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Skyrim where to find General Tullius. Skyrim - Imperial Army Walkthrough

In Skyrim, a slow-moving war is going on. The Legion of the Empire wants to increase its influence and force the Nords to respect the laws of the empire, which is often Skyrim, while the Stormcloaks fight for the independence of their lands.

Important: there is no clear good or bad side. Each has both good and its own "skeletons in the closet."

How to join the imperial army?

Go to Solitude, and find the "Dark Castle" building there (which doesn't look like a castle at all), and talk to Legate Rikke there, she will give you an introductory task.


Entry into the legion

Given by: Legate Rikke
The essence of the task: to clear the ford from the bandits.

The task is simple: come to the Ford marked on the map, and kill all the bandits there. Then we return to Rikka and say the oath. It remains only to go to the blacksmith and get imperial armor. Welcome to the Legion of the Empire.

jagged crown

Given by: Legate Rikke
The essence of the task: You need to find the legendary Jagged Crown

Rikke asked us to help her find the Jagged Crown. Our path lies in the ancient burial place of the Nords called Korvanyud:



Arriving at the right place, we learn that the Storm Brothers are already inside and we will have to fight our way through. Having reached the passage, killing all the Storm Brothers along the way, we will be asked to find a workaround, because. Rikke is sure there is a trap ahead of us. The bypass is directly above us, you can get to it with the help of stairs.

Note: By making your way along the detour, you will be able to drop a pitcher on the enemies, which will set fire to the oil under the feet of the Stormcloaks, which will hasten their death. This can be done with an arrow or a spell.

After killing all the enemies, we go to the next level of burial. And almost at the very beginning of the level we will meet a door, to open which you need a claw, it lies next to the door. Answer to the puzzle:



Next we come to a room with a grate. And we are again asked to find a way to open it. You need to climb the stairs and go to the other side along the platforms. There will be a handle that you need to pull. As soon as the grate opens, four Draugr will crawl out of the coffins.

Note: After climbing the stairs, find the dagger that is on the tile, pick up the dagger and a secret passage will open. When you go to the chest, be careful - when interacting with it, a trap is activated.



Note: At the end of the corridor is a wall with a word of power.

Message for Whiterun

Given by: General Thulius
The essence of the task: You need to take the letter from Thulius to the Jarl of Whiterun, and then give the ax to Ulfric.

After we have brought the Jagged Crown, we will be sent to take the message to the Jarl of Whiterun.

Note: If you haven't completed the main quest yet, you will first have to go to the dungeon and/or kill the dragon.

The Jarl of Whiterun asks us to take the ax to Ulfric (which means war). Bringing the ax, we learn that Ulfric is going to storm Whiterun, you need to warn the jarl. When we arrive, we learn that the battle has already begun.

Battle of Whiterun

Quentius Scipius sends us to the front line under the command of the legate Rikke. When we approach Rikka, she will give an encouraging speech and send to fight. The task is simple - to kill the Stormcloaks. Their number is measured as a percentage, with each insurgent's corpse this number drops, you need to bring it to zero. Also, an additional task will be to hold positions: first we must protect the barricades, preventing the enemy from breaking through them. If the guardrails are destroyed, the squad will retreat a bit, with the goal being to hold the drawbridge. It is not necessary to do this, the main task is to kill opponents.

Note: If you have a companion, then he will stay in the city and will not go into battle with you.

After killing all the opponents, we can go to the gates of the city and listen to the Jarl's speech, or we can immediately go to Thulius. Returning to Tullius, we will get a good blade and a new title - Questor.


Unification of Skyrim

Given by: General Tullius
The essence of the task: Clean up the forts and follow the orders of Rikka.

This task combines several others, the common goal of which is the complete reconquest of Skyrim. This quest is related to the main story quest "The Endless Time", during which it is necessary to hold peace negotiations between the Stormcloaks and the Imperial Legion. Depending on your decision, the factions will exchange cities and, accordingly, take control of the new possession. If you have already completed this task, then you need to capture the Limit, and if not, the Rift.

Take back control of the White Coast

Given by: General Tullius

Note: If Dawnstar was handed over to the Imperials during the Endless Time quest, this quest will be skipped.

Thulius will send us to the camp on the White Shore to the Imperials. We are again under the command of Legate Rikke. She wants us to plant misinformation on the Stormcloaks, but first we need to find the original. Rebels who have documents most often stop at two taverns, one located in Windhelm, and the second outside the cities. The second option is the best. We go to the tavern and convince the owner to help us.



Note: The easiest way to persuade the innkeeper is to say that the rebels are in danger.

Having learned the path of the messenger from the owner of the tavern, we can easily track him. It remains only to pick up the package. Having taken the package, we return to the legate. The order says that Fort Dunstad needs help. The legate will forge the document, thereby depriving the fort of support and misinforming the Dawnstar commander. Our goal is to take the fake documents to the rebel commander in Dawnstar. Frockmar Torn Banner will easily believe that we had to disguise ourselves to avoid being noticed by the "enemies" and will accept forged orders, thanking us for delivering. And we should go back to Rikka. She will praise us and give us gold.



Legate Rikke will send us to help a detachment of legionnaires capture Fort Dunstad, which, thanks to us, was left without the support of the rebel forces. When approaching, the squad will rush forward, starting the assault on the enemy fort.



Note: It is not necessary to go straight to the marked marker. You can just go to the fort, then the battle will begin and the legionnaires themselves will appear.

When the battle is over, we must return to Solitude to General Tullius, who will report that the capture of the White Shore will give a huge advantage to the Imperial Legion. As a reward for completing the task, the general will give you the title of Prefect and reward you with a random weapon or armor (depending on the level of the character).

Note: There is a small bug - General Tullius will say that he raises us in rank and issues a blade as a reward. But he himself can give out not a blade at all, but a shield, for example.

Take back control of the Rift

Given by: General Tullius
The essence of the task: Follow the orders of Rikka.

Note: If Riften was handed over to the Imperials during the Endless Time quest, this quest will be skipped.

The next possession that must be returned to the rule of the Empire is the Rift. The general again sends us under the command of Rikke. Upon arrival, we will be instructed to go to Riften and try to find out how much the ruler of Jarl Anuriel succumbs to blackmail. Rikka knows that the steward is quite closely connected with the Thieves Guild, and the legion can take advantage of this by threatening the steward with declassifying not very honest deeds. This is what we will do. You need to pick up the letter from Anuriel's chest of drawers, and then show it to her. This will make her think and she will want to talk to us alone. Anuriel will inform us that a strategically important rebel caravan with gold and weapons has set off towards Windhelm, and it can turn the tide of the war.

Note: If the skill "Eloquence" is high, then you can beg for gold from her.

We return to the legate and tell her about what we learned. Rikke will send you to find a small group of legionnaires, led by our old friend - Hadvar, who was sent to reconnoiter exactly the region where the rebel caravan should pass. Having joined the legionnaires, we must rob the caravan. After removing the Stormcloaks, we can return to Rikka and get some more gold.

Note: Don't forget to loot the chest in the wagon.



Upon returning to the imperial camp, the legate will entrust you with the next task - together with a detachment of legionnaires, capture Fort Greenwall, which, due to the capture of the caravan, was left without support and weapons. Once we reach the legionnaires waiting for us, we will move to attack the unsuspecting Stormcloak soldiers. We are waiting for the already familiar principle of capturing the fort - cleaning from enemies.



Take back control of Winterhold

Given by: General Tullius
The essence of the task: Follow the orders of Rikka.

Arriving at Rikka, we learn that a detachment of Imperials is being held captive by the rebels in Fort Kastav. Our goal is to sneak into the fort unnoticed, free the captives and capture the fort. But first you need to talk to Hadvar, he will tell you about the location of the secret hatch that leads directly to the fort.



Note: If you are spotted, you will have to fight right away, and sneaking in will fail.

Having made our way into the fort, we must free our brothers in arms, this is easy to do - pick up the key on the table or from the Storm Brothers, or open the locks ourselves. Now that the prisoners have been released, we can begin to take over the fort.



We will need to kill all the rebels, and when we enter the courtyard, Hadvar will also join us. After we kill all the enemies, Hadvar will thank us.

Note: It is not necessary for the prisoners to survive. Sometimes Hadvar and his squad come to the rescue slowly or not at all, this is a bug.

Now we can return to Tullius and get a new rank - Legate, and a reward in the form of weapons or armor.

Take back control of Eastmarch

Given by: General Tullius
The essence of the task: Follow the orders of Rikka.

We are again under the command of legate Rikke, although this is a little strange - after all, we are of the same rank as her, but not the essence. Our task is to clear Fort Amol. Standard battle, nothing complicated.



Then we return to the legate, she sends us to Tullius, the final battle awaits us. We go straight to the gates of the city of Windhelm.

Battle of Windhelm

Given by: Legate Rikke
The essence of the task: Capture Windhel and overthrow Ulfric.

When we arrive, we will hear a speech from Tullius and learn that he himself is leading the assault. Together with a detachment of legionnaires we enter the city through the main gate. We will be right in the middle of the battle, but this time we will leave the main part of the fight to the soldiers. Our task is, together with General Tullius and Legate Rikke, to break into the Royal Palace and find Ulfric Stormcloak there. The main path is littered, you have to go around. We need to turn left from the gates of the fortress and go to the market square, turning right from the forge and passing between the houses, we will go to the city cemetery. Next, we must climb the stairs to the right, passing by the Hall of the Dead, and breaking the next barricade, go to the estate area. Turn right again, and, after passing through the alley, go up the stairs to the left, there will be only one barricade, then the fortress. Entering the fortress, we will see the Petrel and Galmar.



Tullius will order Ulfric to surrender, but the rebel leader will refuse this offer and attack. You need to kill Galmar and injure Ulfric. Before dying, the leader of the rebels will announce his last wish: he will ask to be executed by Dovakin. We will be given a choice - to kill Ulfric Stormcloak, or to give this opportunity to General Tullius. In any case, the rebel leader will be killed, and the general will thank us for our service and leave his sword. It remains only to listen to the speech of Tullius.


Legate Rikke, a middle-aged northerner, is in charge of tactics in the Imperial Legion.

The Imperial Legion is an expeditionary army fighting the rebels for the good of Tamriel, which is now ruled by the elves of the Thalmor. The legion's creed is law and order, and General Tullius, not without reason, believes that a seceding Skyrim will not benefit either the Empire or himself.

Tasks for the legion largely repeat the tasks of the Stormcloaks - only in a "mirror" form. However, there are differences in the plot. We will briefly describe the "duplicate" tasks and talk more about the discrepancies.

Joining the Imperial Legion

The leader of the bandits of Hragstad admires the map so enthusiastically that he forgot about everything in the world.

You can get a task to join the ranks of the legionnaires at the very beginning, if you select the legionnaire Hadvar when fleeing from Helgen. At the exit from the cave, he will offer the hero to go to General Tullius and enlist in the army. If you didn't receive this quest, or if you chose the rebel Ralof while fleeing, just go up to any legionnaire you meet (they often roam the roads, accompanying the prisoners) and take it.

General Tullius lives in Solitude's Dark Castle. When you enter the legion headquarters, the general will argue with legate Rikke. Since communication with Tullius under Helgen was, frankly, short, he will immediately send us to the legate, and she will offer a test task. We need to clear the fortress of Hragstad from the bandits - so that the legion establishes an outpost there.

This task is much more difficult than the entrance test of the Stormcloaks. There was only one, albeit a strong monster, and here - a whole fort with a dozen bandits. Part wanders outside, part in the courtyard, part on the walls of the castle, one on the tower, and the rest - in the main and in the prison premises of the fortress. There are no special puzzles here. All enemies are indicated by arrows on the compass, so you won’t be in danger of missing the “last sectoid”.

Return to the Gloomy Castle, listen to the conversation about the Jagged Crown - legate Rikke persuades the general to send troops (including "auxilia", that is, us) to capture the crown. After the conversation, Rikke will rejoice at our success and send him to Tullius to take the oath. The solemn oath will mark the failure of the quest to join the ranks of the Stormcloaks, if you have one.

jagged crown

“And here is your panama!” - Legate Rikke hits another Storm Brother with a shield. The real Valkyrie!

This quest mirrors what the Stormcloaks give out if you choose the Rebel path. In the ancient Korvanjund cairn, the Jagged Crown was found - an important symbol of the supreme power of Skyrim, and now the first to enter the dungeon were no longer legionnaires, but rebels. General Tullius does not understand why the crown is needed, but legate Rikke convinced him that it was impossible to give such a valuable thing to Ulfric.

Before you go to Korvanjund, take a legionary set from the blacksmith Beirand - light armor, heavy or medium (it is also light, but with a heavy shield).

The place we need on the map is located north of Whiterun and east of the Lorea farm. A group of legionnaires stands in the woods near the cairn and listens to Rikke's briefing. After the conversation, the whole gang will move to the burial ground, where the Storm Brothers will meet us.

You can not fight at all - the legate of Rikke is indestructible, and the accompanying fighters are reborn. But there is nothing wrong with helping your own. Several soldiers are on duty outside, the rest are hiding inside and so far they are not waiting for us. When Rikke announces an ambush, go up a level and bring down burning lamps on the rebels standing in oil with their feet.

At the secret door, pick up the ebony claw and use the wolf-butterfly-dragon combo. In the hall with coffins, go up to the upper level and, by turning the lever, help Rikka and the legionnaires get rid of the draugrs. After that, all that remains is to remove the crown from the draugr, who sits on the throne in a relaxed pose. To do this, you need to kill him and a couple of his assistants from the sarcophagi on the sides.

Take the crown, the word of Power - and return to Tullius. You can also give the crown to Ulfric - then you will go over to his side. This is the last opportunity to switch factions.

Message for Whiterun

In Dragon's Reach, a council of war is underway, while the Stormcloaks are already approaching the walls of the city.

This task is also “mirror”, but this time it’s not Ulfric who offers us to take the ax to the Jarl of Whiterun, but vice versa - the Jarl of Whiterun asks us to take his ax to Ulfric (and is just as annoyed if you ask: “Why the ax?”). True, first, on the instructions of Tullius, you need to come with a message from the legion to the Dragon Limit and listen to how the jarl consults with those close to him.

NOTE: the quest cannot be completed until the plot task “Dragon in the Sky” is completed - the jarl will simply refuse to accept the message.

Then we run with an ax to Ulfric, and after that the differences begin: we do not take Whiterun, but defend it. The council of war in the room above the throne room is held in company with the imperial legate. He accepts the task "Message for Whiterun" from us and issues the following - "Battle of Whiterun".

Battle of Whiterun

Hadvar can easily see the mote in the eye of his neighbor, but in his own he does not notice the arrow.

Flames are pouring from the sky on Whiterun - the city is being fired upon by catapults. Legate Rikke is waiting outside the gate. When she sees us, she will make a speech to a handful of warriors who are about to clash with another handful of warriors.

The battle of Whiterun is made according to the usual pattern, which was already described in the passage for the Stormcloaks: there are weak fighters on both sides, they are reborn, and the dead enemies are marked on the percentage counter. When it reaches zero, we win. The only difference is that here we have a couple of side objectives: defending the barricades at the gate and defending the drawbridge if the barricades fall.

Keeping even a bridge or a gate intact is a difficult task, since there are many enemies and they are capable of demolishing flimsy "goats" in a couple of blows or shots. You can break through to the stables where the Stormcloaks are respawning and try to distract them. And you can use the bug.

One way or another, you do not have to complete side tasks, and indeed participate in the battle. When it is over, mark yourself in front of the Jarl (he will come out of the gate to make a speech) and return to Tullius, who will give us the title of quaestor.

NOTE: the remaining quests are collected under the name "Unification of Skyrim".

Disinformation

"Is the Stormcloak running?" - "Everyone is running!"

Our new assignment is to take back control of the White Shore. In the White Coast camp, the hero will be met by Rikke and given another "mirror" task. Like the Stormcloaks, you need to hunt down and kill the courier. To do this, look into the Night Gate tavern or the Windhelm establishment Hearth and Candle. The bartender will tell you where to look for a courier - for money, for threats or persuasion. After that, an arrow will appear on the map, indicating our goal. Kill the courier, take the documents and deliver to Rikka.

The second part of the task is to take the documents to Dawnstar, to the commander named Frockmar Torn Banner. After the usual conversation (“why not in shape?” - “so that the enemy does not guess!”), The task will be completed. Return to Legate Rikka.

Battle of Fort Dunstad

The most peaceful place in Dunstad is the Clumsy Sabertooth Inn. Above the fireplace is the sabertooth itself.

To finally recapture the region from the Stormcloaks, you need to storm Fort Dunstad. This is not a quest, but a battle - the enemies here are weak, constantly respawning, and the percentage counter shows how much is left to chop and stab before victory.

After the battle, Tullius will make the hero a prefect and send him to the Rift.

Military booty

The target is sentry. A volley of two arrows should take him down.

Rikke will issue another "mirror" task - with blackmail. Our target is Anuriel, Jarl's ruler of Riften. She does business with the Thieves Guild, and a damning note can be found in a chest of drawers in her office. Wave a note in front of Anuriel's face, and she, having led you to the office, will tell you about a wagon with a valuable cargo. The wagon travels from Riften to Windhelm - it travels slowly and is poorly guarded. The information is very helpful.

Return to Rikka, and she will send you to meet with the scouts who have settled north of Riften, at the watchtower of Shor. At the head of the scouts - Hadvar. As in the similar task of the Storm Brothers, the wagon broke down, and we have two options: attack the guards ourselves or with the help of scouts (they will help with fire). Scouts can be persuaded to wait for the night, but there is no point in this.

The sentry wanders along a high cliff - if you accept the help of Hadvar's group, they will "remove" him from the bows.

The wagon is guarded by several Stormcloaks. If there is no desire to fight, you can run circles from them until the immortal Hadvar finishes off the last one. Don't forget to loot the chest on the cart. Talk to Hadvar and return to the legate.

NOTE: if you completed the story quest "Endless Time" and Riften went to the Empire, this quest will not be given to you at all.

Battle of Fort Greenwall

Fort Greenwall is a powerful wall and a small courtyard.

The Battle of Fort Greenwall is another typical battle. The fort is located north of Riften. When ours win and the enemy counter is reset, return to Tullius. He will say that the legion is already at the very threshold of Ulfric, and soon the decisive battle. And we are going to Winterhold, to the secret camp.

Fort Kastav - Rescue Comrades

Everywhere they shone with torches, they searched everywhere - they did not find weapons.

The legate will give a new alignment: the captured legionnaires are languishing in Fort Kastav. Hadvar's sabotage group has taken refuge in the hills below the fort, and they will be happy to send us forward to rescue the legionaries.

Unlike the "mirror" task for the Stormcloaks, you won't have to look for a secret entrance for a long time. The hatch is right under the wall. Inside the fortress - a few sentries. The key can be stolen from them, but it will not bring much benefit, so it is better to free the captives by removing the keys from the bodies. The prisoners will return the armor, but it’s tight with weapons, so they will have to help in the battle - they won’t win much with their fists.

Find Hadwar in or near the fortress, give him an account and return to Tullius, who will make the hero a legate and issue heavy Daedric armor.

Battle of Fort Amol

Quite unexpectedly, Fort Amol, along with the legionnaires, was attacked by an ancient dragon. They finished him off only in the morning.

Our next stop is the camp at Eastmarch, from where the hero will be sent to fight for Fort Amol. This is a classic "percentage" fight - the last one in the story. After him, the legate Rikke will immediately send to Windhelm, where the final act of the drama about the struggle between the “reds” and the “blues” is about to happen.

Battle of Windhelm

"We meet again, my old enemy!"

Fire charges from Ulfric's catapults are flying from the city, but General Tullius and the soldiers are already standing in the "dead zone" at the very gates. After a short speech, the group will enter the city.

The main task is not to destroy the enemies, but to go through the whole city and get to the royal palace as quickly as possible, where the Jarl of Windhelm sat down. The main passage to the palace is littered with barricades (this time - real ones that cannot be penetrated by sword or arrow), so we will have to immediately turn left, go down to the cemetery, go through narrow streets under the figurines of ravens, turn right under high walls and thus be at the entrance to the palace. Enemies will respawn on our way, so if you are not confident in your abilities, stick to the main group of legionnaires.

Nothing needs to be done inside. If you wish, help Tullius and Rikka deal with Ulfric and his faithful dog Galmar. The last choice is to deal the final blow to the defeated jarl or salute the general.

In any case, the war is won, and we only have to destroy individual groups of Stormcloaks hiding in the hills if we wish!

Where did I put it? Let's hear - favorite phrases of NPCs from Morrowind. And now about the pain, because I'm not Harold, I can't endure everything like him (

For a long time put it off, because doing something for the discussion of the Joyreactor society, you know, is a very controversial. Let's talk about Skyrim. I don’t understand where such a sea of ​​\u200b\u200benthusiasm about this game comes from? The plot does not seem to be particularly strong, the game mechanics do not bring novelty, the characters are not verbose, unfortunately. But as Dawg said in the Goo Review:

I write it down on my knees and lower my eyes in trembling horror.

But damn it (or even a thousand scamps!), you can hold back the cons a little, because the work on the game was carried out for quite a long time, there were a lot of patches and additions, modifications, a fairly large supply of "collective" gray matter and vast experience in game development. Well, the truth is, because the game Skyrim has an incredible soundtrack. Everyone agrees that Jeremy Soule's OST creates incredible magic atmospheres. Pretty easy-to-learn style of play is also a plus.

Everything is clear and visible, but despite all the denials and doubts, he is slightly inferior in charisma to the Defender of Cyrodiil and the Nerevarine.

But this is later, and now the screen is from Morrowind, it’s very This the game is to my liking.

But the game saw the light in 2002, did they really do it more diligently then? I think that's where the salt is. The difference is noticeable in the example of "protective devices" and it becomes clear that the shields have been replaced with hatches: dragon, daedric, etc.

WELL, yes, it's time for fucking stories) Yes, these are nit-picking. It turned out to be a noble game, it’s not for nothing that Skyrim is in the top ten most “played” games in the world (I won’t put a place at my own discretion, I don’t have this right, and everyone has their own top 10). The game has the ability to forge your own weapons and armor, it’s great, but they don’t break, it’s even better) You can buy a house in every city, it also gives some pleasure, because accumulating all kinds of rubbish, neatly laying it on the shelves - what can to be better?! There are cities in Morrowind that are larger than in Skyrim, and the square of the world in TES_3 is larger, to say nothing about the city Vivec. But everything in Morrowind is done very diligently.

Skyrim also has almost weightless soul stones, which is also pleasing) Now even the souls of Mers and people can be filled with Black stones) Great. Animals are almost all from Bloodmoon, although who knows?... It's a little surprising that literally all weapons and all armor, as well as clothes, have equal enchantment capacities) Although the Artifacts from the Princes almost do not have a permanent magical effect, but the armor on the contrary - everyone has constants, literally everything, but you already know. And now who will answer me: for whom was such an "elongated", too inhuman helmet made?

I have options. There are some dates and a couple of strange coincidences. Not so long ago I watched a video about Deathwing and his not very successful adventures again. I was visited by an unusual thought, maybe someone has already voiced it, sorry, but I'm a lazy ass. Did not check. So, it seemed to me a strange external feature of his horns. They are not symmetrical, but in human form there was also an analogy. Cataclysm came out in 2010 and Skyrim came out on 11-11-11, see for yourself:

Although, this does not mean plagiarism or something like that. It's just how I see it. After all, this is what it really is Strongly:

and stylish) It is unlikely that someone will argue with me specifically about the style in Morrowind, where a lot is "verified under a microscope". Am I one think so? Why they Tried very hardbefore, and then they were too lazy or hurried ... Study - keyword. Remember this: he did almost nothing in Skyrim, transmitted messages, then with the Scroll he "looked into the past", learned the cry, but fought shoulder to shoulder with the creators of the cry against Alduin. And as a result, I could not absorb his soul, i.e. this was most likely the goal of the first-born Akatosh - to postpone the decisive battle until a moment known only to him. The battle took place on one of the "moons" (on the bones of Lorkhan), as some believe. After all, where else to be Sovngardu?!

But there was a story about another dragonborn, many people know him, but his story is more interesting, guild assignments, Great houses, flora, fauna and Levitation) Yes, I'm talking about the Nerevarine! Although here we are talking about a different manifestation of dragon birth than that of Skyrim.

From the seventh sign of the eleventh generation,
No Hound, no Guar, no Seed, no Harrow,
But Dragon-born and marked by a distant star,
The incarnated alien under the Red Mountain,
The star-blessed hand takes the thrice-cursed sword,
To reap the harvest of an unmourned home.


From seventh sign of eleventh generation,
Neither Hound nor Guar, nor Seed nor Harrow,
But Dragon-born and far-star-marked,
Outlander Incarnate beneath Red Mountain,
Blessed Guest counters seven curses,
Star-blessed hand wields thrice-cursed blade,
To reap the harvest of the unmourned house.

A couple more pictures:

Yes, it's just humor, but the level is very high) A lot of things upset me when playing Skyrim, it is for this reason that I devote more time to Morrowind, although a couple of hours a week is not much. There is no Mysticism, and specifically - levitation. No return spell. There is no way to cast something through the ring or something like that, which is a pity. But there is fast movement and Perks))) Incredible! But the leveling mechanic includes such an item as the Legendary Skill. Reset everything to 15 and download again) Super.


Although there are no characteristics. At all. Enchantment and Alchemy are good in some ways, but worse in some ways. But the Dovahkiin cannot even collect grass, more than one "flower" at a time does not come out, but after taking the necessary perk - Two) Nerevarine never dreamed of such a success. In Skyrim, people are incredibly quickly informed about the news, you will not have time to say a word to someone, as a guard will stop you on the street and tell you everything. Very promptly) Arranged with Tuliy and Ulfric about the meeting on the High, and everyone is already aware of it.

Then he came to visit the Falmers, and they had dragon armor in their chests) This is not even funny, Evgeny Vaganych. Yes, maybe it was a bug, but it's a flaw. Missed such an important point in the program code. Quote from Morrowind: How sad. Such a big mouth. And no teeth at all.

It amazes me that such a long-term construction turned out to be far from ideal, everyone hoped that the people who created such a masterpiece of Morrowind would be able to create a "modern analogue" that would again "break" the template. But unfortunately it happened dragon breakage and Part 5 was no better than part 3..

Do you remember, because in Morrowind there is an opportunity to "rescue from imprisonment" the Heart of the World? Gg even independently deactivates two Towers of Nirn: Red Mountain and Akulakhan. Also there you can complete the plot of the game in a few minutes, it seems there are not so many examples with this option. Yes, there are a lot of Dwemer ruins in Skyrim, a lot of things to look at, but inside the Dwemer settlements there are stone beds and stone chairs. Everything is made of a special red metal, it all looks a little suspicious. Even caricatured. The magic of the hero itself is restored, the sign of the constellation can be changed. Dragons are not strong or invincible at all, a couple of guards and write is gone (In Morrowind there was an atmosphere of a "divine" presence, i.e. I'm talking about the incredibly cool city of Vivec, about the Altars, about Ayem, the warrior-poet Vivec himself what is worth?!!! ?!!

In Skyrim, even saving the game cannot be called in its own way. You can't close the door with a spell. There is HEAP immortal characters. But all potions weigh 0.5 each. Some weird math.

And in Morrowind there is Mournhold, the city of light, the city of magic) Well, Acrobatics, propylion marks, Amulet of shadows, Armor summoning spells, Boethiah's task about the statue, Sanguine's imp, mudcrab, etc. This could go on forever.

Thank you for your attention.

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Late evening. Imperial camp in Eastmarch. Commander's tent. A bottle of Cyrodiil wine is placed on a table covered with a map of Skyrim, right on top of a fat dot, next to which "Windhelm" is written calligraphically by the cartographer's hand. And you, an old soldier of the Empire named Cicero(1) Tullius. Tomorrow morning you will lead the soldiers to take the rebellious Windhelm, and now you are hiding from everyone in order to think about the war alone. About all the wars in which you happened to participate. Including the one that continues to thunder in the vastness of Skyrim even now - strange, fratricidal ... wrong. About the one in which tomorrow morning you hope to put an end to it by raising the head of the instigator of the rebellion on a spear. Although I'm not sure if that will help. “Damned Nords…” you whisper angrily, remembering your daytime conversation. "General!" - as if in reality, a reproachful exclamation of faithful Rikka is heard in response. General ... A bitter smile almost unwillingly stretches his mouth. You still remember yourself, a naive brat, proudly sticking out a skinny chicken chest with a dragon in the middle of a leather breastplate - a symbol of the Empire. Empire. And you are her son, an imperial by blood and soul, the owner of the proud name of Tulliev ... a long-dead family, so impoverished that your father could not get protection for you, and you had to start serving in the Legion as an ordinary legionnaire ... in the same year when Emperor Titus Mede II ascended the throne. Three short years before the outbreak of war with the Aldmeri Dominion. War, which later became known as the Great. The Great War… The grin that had faded once again creeps out onto chapped lips. There is no greatness in war. Especially - in the lost. You know this better than many, because you are one of those who happened to see the war up close, look at its grin ... and survive. Survive by paying with faith in what once seemed unshakable - in the power and invincibility of the Empire. And, what is much more painful - the lives of those whom he could not save. Then, a quarter of a century ago, you lost everyone: a family burned in the flames of war far from you, friends burned by the spells of the Thalmor wizards or ordinary Altmer soldiers killed by arrows and swords before your eyes. The Aldmeri, as they call themselves. You survived, but you were left alone. Rikke came later. You and Rikke are two fragments of the former Empire, who by the will of the gods managed to survive. There are others, but they are few. And every year it gets smaller. That war, the accursed "great" war, which robbed you of everyone you held dear, as if in mockery, brought you a dizzying success. For three years, the barely fledgling youngster Cicero Tullius climbed up ... although what he "climbed" - flew up, getting promotion after promotion. Well-deserved, however - you won where others failed. Or at least survived. Minor at first, your accomplishments have caught the attention of management. In the battle of the Red Ring - in those days, from the blood of people and mer, it really turned into many shades of scarlet - you entered, being in the rank of legate. You became a general after its completion, having accepted the appointment from the hands of Titus Mede right on the battlefield. You didn't know then that you lost yourself in that very moment. And the Empire. However, you are not alone - at the moment when the signature of Emperor Titus Mede II appeared on the parchment with the text of the Concordat of White Gold, the Empire itself lost the Empire. However, it was no secret to anyone that hostilities ceased only because both warring parties could not continue them. The war itself did not end with the signing of the Concordat. Everyone understood this: the emperor, who at once aged several decades after the conclusion of the peace treaty, his Thalmor "advisers", whose majestic steps concealed the constant expectation of an attack, courtiers ... ordinary legionnaires and ordinary inhabitants of the Empire. The war is not over. She hid for the time being. Until the moment when the places of the dead fathers in the ranks will be taken by matured sons ... They have already grown up - the children of those who fought and died in the same ranks with you, Cicero Tullius ... then not even a legate. You were not ready for this new face of war. A talented strategist, you turned out to be a layman in the art of diplomacy, when the battlefields were replaced by ballrooms, the leather and steel of the Legion armor were replaced by the sewing and velvet of nobles’ outfits, and the hoarse cries of the legates on the “main command” were soft and insinuating voices of court flatterers pouring poison into their ears. refined speeches. And the enemies... having previously met the Thalmor with the edge of your sword, now you were forced to bow to them and smile politely. It did not turn out too well, because every time you most of all wanted to hit the yellow-skinned haughty face with a backhand - so that the pain distorted the sharp features, erasing the hated arrogance, and the blood flooded the silks and velvets of the elaborate attire. Just like interrogations during the war. By the way... the very magic that, according to the Altmer themselves, flows in their veins, you have not seen. Only blood. Scarlet, fountaining from torn arteries. And dark purple, sometimes to black, lazily flowing from the veins. The same as people's... Fingers slide along the smooth leg of a silver goblet with wine, the hand brings it to the mouth, without interrupting the flow of thoughts. Over the years that have passed since then, you have thought about this many times, trying to imagine what could have been if ... And over and over again came to the conclusion that "if" simply could not be. You are a soldier. Like a good soldier, you dreamed of becoming a general... and you became one. But who could have known that being a simple legionnaire is easier? And easier. A cowardly, cowardly thought. But now, listening to the steps of legionnaires on patrol against the backdrop of the noise of a falling asleep camp, you can afford to think so. Albeit not for long. Twenty-five years of fragile peace... And twenty-five years of incessant battles throughout the tormented Empire. Bands of marauders terrorizing the surroundings of Leyawiin, plundered by Dominion forces. The long-suffering Kvatch, who suffered the same fate. After that there were Skingrad "locals". Wayrest, ravaged by the Corsairs of the Gold Coast, rampaging in the Iliac Bay. Bravil, engulfed in the chaos of the skomov war. Redistribution of power between Cheydinhal's crime syndicates... Endless skirmishes along the borders with Valenwood and Elsweyr. You've been everywhere, putting things in order and restoring the world. And at some point I was ready to believe that you would succeed ... But the news sounded like a bolt from the blue - there is a rebellion in Skyrim. Torug, the high king, is killed. Killed by the new Jarl of Windhelm, Ulfric, nicknamed the Markarth Bear after his massacre in the capital of Skyrim's Reach... and leader of the rebellion. Popular rumor has already given him a new name - Petrel. Unthinkable. Silly. Instead of uniting in the face of an external enemy, he decided to tear apart an already weakened country. What for? Why?! Almost against your will, your gaze glides to the side, where a dozen sheets of parchment modestly nestled in a brown leather cover are modestly tucked away on the corner of the table, and you shake your head, taking another leisurely sip of wine. Helgen. You will remember his death for a long time. Your first triumph in quelling the rebellion... and your first defeat. The capture of Ulfric and his own flight ... And death, descending from heaven in the guise of a huge dragon. It was on that day that she came - pain in the chest, as if the heart was pierced with a thin needle. And they left it there. Elenwen. Neither before nor after that incident, she was not interested in the fate of prisoners of war. Why was she there then? The first emissary of the Thalmor rushed to Helgen, almost driving her horse to death, demanding that the captives be handed over to her. Was it about Ulfric? The documents on the desk suggest yes. Despite the fact that someone took them out and brought them to you, who could also be the object of intense interest from the Thalmor. Dragonborn. A stupid clumsy word that does not go well with the owner of this dubious nickname. Dragonborn is what it means in the language of the Empire. You first saw him in Helgen - a young, red-haired Altmer. How did he end up in Ulfric's wagon with thugs...? You don't remember. But another memory rises before my eyes: the same Altmer, who has just taken the oath, throws his head back to the sooty ceiling, uttering a strange phrase: "Hey, Wulf! Now I am the oldest legionnaire of the Empire ..." (2) - and laughs quietly, as if having heard answer. Who is this Wolf? The elf only laughed when you asked him, and only said that you wouldn't believe him anyway. And you feel that this Wulf, whoever he is, is somehow important to you ... and not only to you. And also the fact that the Altmer won't have long to walk under you... The subject of your thoughts suddenly appears nearby and, having waited for a permissive nod, pours himself some wine and sits down on a free chair. You appreciated this amazing ability to penetrate anywhere even when you saw the Altmer at Elenwen's reception, exchanging courtesies with the Markarth emissary and the hostess herself. You remember how he, walking around the hall, as if by chance passed by you, quietly dropping advice not to be surprised at anything and not to do anything. Since then, he has used the right to hazing only twice. Today. And the morning after that reception, when he stumbled into your quarters, disguised as a Thalmor justiciar, waking you up with the words "General, you must see this!" and literally shoving that same brown folder with documents into your hands. Dossier of Ulfric Stormcloak, rebellious Jarl and… agent of the Aldmeri Dominion. Who would have thought? Proud, freedom-loving "son of Skyrim"... Now you understand what's going on. One of the points of the Concordat was the prohibition of the worship of Talos. The founder of the Empire during his lifetime and its patron after deification. This is what the rebellious Jarl played on, splitting Skyrim into two warring camps. However, who could have imagined that someone else's will was behind his actions? Will of the Thalmor. The memory is tickled by a strange detail: Ulfric, who, according to scouts, preached intransigence among his followers in the fight against the Imperials, offered no resistance during the capture. He dutifully let himself be bound and even gagged - about his ability to throw the enemy with the help of a scream ... no, Cry, with a capital letter, you have already heard a lot. An ability that he didn't use at that time for some reason. Elves live long. And they take a long time to grow up. Twenty-five years is a short time for them. Unlike people. Those who fought in the war with the Aldmeri Dominion are still alive. But their sons have already grown up and matured ... and some have grandchildren. The Altmer, on the other hand, need much more time to give birth and raise new soldiers. And Stormcloak's rebellion had given them that time, while weakening the Empire in the process. Skyrim, its faithful supporter, the homeland of the best warriors - after the Redguards of Hammerfell - is suffocating in a fratricidal war ... What a pity that the documents received are not made public. The stubborn, narrow-minded Stormcloaks... They want to lift the ban on the worship of Talos, dream of Skyrim's independence from the "weak" Empire, which let the hated Thalmor into their land. And they don’t understand that it was their adored leader who opened the way to Skyrim for the Thalmor and no one else. They don't want to understand. Damned rebels… - Why Maven? - an unexpected question knocks you out of your thoughts. And you involuntarily wince, struggling with the desire to spit in disgust. Maven Black-Briar. If it were your will, you would have pulled up this reptile on the very first bitch. Together with her entire family, reports of the arbitrariness that is happening in Riften with her assistance, you received in excess of any reasonable limits long before the possession was recaptured from the Stormcloaks. But you can't. You were "strongly advised" to hand over Jarl's position to her. Yes, and there was no one else. As earlier, in Falkreath, a stupid, selfish brat had to be put on the throne. Simply because there were no other candidates. And you are almost sure that your interlocutor understands this as well as you. Therefore, you leave the question unanswered, once again asking your own - the one that worries you for several months: - But still, who is Wulf? - The oldest soldier of the Empire, - hides a thin smile behind the goblet of legates. - I already heard it, - you feel the approaching irritation. - I want to know who he is. Why are you doing this, General? You are silent, not knowing how to explain this necessity. And the Altmer grins - wearily and bitterly: - You really want to hear a fairy tale about how a long time ago, just before the Oblivion Crisis, a young and naive mer went to kill his former best friend ... why? Because fate decreed so... and the emperor who sent him far to the east... And so, in the last settlement, this young stupid mer met an old wise man in the armor of the Imperial Legion. Who gave him advice, consolation, and finally made him a gift - a coin for good luck. The old man said his name was Wulf. A few years later, the mer gave this coin to his friend - the distant great-great-grandson of an old man named Martin, who also had a mortal battle, but ... apparently, his luck ran out. Martin won, but the price of victory was his life... Martin... Martin?! From the arisen guess intercepts the throat, but you overpower yourself and still ask: - What was the full name of this ... Martin? For a moment, the legate's gaze presses you to the chair, but he still answers: - In the chronicles, he was later called Martin I Septim. The last emperor... ...of the Septim dynasty. With all your being you realize that the Altmer does not lie. It was. Everything was. And a coin for good luck, and friendship with the last Septim... You no longer ask about who Wulf is, overtaken by a belated understanding of why the legate has been so stubbornly silent all this time. Martin's distant great-great-grandfather and "the oldest soldier in the Empire" is the one who created it. Tiber Septim. First Emperor. And Talos. Ninth God. One whose worship is prohibited by the terms of the White-Gold Concordat. The one whose name was raised to the banner by Ulfric the Stormcloak when he mutinied against the Empire... You don’t have time to think of anything other than this when you hear the voice of the legate: part, hiding behind his own name, an ambitious jerk, dancing to the music of the enemies of the Empire. Even if the Empire itself is no longer what it used to be. - And the fact that worship is forbidden to him? - you do not hold back. "Colovian usurper" you forgive him. Those who have been blessed by Tiber Septim may allow some harshness of judgment. Away from prying ears, of course. Because, with all due respect to him, Titus Mead II is not Tiber. Far from Tayber. To your surprise, the legate shrugs. - I don't think he cares. He himself would have beaten the same Whiteran bawler for servility. Or cut. Faith, it must be in the heart. There is no need to shout about it at all corners. For a while, you silently sip the tart red wine from the sunny Skingrad vineyards, each thinking about his own. Two of the oldest soldiers of the Empire, not counting Feisendil, who still caught the "night of green fire" in Sentinel, which happened a century and a half ago. Also an Altmer, and also a legate. But Dovakin, judging by his story, is much older than Feisendil. Even though he looks barely aged. - Do you believe yourself? you finally ask. The possible answer frightens ... but at the same time fills the heart with some strange hope. Unclear to you. The legate is silent for a long time, but his face, the narrow thoroughbred face of a purebred high elf, is getting sadder every minute. "I don't know," he finally says. - I'm not sure - not in him, in myself. Yes, and it doesn't matter. It is much more important whether you believe, - and, putting an empty cup on the table with a soft thud, he adds. - It's late, General... Tomorrow Windhelm. Right. Tomorrow Windhelm. With that thought, you tip the rest of the wine into your mouth and go to bed. Although I'm sure you won't be able to sleep...

“…Lock the door,” you snap shortly as the iron-bound doors slam shut behind you. We don't need surprises. There is no hurry - Windhelm, in fact, is taken, the resistance is broken, rare small skirmishes do not count. Only Ulfric remained. But it still doesn't hurt to be careful. - Already, - Rikke responds from behind. Just in time - from the other side, a jug with "Dwemer fire" crashes into the door with a crash. And you involuntarily recoil, through the teeth of the fire and the invention of an obscure alchemist and crooked-armed morons serving ballistae: "dwemer fire" is an extremely unpleasant thing, and it is better to avoid getting to know it closely. - General! - immediately reproachfully says Rikke. Even in this situation, she is true to herself. Hadvar, another capable and, more importantly, loyal to the Empire soldier, laughs softly, repeating his favorite turns in a whisper. You smile involuntarily - in a young legate you sometimes see yourself. The same hot boy that he himself was thirty years ago ... And sometimes - a son. that you never had. Ulfric is not alone. Galmar Stonefist, his commander and bodyguard, dressed like a rearing bear in Stormcloak officer armor, stands in front of the throne, clutching a huge Nordic ax and waiting only for a signal to attack the enemies of his jarl. However, he hesitates, with some strange expectation, looking at the Altmer walking behind you at a measured pace - behind and slightly to the left. And you have a guess as to what exactly he's waiting for. Completely wrong, in your opinion. However, the urge to look over your shoulder is almost unbearable. - Ulfric Stormcloak, Jarl of Windhelm, - again, as then, in Helgen, you say, - I present to you ... The Nord sitting on the throne lazily listens to the accusations. The betrayal of the Empire, the ruined lives of many people - he does not care about this ... because the end justifies the means, right? Justifies, yes - you have thought the same way more than once, sacrificing the lives of the soldiers entrusted to you. But not every goal. - ... and finally, in complicity with the Thalmor, - obeying some kind of intuition, you finish the list of accusations. Ulfric's face instantly turns to stone, and he himself scrambles like a mountain lion about to jump. In your native Cyrodiil, you have hunted them more than once. And to be the object of their hunt - too. - Lie! roars Galmar. - My master… - No, - shakes his head Rikke. - I saw these documents myself. They say… - Aside, Galmar, - Ulfric says softly, but authoritatively, rising on the throne, causing the Nord to fall silent in mid-sentence and take a step back. - It's time to end this. Fu-us ... - he exhales loudly. You can almost see with your own eyes how a tight wave of thickening air rushes in your direction - to crush, stun and throw away ... like dry autumn leaves. In the chest, under the cast plate of the armor, the first spark of pain is born - the same one from Helgen ... - ... RO-DA-A !!! - deafeningly roar from behind you. And the second wave meets the first in the middle of the way, whirling the air a step away from the frozen Rikke. This whirlwind picks up Galmar who rushes forward and throws him with force onto the steps of the throne dais. The Petrel himself is literally driven into the stone back of the throne. - Oh, I want that too! Hadvar exhales in admiration. - Until ... Dovakin? Ulfric coughs dazedly. - Elf? You don't... you don't... Galmar lying on the steps, groaning, tries to get up and... falls down screaming, looking in horror at his suddenly unruly legs - he can't get up again. And Ulfric pulls an ax from his belt loop and rushes at you with a hoarse cry. No, Altmer. However, he doesn't even have to draw his sword - Hadvar and Rikke throw the rebellious jarl back. Looking at the leader of the rebels crouched in a pool of his own blood, you suddenly realize how…tired you are. Tired of the war. From politics. Tired of maneuvering between the demands of the Empire, the meaningful allusions of the Thalmor and the claims of the local jarls. The armor with which you, as you thought before, have long been related, suddenly turns out to be prohibitively heavy. And you have to make considerable efforts not to hunch under this weight when you again turn to Ulfric: - Do you want to say anything before I send you to ... , no doubt the place, but something stops you. Therefore, you, slightly - you don’t have enough strength for more - turning to Rikka, clarify: - Where do you go there after death? "To Sovngarde," she replies tensely. Hadvar's eyes flash angrily and mutter angrily about Alduin's mouth - from his Altmer friend, the young legate knows about the true role of the rebellious jarl. - Well, - you sigh, - let there be Sovngarde ... - Let ... - Ulfric turns his head slightly, catching the Altmer's gaze, - let it be done ... Dovakin. The song will turn out ... more beautiful, - he explains with a strange smile. - What do you say, legate? You or me? To be honest, I don't care who sends him to the forefathers - you really don't care. I just want to end this farce as soon as possible… - No. I've had enough blood. You are not even surprised to hear this answer. Probably because you feel something similar. - Well, - one blow and Ulfric's head rolls on the floor tiles, leaving bloody footprints. And you close your eyes, waiting for the pain in your chest and thinking that you need to hold out a little more. - ... Talos keeps you, - Rikke's voice sounds nearby. - What did you say, legate? - you jump up. - Nothing, - Rikke looks away. - I just said goodbye. “Yes,” you nod at this obvious lie. - Certainly. The next night, as you sit writing a report for the emperor, a dragon is circling in the sky above Windhelm. Involuntarily listening to his roar, you clearly hear the drawling "Dowaki-in". And, putting aside the unfinished report, you begin to write a petition to leave you here in Skyrim. What for? You don't have an answer to this question. You still hate the local frosts and absolutely do not understand the local Nords with their strange customs... But, understanding or not, you have learned to respect them and you feel - with all your old battered skin you feel - that your place is here...

Notes:

1 - there is a version that a real person served as a prototype of the general to some extent - Mark Tullius Cicero, an ancient Roman politician and philosopher.
2 - TES-III: Morrowind: Tiber Septim briefly appears in the Ghost Gate disguised as an elderly legionnaire named Wulf, who gives the protagonist "Old Man's Lucky Coin". When talking, he announces himself that he is "the oldest soldier of the Empire, older than the oldest Emperor."