Biographies Characteristics Analysis

Interesting ktd projects in elementary school. Encyclopedia of collective creative affairs

Collective creative work

Tasks:

1. to give an idea about the features of QTD;

2. develop the ability to work in subgroups, conduct reflection and generalize the knowledge gained;

3. to cultivate the desire to use various types of CTD in practice.

Plan:

1. The concept of QTD.

2. Stages of preparation and conduction of the CTD.

3. Planning of KTD.

4. Types of KTD.

1. Collective (joint work of adults and children).

2. Creative (non-standard, non-standard, created in the joint creative activity of children and adults).

3. Business (occupation, action, event as a concern for improving life).

Stages of KTD

2. It is customary to single out several stages of the preparation and conduct of the CTD. 1. The stage of ideas, accumulation of ideas, setting goals and objectives, bringing them to acceptance by each participant - an adult and a student. In this case, a wide variety of techniques are used: collective communication, "selling ideas", "brainstorming" (attack), when many incredible ideas are offered.

2. Stage of initial organization (collective planning): selection of ideas for implementation, election of a "case council", definition of the tasks and functions of each member of the council, all participants, invited guests.

3. The stage of notification and bringing all the ideas and content of the case to the attention of all participants and guests. Receptions: various kinds of unusual posters, other forms of notification - theatrical, costume invitation, unusual invitation cards and letters with proposals for participation. Creating an atmosphere of anticipation.

4. The stage of distribution of instructions for the preparation of individual fragments of the case (by groups, individual tasks): lottery, creative division into groups, collective determination of who can perform which assignment in the best way, personal suggestions and ideas ...; preparation of the necessary paraphernalia and props, costumes, musical films, video design.

5. Carrying out the business itself. Here are some steps:

" Gathering of guests, various actions on the eve of the event (presentation of guests, thematic exhibitions, theatrical and musical epigraphs, comic tests, attractions, surprises, symbolic souvenirs); " Solemn beginning, "beginning" (song, theatrical, musical, video or slide film , setting problematic questions and tasks, pronouncing introductory words, reading poetry);

"The main part (the content and methodology are determined by the main type of activity, the genre of the chosen form, the age of the participants, the content selected and prepared, the methods chosen collectively);

"The final, concluding part (creative summing up, making a decision or appeal, awarding the winners, a common ritual part - a line, a final unifying song, a theatrical action, a touching farewell.

6. Stage of debriefing. First, among all the participants (in a circle or selectively, everyone expresses their opinion: what was good, what was not very good, and how it should have been done). This is followed by a psychological and pedagogical analysis of the case, carried out by teachers. Designed activities for the future.

KTD planning

3. Planning of KTD

Participants, spectators, jury 1. Who?

Definition of relevance, necessity 2. Why?

Definition of time frames (terms, duration) 3. When?

Identification of a possible venue for the event (room, fresh air) 4. Where?

Definition of goals and objectives 5. Why?

Action plan, its brief description 6. What?

Detailed description of the event 7. How?

4. Types of KTD

Socio-political KTD.

Children are part of society and should participate in solving its pressing social problems, but without coercion. And children should have their own political voice. KTDs of a political nature contribute to the enrichment of socio-political experience, develop a civic attitude to all political events in the country and abroad, and teach pluralism of opinions and judgments.

Labor KTD.

Summer is a fertile time when you can entrust children with real, serious things in which they would have the opportunity to show their economic abilities, enterprise, and ability to overcome difficulties. The main thing is that by working for the good of people, the child grows up as a citizen of his country.

The labor and economic education of children and adolescents is something without which there can be no normal education anywhere. The goals and objectives of labor education are the achievement of specific labor tasks.

Cognitive KTD.

Even passive participation in the cognitive affairs of the detachment affects the formation of a worldview, enriches the world of knowledge, broadens the horizons of children, introduces them to the secrets of the world, develops the flexibility of the mind, i.e. children receive and test their knowledge. Ecological KTD. Nature is the best teacher of a child. Introduction to the natural world, including children in environmental care for the living world of nature is the task of summer. Operations "Rodnichok", "Anthill", "Small River", "Lake", "Polyana" - ecological KTD. To teach children to "see the Earth", to help their native nature, to realize its significance, to feel the beauty of their native land - these are the programs of this work.

Sports KTD.

Movement is life. Motor activity is the main activity in the camp, recovery. It should be daily and varied. Artistic KTD. The affairs of this plan are important for instilling in children a civic attitude to the aesthetic side of the life of society, the peoples of other countries, their own people as an integral part of world culture. Artistic KTD develop various creative abilities of a child - writing, acting, directing, etc., help to learn the world of fine, theatrical, musical, circus art, the world of folklore, children receive practical skills.

Leisure KTD.

Many of the forms of CTD mentioned above are directly related to children's leisure activities. And cognitive, and labor, and sports, and artistic. Everything that children do for their own pleasure, voluntarily, is their leisure activity. And yet there are special games, children's amusements, undertakings, fun, which are collective creative deeds. Their role is invaluable. They are an effective sphere of self-education, because all the "external" demands that adults make on them, they make on themselves. These KTDs carry a charge of fun, smiles, joy, which already makes them pedagogically valuable. Children's leisure should be a full-fledged activity, equal to all others. KTD with purposeful moral content.

All models of working with children in the summer have a moral aspect. However, there are educational and training forms of activity that have an ethical focus. KTD in work with the asset.

All children, whether they are in camp or school, should be in "feeling active". Whether it will be replaceable or permanent, we choose ourselves. And you need to work with him: teach, advise, instruct, help master the sphere of organizational work. You can use KTD training.

Reflection

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"Collective creative work (KTD)"

From the experience of the class teacher

Collective creative work


Work plan

Collective creative work

Structure of KTD

Types of KTD.

QTD Analysis Mechanism


Collective creative work

Educational technology based on the conduct and preparation of any event according to the principles:

  • Collectivity (all decisions are made and implemented jointly)
  • Active personal participation (everyone has to try himself in every business)
  • creativity

The main educational task is the development of personal qualities.


Structure of KTD

  • Collective goal setting
  • Collective planning
  • Collective preparation
  • Carrying out the case
  • Collective analysis following the results (reflection)
  • correction

Comparative table: "KTD classical and KTD personality-oriented"

STAGE

KTD by model

Ivanova I.P.

Collective goal setting

KTD personality-oriented

Implementation of socially significant tasks

when choosing a case

Collective planning

Business as the implementation of the tasks of personal development

Collective preparation

Collective conduct of business

Emphasis on

Emphasis on group work

Only team participation

Emphasis on voluntary decision-making and the development of creative strategies for everyone

Collective analysis following the results

Coordination of individual activity with group

Evaluation of group participation in the organization of the case

Assessment of personal participation, assessment of one's potential



Mechanism for the development of collective creative work

  • Goal definition. Resource mobilization.
  • Presentation by the council of the main idea of ​​the case. Collective discussion.
  • Development of a plan indicating specific performers and deadlines.
  • Monitoring the implementation of the plan (head of the case council).
  • Conducting the case.
  • Analysis of KTD (collection, questioning, wall newspapers, rulers, etc.). Making changes to rotating creative assignments. Planning a new KTD.

The method of "Brainstorming" ("brainstorming", collective generation of ideas)

  • a method that allows, with a minimum expenditure of time, to find a set of solutions put forward spontaneously by the participants for the problem posed.

Designed by A. Osborne in 1953

Rules for holding :

  • There is a ban on criticism of ideas;
  • Ideas are evaluated after the assault,
  • First of all, original ideas, expressed impromptu, are welcome;
  • Preference is given to combined and improved ideas;
  • The ideas expressed do not have authors, since the idea could previously “mentally belong” to any of the participants

KTD sports

  • Chess tournament
  • tennis tournament
  • comic relay
  • Santa Claus Tournament
  • Children Protection Day

KTD cognitive

  • School Olympiads
  • City Olympiads
  • KVN by subjects
  • math game
  • Contest of experts in the Russian language
  • cool watch
  • oral journal
  • Quizzes "Sights of the city"

KTD forms. KTD public

Exploration of interesting cases (planning hours).

“Tell me about…” (hours of analysis and introspection)

Competition of projects "School of the Future"

Miss school, mister school

Dedication to first graders, fifth graders

Press conference "Tell us about the army" (with the participation of soldiers)

Military Song Contest

Oral magazine "Songs of Victory"

Action "Happy birthday, beloved city"

Class hour "What do we know about the Constitution?" "Symbols of Russia"


KTD aesthetic-entertainment

  • Show "Let's meet"
  • birthday days
  • New Year's KVN
  • "Mysterious" New Year's surprise for school students
  • “There is such a profession - to defend the Motherland” (literary and musical composition
  • PMC "Knight class"
  • School folklore holiday
  • Music day at school
  • Promotion "Spring Surprise"
  • Promotion "Mendarine"

QTD Analysis Mechanism (emphasis on reflection by the pupil of his own activities)

Sample analysis questions:

  • What good has happened?
  • How did it move me personally?
  • What did the creative team get? What are the main results?
  • What should I change?
  • Wishes to everyone.
  • What to do next?

Subsequence:

  • The first to analyze and evaluate the case is the participant of the CTD.
  • Then there are the members of the group.
  • The teachers complete the analysis.

The main conditions for the educational effectiveness of KTD

  • The unity of life-practical and educational orientation.
  • The creative nature of every business: finding the best solutions to a vital task at all stages of the organization.
  • The unity of the individual stages of the organization of each case: the stages of preliminary work, collective planning, preparation, conduct, summing up and the immediate aftereffect.

September. So, my 1st grade… I'm getting acquainted. Everyone is different, but so far I see some. After a few days, I begin to “encompass” the entire class. The first conclusions: the children are terribly unfriendly, they fight endlessly, there is no discipline in the class. Therefore, my first goal is to make them friends, and for this, to unite them into stars at will, let them be stars, consisting only of boys or only of girls.

Fifth grade counselors come. Together we tell who the Octobrists are, what the asterisk means, why Lenin is depicted on it. Then the counselors taught the rules of October with the children.

All this period (before admission to the October) I kept an eye on the children, watched who was friends with whom, who lived next to whom, so that later there would be no surprises for me in the community-star.

We often went to the forest, and the guys, interrupting each other, told me about the house, about mothers, about fathers, about various cases from their lives. I wanted to see everyone, to understand. September brought good weather. Yellow birch trees against the background of dark green pine forest looked gentle and touching. She drew the attention of children to everything: to an anthill destroyed by someone, to birch trees, to the singing of birds.

October. They began to form October groups at will. The guys were terribly happy, walked around embracing, whispering among themselves, even went home together.

Finally, the long-awaited day has come - November 4: my kids will become Octobrists. Reception in October took place in the hall of the school. In the hall near the walls there are rows of pioneers - all in white shirts and red ties. Solemn faces. Octobrists enter the hall. Horn and drum sounds are heard. The children are stunned and confused - they do not know where to go. I lead them to the stage. Then all the first classes line up in a quadrilateral. The solemn voice of the counselor is heard. The banner is brought in. The guys freeze. Their eyes are shining.

Performing pioneers. Each Octobrist is pinned to his chest with an asterisk and given a gift - a book.

My Octobrists unanimously sing “October”, which they themselves renamed “The Song of a Happy Man”, then “We are Merry Guys”, etc. At the end of the holiday there are games and dances, singing favorite songs. Then, happy, everyone goes home.

My suggestion is to come up with a name for each star and choose a commander.

Everyone is actively (by stars) suggesting and discussing names. Sasha D. sits and grins. Sasha is a very difficult boy. He cannot sit still, never looks into the eyes, does everything out of spite. But one day I caught his loving glance, thrown at Igor Alexandrovich, who was entering the class, who was constantly making something in the class or in his drawing room. Since then, I often instruct him to plug the plug into the socket (you need to climb onto the table), hold and serve the hammer and nails, hang the picture ... He does all this with great pleasure. But now at the training camp Sasha is not interested in anything. He laughs at the boys of his star and suggests such names that cause a bad laugh.

Finally, the 1st star announces its name - "Sputnik"; then the 2nd - "Cosmonauts". Bypassing the 3rd star, I turn to the 5th, in which Sasha D.: “And you guys should also have a beautiful name? What is it?

The laughter stopped. The guys began to suggest names. Unexpectedly, Sasha said: “Let's call it “Suns”. I happily praised: “Great name. Well done!". Sasha lowered his head.

Then other stars announced their names: 3rd - "Eaglets", 4th - "Star", 6th - "Flags".

We chose the commanders of the stars, together we think what kind of badge to make for the commander.

"Eagle". There is a red flag on the sleeve.

"Suns". On the sleeve there are drawings - an eagle, a flag, a star (according to the name of the star).

"Flags". On the sleeve - an asterisk.

The rest of the stars immediately agree with all the proposals, but do not offer anything themselves. We accept the offer "eagles". So, the commander of each asterisk has a red flag on his left sleeve.

We are discussing how to celebrate the celebration of farewell to the Primer. I say that I have material for the holiday. It needs to be asterisked. We divide it this way: the 1st and 2nd stars - a collective recitation, the 3rd and 4th - the fairy tale "Letter I", the 5th - the sketch "ABC", the 6th - poetry. We will sing songs together. Also, the 1st star is looking for mysteries about the book; 2nd - chooses to read baby books; 3rd - verses from the Primer suitable for the holiday; 4th - draws up the class; 5th and 6th - prepare colorful invitations to parents for the holiday.

We decide that the anthem of our October group will be a song about a happy person - “October”.

20 November. Rehearsal. After the lessons, the 1st star remains. We discuss which riddles are suitable for the holiday, which ones are not. Each got 2 puzzles. Practicing diction and expression.

December 11th. Farewell to the Primer. The kids are smart and festive. Parents gather at 12 o'clock. Lyuba and Nadya meet them at the door of the school and escort them to the classroom. The holiday begins. The members of the recitation enter in formation. Everyone sings the Song of the Bulgarian Schoolchildren. Then a fairy tale, dramatization.

Sasha D. - Primer. He pronounces his words angrily, not looking at anyone - I feel that this is simply from an excess of attention directed to him. Sasha's mother smiles affectionately.

After the holiday, several children remain. Igor Aleksandrovich teaches them to take pictures. Vitya G., red with embarrassment, takes pictures of me with the girls. Then we read books - gifts from chefs. Everyone goes home with their books under their arms.

12 December. The Council of Commanders announces a star competition for the best proposal for the ritual change of commanders.

1. Discussion of the farewell holiday with the Primer. Star opinions:

Okay, fun.

Sasha spoke inexpressively...

Vitya did not come, let the guys down ...

Mom liked...

Good books were given.

I summarize:

The main thing is that everyone worked together, and now they are happy that everything worked out.

2. Suggestions for changing commanders:

"Satellite". The asterisk stands at attention, the commander - a step forward, he - a flag.

"Cosmonauts". The old commander passes the flag to the new one.

"Eagle". The counselor hands the flag to the new commander.

"Star". The whole class is quiet. The commanders come forward, they are handed stars and flags.

"Suns" and "Flags". They play a march. The commanders approach the counselor, who hands over the flags.

The general conclusion is a decision: after the reports of the old commanders, the stars confer and elect new ones. Then - the parade of commanders. The stars line up. The commanders come forward to the counselor.

Counselor: Asterisks, equal, quietly! Pin flags to the new commanders!

The leaders of the stars pin flags to the new commanders. To applause, each commander returns to his star.

3. Distribution of traditional cases between stars:

"Sputnik" - orderlies;

"Cosmonauts" - librarians;

The Eaglets publish an oral magazine or newspaper with their own name ("journalists");

"Star" - on duty, teacher's assistants ("masters of the class");

"Suns" provide order at recess, organize games ("gamers");

"Flags" - give a concert ("artists").

Suggestion: each star prepares a performance for the concert. Perspective: preparation for the New Year.

December 15th. Gathering the council of commanders: how to conduct a game-competition dedicated to the culture of behavior.

December 18th. Collection-game: cultural skills and habits. The scene "In the store" was invented by the star "Sputnik", the star "Cosmonauts" - the scene "In the bus". Game-competition "Magic word". The winners of the game are "Flags", "Eaglets".

1. Reports of commanders. Election of new commanders. Discussion of cases completed in the past semester.

2. Collective planning for the next, third quarter.

Star suggestions:

"Eagle". An evening of fairy tales and riddles, games on the hill.

"Satellite". Skiing, skiing in the forest.

"Cosmonauts". Reading fairy tales and books, concerts for the Day of the Soviet Army, a surprise for mothers.

"Flags". Make toys from natural material and give to kids from kindergarten.

"Star". Games on the hill; help the pioneers collect paper.

"Suns". Outdoor games; ski trip.

After discussing the proposals, we choose the following cases:

1) collection-travel to the world of animals and birds;

2) outdoor games - a fun winter sports day.

3) PSM - a festive surprise for mothers;

4) participation in the pioneering operation "Paper".

We create business councils (optionally, from each star to a representative), which will organize the planned cases.

3. Alternation of traditional cases. Discussion with the whole class about the work of stars. The star "Solnyshki" - "masters of the class" was recognized as the best. The orderlies work poorly, so many guys "walk in ink."

4. Concert - from each star by number. I really liked the ditties performed by Deeva and Goland.

5. Task: think about how we will conduct the collection-travel.

January 21. Gathering business council with counselors. We listen to the suggestions of the stars: come up with fairy tales about animals; draw different animals, birds; read books about animals; talk as if you are a participant in the events; show drawings and tell who is drawn, where he lives, what he feeds on; watch movies about animals.

Counselors offer to read books about animals at the gathering of stars. We decided that each star would choose several animals or birds and tell where they live, what they eat, how they look, draw them and show the pictures to the children. You can come up with your own fairy tale or poem about animals. Each star will ask 2 questions to the whole class (you can riddles).

January 29. Collection-journey into the world of animals and birds. At the training camp, Eagles and Suns performed interestingly. They composed fairy tales, stories about animals, came up with questions, riddles.

January 30. General collection-"light" - discussion of the collection-travel. All the children admitted that they did not prepare enough. They criticized themselves, their commanders.

The meeting was not entirely successful, but they learn from mistakes ...

The program of collective creative affairs for grades 1-4

Currently, in socio-pedagogical theory and practice, much attention is paid to the use of active forms of education and upbringing, since these forms contribute to the formation of an active life position and the upbringing of a creative type of personality. The interest in this problem is also explained by the fact that in our difficult time of crises and changes, a person needs to learn how to be ready for any difficulties, be able to overcome them, and also be able to make decisions and take actions, that is, to show leadership qualities. This is especially true for younger students. Modern children of primary school age are able to show initiative, activity, creativity, however, real practice shows that in primary school, in the vast majority of cases, students passively follow the instructions of the teacher, while the child is able to actively participate in public life, make decisions independently in various situations . Primary education lays the foundation for all further learning and personal development. The peculiarity of education and training at this level is that they are carried out, as a rule, by one teacher. The social success of children in their future, educational, personal, professional activities depends on skillful leadership, a combination of various forms of work aimed at developing leadership qualities in younger students. It is necessary to pay attention to the fact that the implementation of these approaches should be carried out when all members of the team perform joint activities, which means that the development of leadership qualities of younger students should take place in collective activities.

Collective creative education is a special way of organizing the life of children and adults, involving joint activities aimed at improving joint life. Collective creative work (KTD) is the most important structural component of the methodology of collective creative education. This technique assumes the wide participation of everyone in the selection, development, implementation and analysis of collective cases. Everyone is given the opportunity to determine for himself the share, nature of his participation and responsibility. KTD allows you to create a wide creative playing field in the school, which lies in the fact that each participant in the case is in a situation of inventing, writing, fantasizing, that is, creating something new. In the process of KTD, the guys acquire communication skills, learn to work, share success and responsibility with others, learn a lot about each other. Thus, two important processes are going on simultaneously - the formation and rallying of the class team, and the formation of the student's personality, the development of certain personality traits. In the process of common work, there is also interaction between people of different ages. During the planning and organization of KTD, adults and children gain a lot of organizational experience, everyone can submit an idea, propose a new way of action, take on the implementation of a certain stage of a collective creative work. KTD are becoming a powerful force that attracts to school, provide a wide range of extracurricular employment for children. KTD, according to T.A. Stefanovskaya, enriching the team and the individual with socially valuable experience, allows everyone to manifest and improve the best human inclinations and abilities, needs and relationships, grow morally and spiritually. The strength of each KTD is that it requires a general search, gives it a push and opens up a wide scope for it. Therefore, in our opinion, in each of these cases, a flexible form and rich, varied content, non-standard options are important.

KTD

give the opportunity

student teacher

    Realize and develop your abilities;

    Expand knowledge about the world around;

    Acquire design skills;

    Demonstrate organizational skills;

    Strengthen communication skills;

    To form the ability to reflect (analysis)

    Develop creativity;

    Improve organizational skills;

    Study the class team;

    Unite students, teachers, parents;

    Manage the process of development of the student's personality;

    Develop reflective abilities

    Formation of a team of like-minded people;

    Development of cultural space;

    Personality formation.

Types of KTD:

Socio-political (O-P)

Labor (T)

Cognitive (P)

Environmental (E)

Sports (S)

Artistic and aesthetic (X-E)

Leisure (D)

Planning for the 2014-2015 academic year

Subject

the date

Type of KTD

RNA

"Autumn colors"

15.09

29.09

X-E

village plants

Logic riddles

13.10

P, D

Presentation "Sights of the Nenets Autonomous Okrug"

27.10

P, E

Attractions NAO

"Gift for Mom"

10.11

X-E

24.11

Good New Year spirit

(design of classrooms, school corridor)

8.12

X-E

New Year cards

22.12

X-E

Ornament of the peoples of the North

"If you are kind..."

12.01

Figures from the snow "Winter fun"

26.01

X-E

Lotto "Painting"

9.02

P,D

Artists NAO

gift for dad

16.02

X-E,

Game "Who Wants to Be a Millionaire"

2.03

P, D

"Draw to..."

16.09

X-E

Sports game "A healthy mind in a healthy body"

6.04

Athletes in our village

Tick-tock-boom game

20.04

P,D

Game "13 notes"

4.05

Drawing on asphalt

18.05

X-E

One of the effective means of developing the children's team at school is collective creative activity. The most detailed method of its organization was developed by I.P. Ivanov and his followers, who put forward the idea of ​​“Pedagogy of common care”. It is based on the following principles: the socially useful orientation of the activities of children and their mentors, the cooperation of children and adults, the multi-role nature and romanticism of forms of activity, and creativity.
Each collective creative work (KTD) is a manifestation of the practical concern of pupils and educators about improving the environment and their own lives. Therefore, this is a vital, socially necessary matter.
It is collective, because it is planned, prepared, performed and discussed jointly by pupils and educators - both junior and senior.
It is creative, because it is planned, prepared, performed and discussed each time in a new version, as a result of the search for the best ways, means of solving certain vital tasks.
Through collective creative activity, the development of the collectivist foundations of life, independence, the initiative of children, self-government, active civic attitude towards other people, the world takes place.
KTD is a way of organizing a bright, filled with work and play, joint creativity and personal joy, life.
Types of KTD:
Socio-political;
Labor;
cognitive;
Artistic and aesthetic;
Organizational;
Sports and recreation;
Structure of KTD
Stage 1 - preliminary work of the team (the teacher or educator determines the specific educational tasks of the KTD, outlines the initial guiding actions, captivates schoolchildren with the joyful prospect of an interesting and useful business, creative search for solving several important tasks - questions.
Stage 2 - collective planning (gathering-start, work in microgroups on planning KTD).
Stage 3 - collective preparation of KTD.
Stage 4 - conducting KTD.
Stage 5 - collective summing up of the KTD (what was good? What did not work? Why? How to make it better?)
Stage 6 - the stage of the immediate aftereffect of the CTD (implementation of conclusions and proposals when conducting the results of the work done; often it is the start of a new CTD)
Each selected KTD will be successful if the following conditions are met:
1. All-round development of relations of the creative community between educators and pupils.
2. All-round development of relations of the creative community between pupils of the older and younger generations.
3. All-round development of relations of the creative community between the pupils themselves.

KTD technology.
The abbreviation KTD (collective creative work) is familiar to almost all pedagogical workers. Usually this phenomenon - a collective creative work is considered in the context of the pedagogy of common care (communal pedagogy). There, in the pedagogy of common care, KTD is a rigid organizational form tied to a certain direction of activity - benefit, joy to people. Yes, in practice, quite often this orientation of the KTD disappears and is replaced by other aspirations: for communication, for cognitive activity. This is usually interpreted as a deformation, distortion, reduction of communal pedagogy.
Result
What is the reliable result of the implementation of collective creative deeds, regardless of their orientation?
This is a positive activity of schoolchildren, and not a spectator one, but an activity one, accompanied to some extent by a sense of collective authorship (not “we did it, arranged it, did it”, but “we did it, decided, did it”).

Structure
The technology of "classical" CTD has been described many times. Therefore, we confine ourselves to a brief reminder of what is the structural scheme of QTD.
In expanded form, the collective creative work (according to I.P. Ivanov) includes six stages:
joint decision to conduct the case;
collective planning;
collective training;
carrying out the case;
collective analysis;
consequence decision.
In real pedagogical practice, the first "joint decision" is rare. The matter is more often given from the outside (assignment to the class, detachment) or "jointness" comes down to the children's reaction to the teacher's proposal. The last stage - the “decision on the consequences” is clearly not mandatory, also because this is not an independent stage, but part of a conversation, a discussion following the results of the case. Secondly, the result of a successful CTD may be a decision not to continue the ideas of the case.
So, the minimum technology of KTD is a description of the chain, collective planning, preparation, implementation, collective analysis. Its essence is as follows: after a decision is made to conduct a collective case, the primary team is divided into groups (teams, links, brigades). The groups develop proposals for the organization of the case and nominate their representatives to the temporary group of organizers (“council of the case”). The Council of Affairs develops, based on the proposals of the groups, a draft KTD, gives tasks to the preparation groups, helps the groups and coordinates their efforts. Conducting a collective creative work, again, to one degree or another, relies on the activity (performances, actions) of groups, connecting schoolchildren's competitiveness, play and improvisation to activate. After the end of the case, a joint analysis of the cases is carried out, organized so that all participants in the case can express their attitude, their opinion, feelings about the past event.
The well-known scheme of the QTD structure is as follows:
Solve-
o Council Collective
conductive
denia analysis
affairs

The adaptability of KTD is explained by the “tuning” of the chain of collective creative work on powerful psychological mechanisms already mentioned in show technology: competitiveness, two-dimensional play, improvisation. But there are other mechanisms at work in the CTD, and above all, the inclusion of schoolchildren in the full structure of activity (from decision to analysis), which give rise to a sense of collective and individual authorship that is extremely significant for a teenager. Let us pay special attention to the collective analysis, which is to some extent a reflexive act (“attitude, understanding of what has already happened to me”).
Reflection, as you know, enhances the feeling of belonging to the subject of reflection.
It is necessary to single out two types of CTA, which as a result create two types of schoolchildren's activity: classical CTA and personality-oriented CTA. The activity of schoolchildren in the classical KTD is perceived by schoolchildren and teachers as “ours”, common.
In a personality-oriented CTD, the result is still the same - positive activity, but the emphasis is different - "my activity", "my contribution", "work for me".
What are the technological differences between the two types of collective creative work?
In the collective goal-setting (the decision to conduct a case) - in the traditional CTD, there are social criteria for choosing a case (benefit, joy for people, unity of one's team, etc.), in a person-oriented one there is another layer - the choice of cases that are significant for the personal development of everyone. For example, in the form of a discussion of the question: will this work help each of us understand something in ourselves, change, develop, improve ourselves?
And in order for such a turn in goal-setting to take place, it is necessary to show interest in mutual recognition of goals, values, interests by some means (preliminary questionnaire, game methods at the very starting general meeting, the same “live profile”, etc.). the method of fixing in a graphic image the idea of ​​development, personal growth as a guideline of the team is also good.
In collective planning, with the personal orientation of the KTD, along with the preservation of the general idea “from the proposals of each to the general plan of business”, new accents are added: the emphasized authorship of ideas, proposals, planning by the council of business on the basis of not only projects of microgroups, but also individual projects (and, consequently, at the planning stage, it is necessary to provide the children with the opportunity to choose whether they work in a group or individually), emphasized recognition of the value of both accepted and not accepted ideas for implementation (for example, in the form of creating a “bank of author's spare ideas”), recognition of the contribution to collective planning not only authors of ideas, but also children who performed other roles: critics, organizers of group work, technical workers; the possibility of developing (and maybe even launching in parallel) alternative projects that work for a common idea adopted at the goal-setting stage.
In the collective preparation of a personality-oriented CTD, the same accents as in planning, plus an emphasis on the voluntary acceptance of instructions for preparation, up to the possible exclusion of any fragment of the case, or the teacher taking it upon himself in the absence of “volunteers” (this is not excludes collective understanding of this situation in the joint analysis of the past case); assignments not only group, but also emphatically individual (but on behalf of the collective, through the council of the case); the maximum variety and individualization of assignments up to the introduction of special (seemingly not mandatory for the case) roles for specific students.

Artistic Affairs

Title: THEATER BEGINS...

Form: competitive program. Pedagogical tasks: diagnostics and realization of children's, intellectual abilities of the child; identification of leadership qualities; familiarity with the basics of theatrical art.

Rules for participants:

Participants need to get closer to the great secret: to learn the important components of the theater.

For completing each task, a secret sign is given that is related to the theater (mask, trumpet, dagger). The badge is given depending on the quality of the performance. The pipe is awarded for solidarity and friendship, the mask - for the best reincarnation, entry into the image, acting talents, the dagger - for the relevance, sharpness of the content of the performance.

Short description.

introductory part. What word is directly related to spectacles, translated as "a place for spectacles"? Children finish the phrase "The theater for me is ..." and write down their version. Formation of game groups.

Directors are recruiting a troupe.

1. Come up with a name for the troupe and present it creatively. The basis of any performance is the script. Each troupe is offered a set of specific words (burime). It is necessary to come up with a poetic script based on it.

Acting skills. Picture game. The stage is a blank sheet of paper. You need to draw a living picture on a given topic. The members of the troupe appear one at a time, choose a place in the "picture" and take some kind of pose. Each subsequent private trader "finishes the picture" without repeating the previous ones. Each troupe is given sheets of paper with a painted face. It is necessary to apply makeup to one of the characters (hare, Baba Yaga, clown, Japanese girl, old man).

Another profession on which the success of an actor depends is the profession of a costume designer. From newspapers, you need to make an original costume for a play about the third millennium.

Creation of a performance. Each troupe receives cards with a task: to put on a performance in a certain genre (buffoonery, comedy, tragedy).



Presentation of performances.

Summarizing.

Title: "SCENE IN THE DUSTY WEB".

Pedagogical tasks: education of a culture of behavior in the theater; realization of creative abilities of teenagers.

Necessary equipment: entrance tickets for each participant, texts with excerpts from works (2 from any

ny), banners, needles, drawing paper, scissors, paints, brushes.

Short description. |

Preparatory part. At the entrance, each participant is given a ticket, which indicates the place on the stage, the name of the theater
Participants rise to the stage and take their places according to
tickets (proscenium, left, right wings, ramp, etc.).

Team formation. The hosts - housewives (grandfather and grandson) talk about the fact that now few people come to the theater, he
even dragged on a cobweb.

Participants are united by the names of theaters - two theater troupes are formed. Each troupe takes a seat in the hall.

3. Competitive program.

Actors competition. 2 people from the team - a boy and a girl - determine their works (draw out cards) Then they take the texts and leave the hall to teach and rehearse! Competition of costume designers and make-up artists (1 person from the team) Create a stage image for the actors according to the chosen one. Competition of stage designers (other team members) First, they decorate one half of the scene in accordance with the previously selected work. Tasks for teams are written down on cards (for example: summer evening, the moon is shining, a balcony). Then the other half of the scene is drawn up. Performance competition. Actors performance.

Summing up the case. The jury evaluates all competitions, the results of the nominations are announced at the end of the case.

Title: "MUSICAL CONNECTION".

Form: competitive program.

Pedagogical tasks: to create conditions for the manifestation of a teenager's creative abilities; development of musical literacy, culture of performance of a musical work.

Short description.

\. Introductory part. Acquaintance with the concept of "consonance" (a musical scale consisting of 7 notes). Game task: each team collects its musical consonance.

Division into two groups. Presentation of groups, jury. System
Evaluation: presentation of white and red notes to teams.

Competition. Auction of songs about the sea.

Competition "A Clockwork Orange". (Dances in different styles; dance,
holding hands).

Competition "Musical shifters".

Competition "Strange lullaby". Task: sing lullabies to each other in various genres.

"One in the field." One person from the team shows a song with the help of facial expressions, gestures, the team guesses.,

The team was offered a melody, they need to come up with movements for it. The music suddenly changes during the performance. The challenge is to get around quickly.

|9. Summarizing.

Title: "AUCTION OF PEOPLE'S WISDOM".

Form: auction.

Age of participants: 13-15 years old.

Pedagogical tasks: to show the richness and breadth of knowledge of the players; to promote the formation of interest in oral folk art; open the mind; develop observation, associative thinking and speed of reaction; activate memory, introduce to the culture of communication with adults and peers; education of love and respect for nature.

Necessary equipment: gong, hammer, scoreboard, tables, microphones.

Preliminary preparation.

Competition "Nature, craftsmanship, fantasy", in which members

squad present their crafts.

Selection of items for auction.

Collection and study of folk wisdom about nature: existing
kind of proverbs, sayings, riddles and folk omens
plants, animals and natural phenomena.

Distribution of roles: auction leaders and its managers
counters, demonstrators, buyers.

Short description: the auction is for crafts that have been highly appreciated in the competition "Nature, craftsmanship, fantasy"

5. "Purchase and sale" of items in exchange for knowledge of folk
wisdom. All groups in turn give a brief description
the artistic value of the item and declare that the sale
will be held in exchange for knowledge of folk wisdom. Auction managers evaluate each statement in points on the scoreboard
Scorers record group scores on a scoreboard
only one group gains a set amount
points, the item is considered sold. Groups that received things
within ten minutes they prepare creative souvenirs.
Sellers set prices for goods according to the scope of their assignments in the field of folk wisdom, which they -
ordered to buyers for auction.

Leisure activities

Title: "X (NAME - A PIECE OF FATE)".

Form: collective creative work.

Age of participants: 11-15 years.

Pedagogical tasks: introducing children to each other, obtaining and demonstrating knowledge about the origin, meanings of names.

Short description.

Introduction. What is a name? History of the origin of the name. What are the names (rare, common).

Unite in groups according to the origin of names (from which language) or according to its translation.

You need to remember as many famous names of people as possible,
bearing the same names as the guys.

Breakdown into 4 groups. You need to remember as many pseudonyms of famous people as possible and their real names and surnames
(writers, artists, actors, politicians).

Breakdown into 3 groups. In two minutes, pick up as many options as possible for addressing a person whose name is, for example, Alexander, Mikhail, etc.

6. Breakdown into 2 groups. Names are also in vogue. Now, for example, the names of the heroes of the series are popular. In the 20-30s of the last century, the names Tractor, Idea, Electrification, Kim (Communist Youth International), Vilen (V.I. Lenin) appeared. It is necessary to decipher the names: Gertrude (Hero of Labor), Zheldora (railway), Pyatvchet (five-year plan - in four years).

Recall songs that mention the names of guys from another team. If they succeed, the guys go to the winning team.

Summarizing. Teams count tokens. Since the composition of the teams changes, the score goes by tokens, which are awarded to each player from the team that won this or that competition.

Title: JOURNEY WITH GULLIVER.

Form: game program.

Age of participants: 11-13 years old.

Pedagogical tasks: improvement of communication skills; acquaintance with different ways of carrying out the development of imagination and fantasy; self-realization of teenagers;

Necessary equipment and decoration: 3 whistles, ball, whistles, hoops, chalk; cut letters, tasks on cards, 164

Short description: the game program is divided into 4 meetings. Participants are teams, each has its own travel route. Meeting 1. Country Lilliputians. Contests:

1st competition: "Ignorance of the language" - convey the content of the poem with gestures and facial expressions.

2nd competition: "Studying the Lilliputian language" - translate words from Russian into Lilliputian.

3rd competition: "Gulliver's Things" - find a "Lilliputian" use for the following things: a handkerchief, matches, a watch, a knife, a tin can.

4th competition: "Catch the midget." The leader (Gulliver) is blindfolded, he must catch a midget (a man with a bell). 5th competition: "Farewell curtsy in Lilliputian."

Meeting 2. Masquerade ball. Contests:

1st competition. Imagine how Gulliver is quickly going to the ball: brushing his teeth, combing his hair, ironing his trousers, drinking hot tea, etc.

2nd competition. "Guests of the ball". Various guests come to the ball, portray them.

3rd competition. Gulliver said. Gulliver shares his impressions of his journey - everyone repeats his movements.

4th competition. Everyone asks Gulliver for an autograph. who will collect the most signatures in 30 seconds.

5th competition. "Mysterious Message" Cards with letters are distributed throughout the hall. Who will quickly add the word: “train”, “sun”, etc.

Meeting 3. Country of the Giants. Meeting 4. Island of Pirates.

Title: "WAY TO FREEDOM".

Form: competitive program.

Age of participants: 10-14 years old.

Pedagogical tasks: identifying the individual qualities and characteristics of children's behavior, improving communication skills.

Necessary equipment: ropes 5 and 2 meters long, scarves to blindfold, paper, felt-tip pens, a piece of cloth, paints of "time keepers".

Preliminary selection of terrain and routes for each team, hide the maps under the sectors on which the tasks are written; writing a legend.

Short description:

Rules of the game. The squad is divided into two teams. Everyone has to find their own way, overcome it and unite again in one squad for the last test. Each team gets their own card. Following the route, in each sector the team performs a number of tasks. If the team performs the task incorrectly, it returns to the beginning of the route. The “time keepers” (two people) observe the correctness of the task and the observance of the rules of the game.

1. Introduction. "Keepers of Time" tell a legend explaining the reasons for the division of a single team into groups, introduce the rules of the game.

2. Travel along the route. Fulfillment of competitive tasks. First team:

"Lake of Oblivion" (intellectual competition);
"Liana Web" (sports competition);

"Lagoon of marine life" (environmental competition);

"Magic Bottle" (art competition);

"Virus of poems" (creative competition).

Second command:

"Mountains of Fatigue" (intellectual competition);

"Poisonous source" (sports competition);

"Wilting Forest" (environmental competition);

Pigeon Mail (art competition);

"Song disease" (creative competition)

Final challenge (for both teams) "Ditch of Monsters";

3. Summing up the game. Discussion around the campfire

Team members draw their self-portraits in those areas

maps, the passage of which I especially liked.

Name of the case: "TOURNAMENT OF KNIGHTS".

Form: tournament.

Age of participants: 13-15 years old.

Pedagogical tasks: creation of game conditions for expressing the internal state of an individual child and

the entire squad as a whole; personal self-knowledge; group reflection; learning to reflect the moral qualities of a person in symbols.

Necessary equipment: coats of arms, swords, stationery.

Short description.

1. Knighting ceremony: each is given a coat of arms and a sword. The knights take an oath. They are invited to introduce the lady of the heart to the public.

2. Competitions of knights:

* "Declaration of love with a serenade";
"competition contest";

* “Resolution of conflict situations in relationships
"boy-girl";

4 "Dance competition";

"Competitions for courage, dexterity, endurance";

"Diplomatic letter to an ally".

3. Rewarding the winners (they are all the knights). Formation of the Order of the Knights Union.

Title: "HERE IS FLAVORED CAKE, FUN IS HERE".

Form: festive evening.

Age of participants: 10-13 years old.

Pedagogical tasks: team building; providing an opportunity for each child to reveal and reveal their abilities, to get to know each other better.

Necessary equipment and design: detachment place is designed as a confectionery workshop; colored paper cakes (for each group), felt-tip pens, colored pencils, paints, glue, etc., white and colored paper, equipment for noise orchestras (cans, buckets, cellophane, etc.), tape recorder, cake, tea, glasses.

Preparatory work.

1. Labor landing - beach cleaning, garbage collection.

Formation of groups - ecological associations. The groups come up with a name, logo, advertising and decals. Short description.

The guys get into the "confectionery workshop", where the counselor offers to help him "bake a cake." To do this, you need to take part in fun contests, prepare creative art numbers. And it depends only on the general participation whether the “cake” will turn out or not.

2. Each team (microgroup) demonstrates home
task on the topic "This is us!". These ideas form the basis
“cakes” - “cakes”, which must be “grease with cream,
jam, decorate with roses.

After the performance (showing homework), each group attaches a “korzh” (pre-prepared colored paper circle) to the stand. Further decoration can occur according to the results of each competition (you can simply prepare painted flowers, balloons and other decorations with paints).

3. Competitions and creative tasks.

Draw a friendly cartoon (in the form of a cake) on the next
command.

Compose an unusual funny story on the topic: “If
I wish I were a pastry chef...

Create a noise orchestra and compose a rhapsody for the glory of the cake

Knowledge of proverbs and sayings, tongue twisters and counting rhymes
culinary theme.

Pantomime pantomime melting ice cream with the whole team
baked apple, burning candle, strawberries with cream,
glass of soda.

Movie auction: which team will remember the most films with the word “holiday” in the title

Ring of songs on the theme "Holiday".

Make a gift and present it to the neighboring team.

4. Summing up. A general
the prize is a real cake. You can have a tea party.

SPORTS MATTERS

Title: "GYMNASTICS OF THE MIND".

Form: sports-intellectual relay race.

Age of participants: 11-15 years.

Pedagogical tasks: the development of motor and cognitive activity of adolescents.

Short description.

The squad is divided into groups of 6 people.

Groups freely move around the camp for an hour, perform sports, intellectual tasks, earn points. The squad with the most points is recognized as the most "fast-thinking".

Station examples.

"Own game" - a series of questions on a specific topic.

"Erudite Lotto" - questions are asked that need to be answered as quickly as possible.

"Geosharoids" - the word is called, it is necessary to choose a geographical epithet for it (Wolf - Tambov).

Sharoids - a statement is given that contains an unusual interpretation of an ordinary word. The word itself needs to be defined. (“The cry of sea predators or the priest of the ancient Greeks - the oracle”).

“Common word” - three words are called, you need to name the fourth word that unites them (rose, ceremony, teaspoon).

"Hit" - you need to score as many goals as possible in the basketball basket (10 attempts are given).

“Legs-legs” - it is necessary to hold out on one leg as long as possible when performing the “pistol” exercise.

"Handles-handles" - you need to keep a volleyball in the air as long as possible.

"Handy World" - using improvised means to shoot down prepared targets (skittles).

Title: "HARMONY"

Form: sports-intellectual relay race.

Age of participants: 11-15 years.

Pedagogical tasks: demonstration by the child of his physical qualities and fortitude; disclosure by the child of his intellectual and creative abilities; formation of concepts and consolidation of knowledge, skills, skills of a healthy lifestyle; the child's awareness of the importance of both physical and intellectual development in achieving harmony; establishing trusting relationships with each other.

Necessary equipment: paper, felt-tip pens, prepared letters of the keyword "HARMONY", 2 balls, 2 buckets, 2 glasses and water, 1 box of matches, stopwatch.

Short description.

The formation of two teams with an even number of boys and girls in each team. The choice of the jury, which, evaluating each task, gives the winner one of the letters of the keyword "Harmony".

Introduction to the game. A conversation about the necessary combination of two forces in a person: intellectual and physical. After passing a series of tests, the team must collect a keyword and decipher it.

Completing tasks.

“As you name the ship, so you will sail on it.” It is necessary in 3 minutes to come up with the name and motto of your team, reflecting the unity of the team.

Game "Riders". The boys are participating.

"Captains". The team is playing football. The captain comments on the course of the game.

"Cohesion". The team lines up in one horizontal line - a boy, a girl, etc. 15 matches of different sizes are issued. The task of the team is to pass all the matches from the first player to the last in the minimum time, while not dropping a single one (arms crossed behind).

"Word Shootout" Teams take turns recalling songs that mention the word "health". The team that failed the memory lost.

"Sleight of hand". The player is given a glass of water in one hand, a ball in the other. The player must bring the ball to the basket, throw it with both hands, placing the glass on the ground, go around the basket and pass the baton to the next player. The baton here is a glass of water.

"The word is a sign of the mind." It is necessary, using words, to create an advertisement that would reflect a healthy lifestyle, and present it creatively.

"Decisive Run". Steam locomotive game.

After receiving the last letter, the teams are asked to compose a key word from the collected letters and decipher it. This will allow you to see the children's understanding of the plot and the meaning of the game.

Case analysis.

Title: "SHAR-SHOW".

Form: sports and entertainment game.

Age of participants: 12-15 years old.

Pedagogical tasks: to develop interest in sports entertainment activities; promote team building.

Necessary equipment and props: a tape recorder, balloons and threads, felt-tip pens and a stand for summing up, spoons, prizes.

Short description:

Preparatory stage.

Team breakdown.

Each team comes up with its own motto and name.

Jury presentation.

Presentation of the rules for the fans: to cheer cheerfully and amicably, without insults, to support not only their own, but also those of others. Violation entails the accrual of penalty points to teams. Additional points are awarded for the activity of fans.

Main stage.

"Waiters" - carry a balloon on a spoon, go around the counter and return. The speed of movement and the retention of the ball on the spoon are evaluated.

"Kangaroo" - jumping with a ball sandwiched between the legs. The speed of movement and retention of the ball is evaluated.

"Rocket balloon" - the participants line up in one line, inflate the balloons and release them. The speed of inflation and the range of the balloons are estimated.

"Sharoklop". Each team member gets his ball on a long thread, ties it to his belt (in the form of a tail). Each team has balls of a certain color. It is necessary to make sure that the opponent's ball burst, but your own is preserved. The number of balls left for the team is estimated.

"Air bridge" - teams line up one after another and pass the ball forward over their heads, and in the opposite direction - between their legs. The team that passes the ball faster wins.

“Duel on the water” (competition of captains) - a ball is tied to one leg, a flipper is put on the other. The task is to save your ball and hit the opponent's ball. The one whose ball remains intact wins.

"Dance Marathon" The musical "straw" sounds. It is necessary to dance a dance whose music sounds. While dancing, you need to keep the ball between your knees. The accuracy of the dance performance and the retention of the ball are evaluated.

"Question" - how many balloons were used in this case? The exact count of the quantity is evaluated (for misleading, hang one ball in an inconspicuous place).

"Festive fireworks" - on a signal, holding the balls with their foreheads and not using their hands, it is necessary to ensure that the ball bursts. Time is valued.