, including OpenGL.

In principle, if the user does not like this option, you can use no less interesting programs like Driver Booster, which, without user intervention, update drivers for absolutely all hardware and software devices installed on a computer or laptop. The application will automatically determine the OpenGL driver version during system scanning. How to update it? You just need to agree with the offer to install the found updates. Once the update process is complete, a full reboot will be required.

Finally, you can install a special utility called OpenGL Extensions Viewer, with which you can find out the version of the installed driver package and update it to the latest version.

DirectX update

However, the update may not give the desired positive result without an update of the DirectX platform, which is a kind of connecting bridge between hardware and software in terms of multimedia.

You can find out the installed version using the dxdiag command entered in the Run menu. You can download the new distribution from the official Microsoft support website in the Downloads section.

As is already clear, DirectX OpenGL can be updated by simply starting the installation process of the downloaded distribution. Another benefit of this update is that you can run a number of tests within the DirectX dialog itself, including DirectSound performance, ffdshow, Direct3D, etc.

Why aren't the drivers updated?

If suddenly none of the above solutions help, most likely the reason lies only in the fact that the video adapter simply does not support the installed version of OpenGL, therefore, no matter how you try, you will not be able to install the driver. The only way out will be installing a more powerful video card.

By the way, this problem most often occurs in the case of integrated video chips of the video-on-board standard, which are built into motherboards. As a rule, there are no such problems with discrete video cards (of course, provided that the chip is not too outdated and natively supports OpenGL technology). I think it’s already clear how for such cards. But sometimes it may be necessary to update the JAVA Runtime platforms or even the .NET Framework from Microsoft - we must not forget about this either. But as a rule, in most cases this is not required - it is enough to use the OpenGL Extensions Viewer utility in parallel.

OpenGL is a special platform for Windows 10 computers, thanks to which you can learn more about your video card. The utility is worth downloading to fine-tune and improve the performance of the graphics system. This tool is only available if you have a solution from nVidia installed on your computer; this package will not work for all other cards.

You can download OpenGL completely free from the official website. GL is developed by Nvidia, so it is not surprising that it is only suitable for cards from this manufacturer. But this does not make the solution less popular, because Nvidia cards are installed, according to official statistics, on at least 36% of modern devices.

Let's start with the basics, there are two versions of OpenGL:

  • For developers;
  • For PC users;

Most likely, you need the second one. The developer version is a professional product that allows programmers to add support for the latest graphics technologies to their utilities. And if you do not develop any software, then this solution will not help you in any way. You will need an environment for users that allows you to optimize the performance of the device, and also improves the performance of all software that was written with an eye to this technology. And there are a lot of similar utilities, starting with popular games like, and ending with professional video and audio file editors.

Why do you need to download OpenGL?

So that you can unleash the potential of your device, which has an integrated Nvidia card. This can be not only a discrete card, but also solutions built into laptops, such as the MX 150, because the latest version of OpenGL works with all types of cards, including those integrated into portable devices. After installation you will have the following options:

  • Optimize the operation of applications using OpenGL technology;
  • Improve the performance of NVidia cards;

This file is a solution to the problem if the OS throws an error. You can either reinstall the package itself from this page, or download the library from the link above. The first option is more preferable, since it allows you not to search for where to place the DLL file, how to overwrite it, and deal with other issues.

Disadvantages of using the solution

There are no downsides to the decision to use the product. It installs in two clicks, it doesn't burden Windows 10, and it really improves graphics performance. The only serious argument we came across in other people's reviews is that the utility is not universal.

It only works with one card manufacturer. This significantly reduces the number of Windows PCs where it can be installed, but you can’t blame it for this, because it is a niche product designed to be the very specific advantage why a buyer should give his money for solutions from Nvidia, and not to competitors. This is the main strategy that the company has been pursuing for the past 10 years, releasing more and more highly specialized applications available only to its own customers.

OpenGL Driver Support
Windows driver version 259.31 and Linux drivers version 256.38.03 provide full support for OpenGL 4.1 and GLSL 4.10 on capable hardware. This driver also supports several new OpenGL extensions for both 4.1-capable GPUs and older GPUs. The driver download links are at the bottom of this page.

OpenGL 4.1 Driver Release Notes

You will need any one of the following Fermi based GPU to get access to the OpenGL 4.1 and GLSL 4.10 functionality:


For OpenGL 2 capable hardware, these new extensions are provided:

ARB_debug_output
ARB_ES2_compatibility (also in core OpenGL 4.1)
ARB_separate_shader_objects (also in core OpenGL 4.1)

For OpenGL 3 capable hardware, these new extensions are provided:

ARB_get_program_binary (also in core OpenGL 4.1)
ARB_robustness
ARB_viewport_array (also in core OpenGL 4.1)
GLX_EXT_create_context_ES2_profile
WGL_EXT_create_context_ES2_profile
GLX_ARB_create_context_robust_access
WGL_ARB_create_context_robust_access

For OpenGL 4 capable hardware, these new extensions are provided:

ARB_shader_precision (also in core OpenGL 4.1)
ARB_vertex_attrib_64bit (also in core OpenGL 4.1)

The OpenGL 4.1 and GLSL 4.10 specifications, and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/

For any bugs or issues, please file a bug through the developer website:https://nvdeveloper.nvidia.com/
OpenGL 4.1 on NVIDIA Hardware FAQ
1) How do I start using OpenGL 4.1 in my code base?

In order to use OpenGL 3.0 and later versions, an application should "opt in" to use these versions. There is a new context creation call CreateContextAttribsARB (for WGL and GLX defined in the WGL/GLX_ARB_create_context extensions) that you should use in order to request a context that supports OpenGL 3 or OpenGL 4.

For OpenGL 3.2, and later versions including OpenGL 4.1, you additionally will have to indicate what profile you want the OpenGL context to support. Either the "Core" or the "Compatibility" profile.
2) I heard about deprecation and removing functionality from OpenGL. What is going on?

Together with OpenGL 3.0, the OpenGL ARB introduced a deprecation mechanism. Deprecation means that a feature is marked for removal from a future version of the OpenGL spec. It is not actually removed yet from OpenGL 3.0, but this means that future versions of OpenGL will remove features. Several features are marked as deprecated in the OpenGL 3.0 specification (but none are removed).

The OpenGL 3.1 specification removed those features that were marked as deprecated in OpenGL 3.0. However, the OpenGL ARB has recognized that there is a need to provide both new functionality in future versions of OpenGL, and still support the removed functionality. To support that market need, the ARB_compatibility extension has been created. This single extension encapsulates all the removed functionality, and re-introduces that back into core OpenGL 3.1. The entry points and tokens in this extension have not changed. No "ARB" suffix has been attached, for example. Implementation of the ARB_compatibility extension is optional. Some OpenGL vendors might chose not to implement it. NVIDIA does support this extension across all its OpenGL 3 capable offerings. This means that if the ARB_compatibility extension name is present in the OpenGL extension string, that the OpenGL implementation supports a fully backwards compatible OpenGL 3.1.

Starting with OpenGL 3.2, the OpenGL ARB has introduced two profiles. The "Core" profile and the "Compatibility" profile. A profile is a well defined subset of the OpenGL specification. The "Core" profile builds on top of OpenGL 3.1 (without ARB_compatibility). The Core profile does not support any deprecated features. The Compatibility profile builds on top of OpenGL 3.1 including ARB_compatibility. The Compatibility profile has full support for all features, including the deprecated ones. Both profiles are available in our OpenGL 4.1 drivers.

NVIDIA recommends that developers always create a Compatibility profile context, to ensure full backwards compatibility of existing OpenGL code.

The OpenGL ARB provides two OpenGL 4.1 specifications, one each for the Core and Compatibility profiles. For the OpenGL Shading Language version 4.10, the OpenGL ARB provides only one document, with the Compatibility profile functionality integrated and clearly marked. These three specification documents can be downloaded from http://www.opengl.org/registry
3) What about the "old" context creation API, WGL/GLXCreateContext. Can I still use it?

Yes. However, if you are writing new code we strongly recommend you use the new CreateContextAttribsARB API described in the WGL/GLX_ARB_create_context extension. The "old" CreateContext API will still function, and it will create an OpenGL 4.1 Compatibility profile.

4) Is NVIDIA going to remove functionality from OpenGL in the future?

NVIDIA has no interest in removing any feature from OpenGL that our ISVs rely on. NVIDIA believes in providing maximum functionality with minimal churn to developers. Hence, NVIDIA fully supports the ARB_compatibility extension and Compatibility profile, and is shipping OpenGL drivers without any functionality removed, including any functionality that is marked deprecated.
5) Will existing applications still work on current and future shipping hardware?

NVIDIA has no plans for dropping support for any version of OpenGL on our existing and future shipping hardware. As a result, all currently shipping applications will continue to work on NVIDIA's existing and future hardware.
6) What NVIDIA hardware will support OpenGL 3?

The new features in OpenGL 3 require G80, or newer hardware. OpenGL 3.0/3.1/3.2/3.3 is not supported on NV3x, NV4x nor G7x hardware. This means you need one of the following NVIDIA graphics accelerators to use OpenGL 3:

Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products.

Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M
GeForce 8000 series or higher

7) What NVIDIA hardware will support OpenGL 4?

The new features in OpenGL 4 require a Fermi GPU. OpenGL 4 is not supported on NV3x, NV4x, G7x, G8x nor Thus GT2xx hardware. This means you need one of the following NVIDIA graphics accelerators to use OpenGL 4:

Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 5000M, Quadro 4000
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460

8) Will functionality marked as deprecated be slow on NVIDIA hardware?

No. NVIDIA understands that features on the deprecated list are critical to the business of a large part of our customer base. NVIDIA will provide full performance, and will support, tune, and fix any issues, for any feature on the deprecated list. This means that all the functionality in the ARB_compatibility extension and Compatibility profile will continue to operate at maximum performance.