Biographies Characteristics Analysis

“The use of interactive equipment in the activities of a preschool teacher. Interactive equipment in dow, requirements for organizing work with it

Using interactive games with parents

Kalinchikova Natalya Alexandrovna

caregiver

MBDOU No. 27, Kansk

At a certain stage, the family and the kindergarten constitute the main educational and educational microenvironment for the child - the educational space.
Both the family and the preschool institution convey social experience to the child in their own way. But only in combination with each other they create optimal conditions for the entry of a small person into the big world.

The main task of interaction between teachers and parents is to establish partnerships that will allow us to combine efforts to raise children, create an atmosphere of common interests and educational efforts.

The interest of parents lies in the quality care and education of the child and their own growth as the educator of their child.

We are sure that new, effective forms of rapprochement between children, parents and teachers are needed. We are not talking about a complete rejection of traditional forms. But along with them, the use and search for new non-traditional forms of work with the use of methods of activating parents becomes the key to raising the level of the pedagogical culture of parents.

Initially, we used such a form of work as "Family Projects". After all, it is so interesting when a kid, together with his father, mother, brothers and sisters, “works” on some kind of “discovery”, and then tells the children of his group about what happened.

The use of the project method showed that most of the parents of our pupils are quite good at computers. The computer, today, being the most modern tool for processing information, can serve as a powerful technical tool for learning and play the role of an indispensable assistant in the upbringing and overall mental development of the child.

Therefore, the next stage in the rapprochement of parents, children and teachers of our group was the targeted use of information technology.

Most children's families have computers, parents look for information on the net
and use them daily. Use computers at home and children who play
in computer games.

The computer carries a figurative type of information that is closest and most understandable to preschoolers. Movement, sound, animation attract the attention of children. Children receive an emotional and cognitive charge that makes them want to act and play. The use of specialized computer technologies in working with preschool children is currently particularly relevant.

The “Federal State Requirements for the Structure of the Basic General Education Program of Preschool Education” states that the main general education program should provide for the solution of program educational tasks in the joint activities of an adult and children and the independent activities of children not only within the framework of directly educational activities, but also during regime moments in accordance with the specifics of preschool education; to assume the construction of the educational process on age-appropriate forms of work with children. And the main form of work with children of preschool age and the leading activity for them is the game.

Interactive games are a modern and recognized method of education and upbringing, which has educational, developmental and upbringing functions that operate in organic unity. Unfortunately, there are very few systematic studies and extensive observations in this area.

One of the main tasks of interactive games is to help the child become an active subject, and not a passive object of parental and pedagogical influence. This allows the child to consciously acquire knowledge.

The use of interactive teaching methods makes it possible to implement a differentiated approach to children of different levels of preparedness.
The use of new unusual methods of fixing, especially in a playful way, increases the involuntary attention of children, helps to develop voluntary attention. Information technology provides a person-centered approach. The capabilities of the computer allow you to increase the amount of material offered for review. In addition, for preschoolers, the same program material must be repeated many times, and the variety of presentation forms is of great importance.
Computer programs teach to independence, develop the skill of self-control.

Offering a child an interactive game, we thereby give him a very special time. During the game, children get new impressions, acquire social experience and communicate with their parents differently than in ordinary life, enrich communication with warmth, sensitivity and respect.

Unfortunately, our kindergarten today is not sufficiently equipped with computers. We try to fill this gap by actively involving parents in cooperation. We have chosen the “chain” as the main direction of application of the methodology of interactive communication with parents.TEACHER - PARENT - COMPUTER - CHILD.

Based on the fact that modern parents are quite good at computer technology, children also easily communicate with a computer at home, we assumed that it would not be difficult for adults to use interactive games to consolidate the material of the program implemented in kindergarten.

We have found a use for interactive games in the form of a family media library.

At the first stages, we offer the game ourselves. Games are selected for each child, taking into account his level of development, to consolidate and expand experience, as well as games that stimulate progress, focused on the zone of proximal development.

For example, we can offer such interactive games by sections:

"Construction" (educational area "Cognition"): "The fourth extra", "Pick up the details";
"Ecology" (educational field "Knowledge"): "Ecosystems";
"Orientation in space" (educational area "Cognition"): "Find the building";
"Logic" (educational field "Cognition"): "Classification".

We noticed that parents showed great interest in our games and began to ask if there were any new games.

This project is designed for the long term. It should cover in the future all age groups of the implemented program, taking into account the leading section and the integration of educational areas at each age.

In our family media library, we plan to create several sections of the educational area "Cognition":

Design.
Introduction to spatial relationships.
Development of logical thinking.
Development of ecological relations.

Thus, parents will be able at home, having rested from daily worries, to help the child consolidate and master the material with which we worked in the classroom with better quality.

We assume that the use of interactive games will not only improve the quality of the educational process, but will also create conditions for organizing remote communication between group teachers, specialists and parents. We plan to track results through questionnaires, interviews, and diagnostic results. The use of computer and interactive technologies is the first experience of joint activities of children and parents in our kindergarten and in our group in particular.

At the same time, it was not without difficulties. It would seem that what is easier is to download ready-made games from the Internet and play. But first of all, we need games to solve the problems of our program. And so we had to invent and create these games ourselves. This is a labor intensive process. It is too early to sum up the results of the work, but the first steps give a positive result.

Interactive methods:
put parents in an active position;
increase the readiness of parents to interact with the teacher;
clarify parental expectations, ideas;
allow deepening and enriching the interaction between the teacher and parents.

V. A. Sukhomlinsky once said: “Children are happiness created by our labor. Classes, meetings with children, of course, require mental strength, time, work. But we are also happy when our children are happy, when their eyes are filled with joy.”

We believe that the use of interactive methods will be a bright, useful and exciting form of cooperation and will be the key to strengthening positive relationships between parents, children and teachers.


Olesya Galushko
Effective use of interactive equipment in the educational process of preschool educational institutions

At present, information and communication technologies are being actively introduced in educational process of preschool educational organizations. A lot of simple and complex computer programs have been created for different areas of knowledge in each age period. There are various interactive tools aimed at developing various mental functions of children, such as visual and auditory perception, attention, memory, verbal-logical thinking, etc., which can be successfully used in teaching preschool children.

In our kindergarten "Rainbow" interactive Elit Panaboard by Panasonic appeared in 2013 and used regularly to work with children and a team of teachers and parents. Interactive board is a universal tool that allows any teacher to organize educational process is so that children have increased interest in educational activities, stability of attention, speed of mental operations. How to use interactive whiteboard in educational and independent activities in kindergarten can only be limited by your imagination. These are presentations and interactive tutorials. and creation of projects in graphic, software environments.

Education of preschool children is becoming more attractive and exciting. Interactive and multimedia tools are designed to inspire and encourage them to strive to acquire new knowledge. Interactive the board significantly expands the possibilities of presenting educational information, allows you to increase the motivation of the child. Application of multimedia technologies (colors, graphics, sound, modern video equipment) allows you to simulate different situations and environments. Game components included in multimedia programs activate the cognitive activity of students and enhance the assimilation of the material.

Interactive and multimedia tools have significantly expanded the possibilities of the presented cognitive material, made it possible to increase the child's motivation to master new knowledge. We use board in almost all educational fields.

Our creative teams have developed and implemented in educational activities with children: complexes interactive didactic games for the development of speech for different age groups; complexes of cognitive interactive games on the formation of the basics of proper nutrition; cognitive complex interactive didactic games with converters(OTSM technology - TRIZ and RTV); now at this time a methodological complex of cognitive interactive games on the formation of the foundations of a healthy lifestyle using OTSM technologies - TRIZ and RTV.

We noted that educational activities using interactive gaming becomes more attractive and exciting. Game moments included in educational activities, activate the cognitive activity of the child, and enhance the assimilation of the material.

Another advantage use of interactive boards in kindergarten - the ability to make virtual trips, holding integrated classes. It is known that older preschoolers have better developed involuntary attention, which becomes especially concentrated when children interesting. They increase the speed of receiving and processing information, they remember it better.

Interactive the board significantly expands the possibilities of the educator and teacher. The unique concept of our developments provides the educator with a number of benefits:

FLEXIBILITY

The teacher can use interactive tasks in the form in which they are presented integrate them into their own OD development, replace individual Images or inscriptions on pages or use resources as a reference or a source of ideas for your own developments.

VERSATILITY

Finished educational resources are complexes of didactic games and educational activities. They can used not only in developing activities, but also in monitoring.

SIMPLICITY USES

The educational the resource gives the teacher access to editing the materials presented by us. This does not require programming knowledge or special skills - a general familiarity with the board software is enough.

Skills needed to apply interactive whiteboard:

Basic knowledge of the computer device

Work in programs: Word, PowerPoint

Practice in Internet(For search images, audio and multimedia files, ready-made presentations and tutorials).

INTERACTIVE WORK

The resources are designed way to take advantage of all the possibilities interactive whiteboard, making it so way any activity more intense and interesting, contribute to more active work of children and allow to achieve better results. In the structure of games are used sound files and videos (cartoons).

ORIENTATION TO THE TEACHER

Designed educational resources allow you to save time in the preparation of activities, but do not limit the freedom of creativity of the teacher.

Based on personal experience, we can say that the application interactive whiteboard in the educational process combined with traditional methods and innovative technologies, greatly improves efficiency education and training of preschoolers. At the same time, there is a qualitative development of the program material, sensory, cognitive, speech development, the development of graph-motor skills and orientation in space. Via interactive the board increases the speed of information transfer to children, the level of its understanding by children improves, which contributes to the development of all forms of thinking.

Related publications:

Presentation "The use of a digital microscope in the educational process of preschool educational institutions" The relevance of the use of information technology in modern preschool education is dictated by the rapid development of information technology.

“The use of ICT in the educational process in the preschool educational institution” Prepared by the Educator Svetlana Sergeevna Kontsevaya Informatization of society is essential.

The use of non-standard equipment as a modern effective means of physical culture and health work in preschool educational institutions MDOAU d / s No. 40, Orsk "Golubok" Generalization of work experience

It is no longer possible to imagine our daily life without information and communication technologies. The use of information and communication technologies in the educational process in a preschool educational institution is one of the newest and most urgent problems in domestic preschool pedagogy.

An interactive whiteboard is a universal tool that allows you to make classes with preschool children more interesting, visual and exciting.

An interactive whiteboard is a touch screen that works as part of a system that also includes a computer and a projector. The computer is sending a signal to the projector. The projector displays the image on the interactive whiteboard. The interactive whiteboard works both as a regular screen and as a computer control device. Just touch the surface of the board to start working on the computer. Using the board, you can open any files (graphics, video, audio), work with the Internet. Everything is like working with a personal computer and even more.

The opportunities provided by network resources allow solving a number of tasks that are relevant for specialists working in the system of preschool education.

First of all, this is additional information that, for whatever reason, is not in print publications.

Secondly, this is a variety of illustrative material, both static and dynamic (animations, video materials).

Thirdly,- this is the most democratic way of disseminating new methodological ideas and didactic manuals, available to methodologists and teachers, regardless of their place of residence.

At the same time, teachers face difficulties in mastering new whiteboards, especially at the initial stage, in particular with the lack of ready-made resources - materials that can be used with an interactive whiteboard. Kindergarten teachers are taking the first steps in mastering interactive whiteboards by exploring their capabilities.

Teachers who are just starting to master the work will have access to the easiest way to work with it - using it as a simple screen, the image on which is fed from a computer.

In this case, the necessary condition is the formation of the following skills:

  • Basic knowledge of computer hardware
  • Work in programs: Word, PowerPoint
  • · Practice working on the Internet (to search for images, ready-made presentations and tutorials).

For teachers, there is no need to prepare bulky manuals for educational activities - you can use a ready-made gallery of pictures or add your own pictures, illustrations, photographs.

Tasks solved when working with an interactive whiteboard:

development of cognitive and creative activity of children, curiosity, imagination, imaginative thinking;

formation of the child's readiness for schooling;

familiarization of children with the possibilities of computer technology;

mastering the skills and work with an interactive whiteboard.

Our teaching staff, who are just starting to learn how to work with an interactive whiteboard, at first had access to the easiest way to work with it - using it as a simple screen, the image on which is fed from a computer. In this form, the interactive whiteboard was used at parent-teacher meetings, district methodological associations, and leisure activities. 2 way of work - ready-made presentations, 3 - ready-made interactive games, games and tasks compiled by our teachers. We have not yet mastered the use of other interactive whiteboard features.

2. Our short experience of using an interactive whiteboard shows that teaching and educating preschoolers has become more attractive and exciting. Interactive and multimedia tools have significantly expanded the possibilities of the presented cognitive material, made it possible to increase the child's motivation to master new knowledge. We use the whiteboard in almost all classes - Introducing the World, Math, Speech Development, Preparing for Literacy, Integrated Classes. And we want to note its advantages for classes in kindergarten. 7 [Galishnikova, L. Using an interactive Smart-board in the learning process / L. Galishnikova // Teacher No. 4. - P. 8-10.]

The use of an interactive whiteboard using multimedia technologies (graphics, color, sound, video materials) allows us to simulate various situations and environments in the classroom. For example, when immersing in the lexical topic "Poultry" in a lesson on familiarization with the environment, children were happy to make up bird families on the board, play the interactive game "The Fourth Extra", generalize knowledge about the appearance of poultry in the game "Beaks, paws and tails "- made up a bird on the board from separate parts of the body. At the lesson on the development of speech, the interactive game "Bird's Dining Room" (with provocations), "Pick up a mother and a cub" was successfully held. In the interactive game "Name it affectionately", the children practiced word formation. With the development of coherent speech, a descriptive story about poultry was made, having previously watched a multimedia presentation. In mathematics classes, they correlated the number with the number of birds, learned to find the place of the number in the number series, the “neighbors” of the number and birds, counted poultry in the forward and reverse order. It was easier for us to attract and hold the attention of children for a longer time. Educational activities are organized in such a way that the children themselves work at the blackboard, completing tasks, and do not passively perceive the teacher's explanations. This allows teachers to achieve the greatest effect, and also forms additional motivation among pupils - they really like to work at the blackboard, they are offended if the teacher does not provide them with such an opportunity. Thus, in our classes there is an individualization of learning, the development of mental processes in pupils, the creation of a favorable emotional background.

3. Another advantage of using an interactive whiteboard in kindergarten is the ability to make virtual trips and conduct integrated classes. It is known that older preschoolers have better developed involuntary attention, which becomes especially concentrated when children are interested. They increase the speed of receiving and processing information, they remember it better. On the same high cognitive interest, all the classes of the week on the lexical topic "Space" passed. Children received unforgettable impressions during a virtual space travel on a rocket. 17 [Korablev A. A. Information and telecommunication technologies in the educational process// School. - 2006. - No. 2. - with. 37-39]

Currently, there are not many ready-made interactive resources created directly in interactive whiteboard software for working with preschoolers. Therefore, we are trying to create our own collection of activities that we have developed using Digital Educational Resources. We already have ready-made developments on the following topics: “Flight to the Moon”, “Gifts from Santa Claus”, “Musical Riddles”, “Visiting a Polar Bear”, “My Native Village”, “Knowledge Day”. Of course, the first materials were created by us by "trial and error" and in creating them we had to overcome some difficulties that could not be foreseen due to lack of experience. But every day it became easier and more interesting to work.

Techniques based on the movement of images or text on the whiteboard screen are also available. When completing tasks, children can arrange images in a certain order, continue the sequence, compose an image in accordance with a sample, sort pictures or inscriptions according to a given attribute, navigate in space, etc. Classes with an interactive whiteboard help children master the universal prerequisites for educational activities (children learn listen to the task, raise your hand for an answer, carefully watch how others complete the task, notice and correct mistakes). Pupils began to better navigate the plane and indicate the relative position of objects. The board helps to develop coordination of hand movements, to achieve a distinct form. An interactive whiteboard can be used as a regular screen or TV to demonstrate visual material, but this does not allow using all its resources. So, on the screen of the board, children can perform tasks in almost the same way as on paper - connect dots, draw, write, which contributes to the formation of graphic skills. Teachers can show them on the board how to do paper tasks, for example when teaching drawing.

When preparing materials, educators who are just starting to use the interactive whiteboard face some difficulties. The image on an interactive whiteboard is perceived differently than on a monitor, and the layout of interactive elements that is convenient for working with a mouse may not be convenient when using an interactive whiteboard.

The interactive whiteboard has a fairly large screen. A small child standing at the blackboard cannot look at it entirely in order to find the images needed to complete the task. The images themselves should not be too large, otherwise they are poorly perceived at close range. Of course, if only the educator works on the page, showing the children how to complete the task on paper or expecting correct verbal answers from them, such restrictions do not matter. The teacher works on the screen of the board, and the children, being at some distance, can cover the entire image with their eyes.

Despite the fact that preschools try to place the board as low as possible, height does not allow children to use the entire surface of it. With this in mind, pictures for moving or connecting with lines, fields for inscribing and places for drawings should be at the bottom of the board (in its lower half or third, depending on the age of the children). The distance between the images with which the child works independently should be small. Otherwise, children, especially younger ones, will not be able to draw a long enough line to connect the elements or drag them to the right place without "dropping".

Knowing these recommendations does not always allow you to avoid mistakes when creating interactive resources. The picture on the blackboard is on average five times larger than on the monitor, and "only" ten centimeters on the board turn into "as many" fifty, which is difficult for children to cope with.

4. Introduction to the information culture is not only the mastery of computer literacy, but also the acquisition of ethical, aesthetic and intellectual sensitivity. The fact that children can master with enviable ease how to work with various electronic, computer innovations is beyond doubt; at the same time, it is important that they do not become dependent on the computer, but appreciate and strive for lively, emotional human communication. In this regard, the teachers of our kindergarten always adhere to the requirements of SanPiN. 15 [Interactive technologies in education// educational and methodological complex// Russian State University for the Humanities. - Moscow, 2005. - 21s. ]

Working with an interactive whiteboard made it possible to use didactic games and exercises, communicative games, problem situations, and creative tasks in educational activities in a new way. The use of ID in the joint and independent activities of the child was one of the effective ways to motivate and individualize learning, develop creative abilities and create a favorable emotional background.

A room for interactive activities in kindergarten can perform the following tasks:

  • Teaching children with the latest educational technologies;
  • serve as an entertainment and game center;
  • It can carry out the widest possible range of educational and entertainment tasks;
  • · to have the maximum convenience of work, both for children, and for teachers;
  • 5. introduce children to the possibilities and skills of computer technology. 19 [Likitina M. Child at the computer. - M., Eksmo, 2006.]

Examples of using the interactive whiteboard

Education with the use of interactive complexes becomes more qualitative, interesting and productive. Under the condition of the systematic use of electronic multimedia educational programs in the educational process, in combination with traditional teaching methods and pedagogical innovations, the effectiveness of teaching children with different levels of training is significantly increased. At the same time, there is a qualitative increase in the result of education due to the simultaneous impact of several technologies. The use of multimedia in e-learning not only increases the speed of information transfer to students and increases the level of its understanding, but also contributes to the development of such important qualities as intuition, imaginative thinking.

Ways to use an interactive whiteboard in kindergarten classes can only be limited by your imagination. These include presentations and interactive tutorials. and creation of projects in graphic, software environments. More about this is discussed in the Appendix to this work.

Teachers who are just starting to learn how to work with an interactive whiteboard will have access to the easiest way to work with it - using it as a simple screen, the image on which is fed from a computer.

6. While working with the interactive whiteboard in simple mode, the computer image is fed through the projector to the interactive whiteboard, and the computer itself can be controlled using special markers that come with the interactive whiteboard. So, here's the easiest way for a teacher to use an interactive whiteboard in a school - to showcase ready-made presentations. 13 [Zakharova I. G. Information technologies in education: Proc. allowance for students. higher ped. textbook establishments. - M., 2003]

Target: increasing the level of professional competence of teachers in the use of interactive equipment in the educational activities of preschool educational institutions in order to improve the quality of education in accordance with the requirements of the Federal State Educational Standard.

Tasks:

1. To introduce teachers to the Play and Grow interactive game system using the contactless touch game controller Kinect Play and Grow.

2. Demonstrate the functionality of the Elite Panaboard interactive whiteboard in work with children and teachers.

3. Demonstrate the functionality of the interactive equipment of the sensory room.

4. Analyze the presented interactive equipment in terms of pedagogical value for the development of preschoolers.

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Master Class "The use of interactive equipment in the educational activities of preschool educational institutions"


Project “Multimedia education for children and adults

in MADOU "Kindergarten "Teremok"

Project participants: pupils, teachers, parents, social partners. Project implementation time: 2014-1017 academic year of the year. Objective of the project: creation of a media educational environment in a preschool educational institution that ensures the development of the actual and potential individuality (giftedness) of each child in joint multimedia (interactive) projects of teachers, parents and children.


Project objectives: creation of a media educational environment that takes into account the interests and needs of the child, provides an opportunity for the child to advance in its development; search for new methods and techniques, enrichment of the content of ongoing programs with modern material; coordination of the activities of teachers, social partners and parents to develop the actual and potential giftedness of children in the educational process in the course of creating joint media projects;


Project objectives: enhancing the use of ICT by teachers in working with children and the use of ICT for the presentation of work experience. the formation of the ability of a child, from a very early age, to get into the "electronic environment", navigate it, acquire the skills of "reading", processing and analyzing information received from various sources, critically comprehend it; the formation of the child's ability to create their own media projects.


Word interactive has arrived

to us from English "interact".

Inter is "mutual"

act - act.

Interactive -capable of interacting or being

in the mode of conversation, dialogue with something

or with anyone.


Game interactive system "Play and Grow" using contactless touch game controller Kinect.


Advantages: - children are no longer sitting at the monitor, they are away from the screen, do not spoil vision and posture. - Mobile classes with "Play and Grow" give the specialist new opportunities in work, - allow children to enjoy the exciting learning process.- Such activities cause an emotional upsurge in children, increase motivation and cognitive activity, develop thinking, memory, coordination, imagination, and provide good preparation for school. - Game tasks correspond to the age and individual characteristics of the development of preschool children. The complex is compiled in accordance with the calendar-thematic planning of the educational process in a preschool educational institution.


The complex received positive feedback from the Ministry of Education and Science of the Russian Federation. The developed methodological manual for the complex corresponds GEF DO. The complex includes three blocks of classes - "Development of speech", "The world around" and "Rules of the road". In total, more than 60 lessons. The complex is designed for children with 3 to 7 years old.


interactive board Elite Panaboard Interactive whiteboard (ID) is a device that allows the teacher to combine two different tools: a screen for displaying information and a regular whiteboard.


Information technologies provide ample opportunities for individualization and differentiation of the educational process, increase the motivation of preschoolers to learn. Competent work with an interactive whiteboard during the GCD allows you to optimize the learning of preschoolers. The use of an interactive whiteboard in conjunction with the software provides unlimited opportunities for creating a group creative interactive environment when conducting GCD.


Interactive whiteboard (ID) – significance for the child An electronic interactive board acts as a partner in the game, becomes a storyteller, teacher and even an examiner. GCD using ID is very exciting, it captures with its novelty, accessibility, scale and is simply a pleasure for preschool children. Children with enviable ease master the ways of working with various electronic, computer innovations, but at the same time it is important that they do not become dependent on the computer, but appreciate and strive for lively, emotional human communication. Therefore, the board is used only as one of the techniques in the classroom.


sensory room

sensory room- this is a specially organized environment filled with various kinds of stimulants, with the help of which you can influence the human nervous system, achieving a certain result.

The sensory room is considered interactive environment. Interactive equipment is part of the psychologist's office.

And divided into two main functional blocks: Relaxation block and Activation block


Interactive light module "Sand Fantasy"

Magic thread with controller

fiber optic


Device "Nirvana"

Air bubble column



Dry shower

light tunnel