Biographies Characteristics Analysis

The Elder Scrolls V: Skyrim. Vampires

We all have 24 hours a day!

And someone manages to do a lot in a meek life. And someone is nothing, and moreover, is still in a state of a deflated balloon - there is no other way to say it.

Why is that?

How is it happening draining life energy from a person?

I hope it is already clear that the reason is not in the family, not in politics and not in the country in which you live, but in yourself?

For if you think naively that by changing something outside (and it is desirable that it change itself) everything will work out, then the article is not for you.

You need to take a few steps back first.

Who already knows in his own skin how internal changes can change everything around - then read on.

Consider the most - the top breakthroughs where energy merges and what to do with it.

The first is the ability to organize work and leisure. Or rather NOT the ability to do it.

We often just fall out of the rhythm, not being able to tune our brain to work and rest.

For example, how often after a trip somewhere or stormy holidays it is then difficult to get into a working rut and tune in to work, and the longer you rest, the harder it is to get involved. It turns out that you need more rest after the main rest.

And vice versa (especially true for workaholics) - the body is supposedly moved to a place to relax (it doesn’t matter if it’s a resort, bowling or a bathhouse) - and the brains are all in work, projects, meetings.

It is not surprising that efficiency decreases and there are fewer and fewer forces.

You need to be able to negotiate with your brain and be able to distribute your activity. Read the material on this topic carefully.

The second reason where the energy goes is “Need”.

When you act or work, because you have a sense of duty, when you need it, but do not want it, then all energy is merged to overcome the “need” by willpower.

And you get weaker and weaker every day.

Therefore, wherever you say to yourself “I need to”, turn it over to “I want!”

For example:

I need to quit smoking, otherwise my health is not to hell

Flip to:

I want to quit smoking because I like being healthy!

Regarding smoking, a little secret - do not treat yourself as if you are quitting smoking, but treat yourself like a former smoker - that is, you have already quit.

But that's not what this article is about.

In order for the energy to be at the right level, remove all debts from life.

Psychological (like - it is necessary) and financial too.

king in draining life energy it's a doubt!

While your brain is rushing about what and how, you lose energy.

In order to adjust this, learn to accept and the top of the field is to master the data.

Add to all this the unfinished business that you, figuratively speaking, carry with your backpack behind your back and often this load becomes prohibitively heavy, and there is still garbage from household to mental - and now, waking up, you don’t have the strength to do anything.

How to fix it?

That's right - starting with cleaning your elementary place and ending with putting things in order in life.

The business of putting things in order in life is delicate and subtle, it is best to start with.

Many of us have brought ourselves to the point where even our favorite work has been turned into a routine and the spark of creativity is lost in all this.

You need to figure out what is really yours, and what only you can do in your work, and delegate the rest as much as possible.

This will always keep you in good shape. How to do this, was recently devoted to - read.

And few pay attention

That is, we are talking about the fact that we cycle on trifles, eating away our brains with nonsense. And the most important thing is that what usually brings discomfort, even starting from thinking about the main thing, remains untouched.

So the little things and energy merges.

As one of the now fashionable gurus said, “a desire is always given to us with the opportunity to realize it.”

Only we merge this opportunity, the vital energy that desire releases in the body, into computer games, unimportant actions, and so on.

And less and less power.

Think about it.

Well, what almost all experts insist on is the environment.

As they say, “tell me what 5 people are like with whom you communicate the most - that one is himself,” that is, you yourself are a fusion of all this.

And if there are whiners, complainers, bores in your environment, those who like to hang up problems and tell how everything sucks, you willy-nilly and not willfully spend all your attention and your own strength on this.

Therefore, create a worthy environment for yourself.

But there is a catch here.

First of all, it is necessary to correspond to this environment YOURSELF, otherwise you will already be for them, like a splinter in the well ... from which you will have to get rid of, just as you are trying to get rid of the “vampires” people who are draining strength from you now.

Do you understand the subtlety of the moment?

That so do not look from all sides - you have to work on yourself in any case.

If the energy level is not at all seams, master at least for a start.

There are more subtle points in terms of energy - this is physical activity and nutrition, but we will not talk about it all now, because until you put all of the above in order, this will not give you the desired result.

Why Words of Power are Needed

You can use the powerful power of shouts called Thu'um (Thu'um). These screams or cries are words of the ancient dragon language that have incredible magical power.
It is with their help that dragons breathe fire, and their fight is more like a verbal duel than a fierce fight. The shout consists of three words of power, each of which enhances the effect of the previous one. That is, a certain shout can be used with one word, but its power will be much less than a full shout of three words.
Words of power are written on special walls with dragon writing, which are scattered throughout Skyrim, one on each. To learn it, just walk up to this wall. It is difficult to miss it, because when the wall is close, the screen will begin to darken, voices will begin to be heard louder and louder, and the word itself will burn with magical fire.
This is what the wall of the Word of Power looks like

Location of all Words of Power

Continuing to study the guide to Skyrim , I suggest you familiarize yourself with the location of all Words of Power.

Location of all Words of Power walls except for the Words of Power from Dragonborn
Next, all the shouts and their properties will be described in detail.

List of famous screams

juggernaut
Ruthless Force - A dragon scream that knocks back objects and creatures. The weak version of the shout has a slight knockback effect, while the strong version allows both objects and creatures to be knocked back long distances, rendering them helpless for a short time. This effect is especially useful when fighting strong opponents at high levels. You can deal with enemies by dropping them from a height with a scream. Also, not very strong enemies from this cry can literally "kill themselves against the wall."
The shout can also be used to open draugr sarcophagi in Nordic ruins. Draugr Executioners and Draugr Warlords often use this very shout against the player (despite the fact that all three words are pronounced, the effect is tantamount to "fus", but some Draugr (more often Warlords) have full effect of the shout, so remember to dodge from the enemy that "mind and perceive the power of the Scream by ear.
incorporeality
This cry gives Dovahkiin an incorporeal form. While the shout effect is active, the player cannot damage enemies, but enemies cannot damage the player either. In addition, no energy is wasted running. Thinking about the word FeiM with Paarthurnax grants the ability to increase health recovery speed while screaming by 25%.

Harmony(peace) Keen
Harmony Kin is a dragon cry that calms animals. Animals affected by the scream will not fight or flee.
Just like the Aura Whisper shout or the Detect Life spell, this shout allows you to see nearby animals highlighted as peaceful creatures for the duration of the shout.
When using one word, the animals stop attacking or fleeing until they are attacked again. With a few words, animals become less sensitive to attacks, i.e. now you can get 3-4 hits before they start attacking. When using three words of shouting, animals practically do not react to attacks.
voice cast
A voice throw (the correct translation from English is "ventriloquism") is a dragon's cry that is heard from a point on the surface marked by the player. Hostile NPCs and other enemies often go to investigate the source of the sound, allowing this scream to be used as a distraction. The shout has a limited range and only fools those who haven't noticed you yet.
All three shout levels have the same effect. Using multiple words can reduce recovery time. While all three words are learned at the same time, each requires a separate dragon soul to unlock.
dragon slayer
Dragonbreaker is a dragon cry that weakens the dragon and causes it to sit on the ground.
As it turns out, this Shout is unknown to anyone for some reason: the Greybeards not only do not know it, but are even happy about it, considering the Dragon-heresy, because it is impossible to study it without hating the dragons (which include the leader of the Greybeards, Paarthurnax). This cry is also unknown to Paarthurnax, but the dragon admits that he could not teach Dragonboy even if he knew it - the essence of Dragonboy is incomprehensible to immortal dragons, because this cry weakens the dowa, making it impossible to hit the enemy with flames in flight and equating
friendship with animals
Friendship with animals is a cry that makes nearby animals fight on the side of Dovahkiin.
Application:
If you decide to hunt, you can use this shout to attract victims to you. Animals will not run away even when you start to beat them.
Can help in the battle with the giants. Using this shout in their camp area will force the mammoths to fight against their masters.
Shout does not affect spriggans.
Note: If a shout is used while an animal is already fighting your companion, the fight will not be stopped and the animal will continue to fight your companion.
Time slowdown
Slow Time - A dragon cry that allows you to slow down time around you. Too "mind itself is somewhat insidious, as it slows down both the enemy and the player himself (but to a lesser extent). However, if you get used to it enough, this cry can be considered one of the most worthwhile - you will leave the line of defeat and hit the enemy on the head give.

Yesterday, a very instructive STORY happened to one of my acquaintances about how the people she called at work sucked all the life energy out of her so that the next day she didn’t even want to get out of bed in the morning.

Moreover, as far as I know her and follow her on social networks, she is a very strong and positive person.

There are a lot of such people in our life and, maybe you you are also a person who, with your habits and actions, sucks out vitality, health and the desire to act from people from your environment.

7th edition "Plans and results"

Greetings, dear readers of the blog, a site created with the original idea - “Changing the Quality of Life”.

For the 7th month in a row, at the end of the month, I share news from life, blogging, remote work, travel and everything that happens around.

I see a lot of comments in this section. I want to thank everyone who leave comments, I am very pleased to receive feedback from you on articles.

The rest of the news will be at the end of the article. I will continue about yesterday's conversation about "TOADS", which are strangling us with their croaking.

How people suck our energy

This applies not only to our acquaintances, friends and relatives, but also to strangers around and on the Internet.

During the Skype meeting, Victoria told us this story and that she still cannot move away from these calls. The employer gave her the task - to call the guys who were trained in their training center and find out how they are doing.

I know what this training center teaches and I know guys with cool results after completing the training. I also know guys who didn't get results.

The reasons why there is no result for almost everyone and everywhere are the same. But they themselves try to justify themselves in different ways, blaming anyone but yourself. I used to do the exact same thing myself.

So, in the process of calls, and they called precisely those who, for some reason, did not receive a result, all the negativity poured out on her: complaints, accusations, etc. As a result, she began an emotional decline from this negativity, her positive world, surrounded by successful and happy people, began to crumble. It began to seem that everything around was bad, the mood to do something was gone, and even, as she said, it was reluctant to get out of bed in the morning.

In exactly the same way, we are affected by people who complain about their lives, illnesses, low incomes. People who express their dissatisfaction with what you do, what you talk about, etc. In their world, this is unacceptable, they are reluctant to change something in their lives, and they do their best to surround themselves with the same people.

When I see such people, I immediately imagine a TOAD sitting on its buttock exactly in its swamp and croaking. And next to it are a couple of dozens of the same TOADs, jointly trying to attract you to their swamp.

Or maybe you croak too?

Maybe you don't notice that you are constantly complaining about your life, illness, financial difficulties, the weather, or blaming someone???

All this negativity that you hear and create yourself, like nothing else, sucks life energy out of you, creates depression, illness, etc.

If you want to become a happy person, then you need to get rid of this habit and sources that take your energy.

Let's go over these sources of energy loss one more time.

1. You yourself plant energy with your thoughts and actions.

Start monitoring your thoughts, what you say and what you write. Try to complain less, blame other people, situations, whatever.

If something didn’t work out for you or a person did something wrong or didn’t do something, then perhaps you yourself are to blame: you didn’t pay due attention, you were too lazy, scared, poorly explained and didn’t make it clear the importance.

2. Your environment that constantly complains

Stop whining yourself and notice how your surroundings begin to change. You will no longer react to negativity and give your energy to it.

Conversations with some people - maybe they are easier to avoid than trying to prove something?

3. News and media

Our brain is designed in such a way that it is excited by negative information and remembers it better. Therefore, the media, in order to attract attention and popularity, try to collect as much news as possible about murders, natural disasters, crises, etc.

Thinking and discussing this news, you waste your energy, you get the picture that there are only murders, deceptions, thefts, accidents, epidemics, crises... In addition, all this forms your fears.

4. Someone else's opinion, comments and criticism

For a long time I could not learn not to react to various comments and other people's opinions. There are trolls who write their comments without understanding how things really are, and are still trying to prove their opinion.

As a rule, they are encrypted under fictitious names and do not show their faces. Listening and looking for all this spam, you really begin to doubt yourself and your abilities, while losing your energy.

If I listen to someone, then only the one I know and see his expertise in this matter. As a rule, such people give their energy and charge you for action.

Do you know such people, after communicating with whom, you are just rushing to start doing everything?

Here is a story about people and actions that suck your energy and desire to be happy. If you found something useful for yourself, then share this article with your friends on social networks. networks.

Plans for next month

In October, first of all, I plan to update the design of articles and the entire blog as a whole. In September, I conducted a large analysis of popular blogs and information sites.

I realized that a lot of things need to be changed and new features added. Provide more high-quality and useful content. New articles will now come out less frequently, but they will be many times more useful.

There are already more than 70 articles on the blog, and as you can see, the traffic is only 3,000 people a month. By the end of the year I plan to reach 1000 people a day.

There has been an amazing breakthrough in revenue this month, driven by social media marketing. networks and content on the blog, income increased by almost 70%, and not by 10, as planned.

We are not planning to go to warm countries for the winter, if only we fly to Bali for a month or two. Meet fellow travelers and take a dip in the ocean. Although last winter, while living there, I went to the beach only 10 times ...

In general, expect cool updates on the blog and even more useful content. In order not to miss, subscribe to my newsletter. Don't forget to give me feedback in the comments.

If you're a fan of Voice magic, eager to learn new Words of Power, or simply follow the Path of Voice, then you should give this mod a try. It adds several atmospheric quests, during which new Shouts, useful bonuses in the form of equipment and permanent magical effects will become available to you.
Features: - 29 new shouts with multiple effects - 3 talents that increase the effectiveness of shouts - honoring Keen and tests of faith - High Hrothgar's library - 24 Greybeard robe variants - 23 Voice columns - unique items - buffs and fixes to game shouts - tweaking mod options for users SkyUI
How to start: You need to complete the story quest "Horn of Jurgen". The quest will start automatically.
Requirements: Skyrim, Dawnguard and Dragonborn

I. New Shouts 1. Meditation After completing the Path of the Voice initiation, you will have access to High Hrothgar's library. Meditate in the library in front of the Keen statue to gain new knowledge. As you meditate, your stamina will drop until you enter a trance. Count your heartbeat and break your meditation as late as possible; haste will not bring any benefit, and delaying the process can harm you. You can meditate as often as you like. 2. Learning Each successful meditation allows you to discover a different meaning of the first Word of Power of the Shouts you have learned, as you learn the first word of a new Shout. But only the first of three words of the full Shout. Goddess Kin can help you learn the rest of the words. Shouting, meditating, and passing tests of faith will increase the effectiveness of your Shouts (which you can track under "Kin Knight" in the magic menu). At a certain point in your devotion, the goddess will deem you worthy of learning the second and third words, if any were unlocked in the original game Shouts. Hodir's notes will help you learn a lot about each new Shout and its components. By unlocking the second and third word, you gain +1% efficiency for every 50 commitment points. When gaining points, you can absorb a dragon soul with a probability of = (points gained / 2.5)%, however, the denominator will increase by 0.5 for each soul absorbed.

3. List

Alessia's Compassion - Havoc - Arcane Coil - Armageddon - Hex - Dance of Death - Ground Tremor - Energy Exchange - Summon Magic - Chill of the Mountains - Shadow of Jone - Slayer of Kings - Life Current - Static Shield - Magnetic Thrust - Oblivion - Spindle - Ice Ball - Fury Shora - Snow Cover - Tongue of the Stars - Twin Shadows - Stormstrike - Child of Kyne - True Shot - Howl of the Banshee - Cane of the Wayfarer - Fortitude of the Ancients - Illusion (shout becomes available when the quest starts)

4. Abilities- Crown of Storms- Thunder Echoes- Path of Harmony II. Miscellaneous1. Quality RobesTwenty sets of unenchanted Greybeard robes with texture mapping bug fixes can be found in the Temple Library. Additionally, an optional gag is available to keep your Voice from causing massive destruction. Four additional outfit sets can be obtained as rewards for completing the following quests:- Forgotten Legends: Knock up the victim twice for trying with the second word of the Dance of Death Shout.- Bright Stars: Hit 70 stars at once with the third word of the "Language of the Stars" Shout. the words of the Cry "Cold of the mountains". 2. High Hrothgar's Library If you wish to settle in a monastery, in the library you can sleep, put your belongings and even find some useful items... And in no case do not settle with the whole family. 3. Pillars of VoiceScattered throughout Skyrim and Saltsheim, mystical pillars contain ancient dragon wisdom. Each of them relates to a specific Shout, and if you have fully studied it, you will be able to activate the column and receive a blessing. You can only get one Shout upgrade at a time. The first time you activate the column, you will receive a task that encourages the search for other columns. Getting a second such blessing will allow you to quickly locate the remaining columns. 4. Amulet of Holy WordsThis item's enchantment allows you to automatically equip Shouts in turn when using them in combat. To create a chain of Shouts (maximum 10), you need to put on an amulet, select the desired shout and pray in front of the statue of Talos in the library of High Hrothgar. To forget the mantra, simply remove the amulet.

III. Game Shout Changes
1. Improvements

Beast Friendship: Cooldown reduced to (45-60-75). - Battle Fury: Increased effectiveness (1.5-2.0-2.5) but reduced duration to (30-30-30) and increased cooldown to (40-45-50). - Ethereal: Cooldown increased to (10-15-20). - Bending Will: Cooldown reduced to (10-60-90). - Call of the Dragon: Cooldown reduced to (5-5-180). - Call of Valor: Cooldown reduced to (60-60-60). - Clear Sky: Increased cooldown to (10-15-20). - Disarmament: Restriction level raised (15-25-35). - Fright: cap level increased (10-20-30), cooldown reduced to (30-35-40). - Drain Vitality: Cooldown reduced to (30-50-70). - Elemental Rage: Increased attack speed to (1.5-2.0-2.5), reduced cooldown to (30-35-40). - Fire Breath: increased damage (60-80-100), reduced cooldown to (30-45-60). - Frost Breath: Increased damage (10 for 6-8-10), reduced cooldown to (30-45-60). - Soul Rip: Cooldown reduced to (5-5-75). - Storm Call: Cooldown reduced to (120-180-240). - Summon Durnevir: Cooldown reduced to (5-5-180). Word "Fime": While incorporeal, you regenerate health 250% faster. Dragonborn Ice: Frost Breath encases enemies in destructible ice.

2. Fixes

Main: Learning "Life Drain" before "Death Sentence" in the original game resulted in an incorrectly functioning shout in the player's magic list and the inability to learn the full "Death Sentence". The author of the mod corrected the erroneous use of Drain Vitality of the words "Death Sentence". Miscellaneous: - Beast Friendship: Now recognized as a shout, dispels the effects of other shouts. - Battle Fury: Now recognized as a scream. - Subjugation of Will: The third word is now recognized as a shout. - Dragon's Call: Now recognized as a scream. - Call of Valor: Cannot be canceled by an absorb spell. - Clear Sky: Now recognized as a scream. - Cyclone: ​​no longer applies to destruction spells; now recognized as a scream. - Dragonbreaker: Now recognized as a scream. - Elemental Fury: The scream shader is no longer associated with an infinitely repeating sound. - Fire Breath: No longer applies to recovery spells. - Frost Breath: No longer applies to destruction/restoration spells. - Ice Form: No longer applies to destruction spells and is not associated with the damage of this school. - Kin's Harmony: No longer applies to alteration spells. - Death Sentence: A game bug with an instant 25/50/75 armor rating reduction per minute has been fixed, now the penalty has been increased to 50/100/150. - Soul Rip: The player no longer gains enchantment experience; a failed resurrection no longer counts as a shout. - Thunder Call: No longer damages the player's allies. - Summon Durnevir: Summoning is now only possible outdoors due to the high chance of getting stuck; not countered by an absorbing spell. - Ruthless Force: The third word no longer applies to destruction spells. - Swift Charge: No longer applies to destruction spells.

Compatibility:

1. General - The plugin is compatible with mods that add new shouts, as long as they don't use the same words. - Changes game shouts. - "Storm Strike" and "Accurate Shot" - shouts that enchant weapons for one attack. Only one low priority effect can be active at a time. Many modders inadvertently prioritize perks or enchantments with high priority, which can cause these shouts to not work. This can be fixed by the creators of such mods. 2. Compatibility patch for SkyRe (Skyrm Redone) By default, SkyRe already has Speech XP for using shouts. The problem is that this only applies to in-game shouts, not those added by mods. This patch allows you to process the shouts of this plugin. If you had an old version of the patch installed, open the console and type: set xxxSPEShoutExpBase to 0 set TC_ExpMultiplier_Global to 4 If you want to remove the plugin and its patch, type to restore the SkyRe setting: set xxxSPEShoutExpBase to 350 other mods If you have SkyUI installed, open the mod settings menu and change the current value of this function. If you don't have SKSE, type in console: set TC_ExpMultiplier_Global to [value] Game default = 4, but you can decrease or increase it. 4. An optional plug-in is available that translates the Words of Power from Russian into Draconic. There are also compatibility patches for "Magic Duel - Reborn", "Wyrmstooth" and "Requiem" mods.

Troubleshooting: Q: Is the plugin compatible with "Dragon Shouts", "Shout Overlord" mods, etc.? A: No, because they have common changes, in addition, using such mods together can lead to game balance. Q: What about the "Dragon Soul Relinquishment" mod? A: This mod is fully compatible. Q: I can use the mod on my current game save. A: Yes, even if you have already completed the ceremony. Q: How do I update to the latest version of the mod? A: It's best to make a "clean" save and install the mod. Q: I see "dirty" edits in the mod. Should I remove them with TES5Edit? A: No, they are present in the plugin for a specific purpose. Just ignore them. Q: I start to meditate, but the supply of strength does not dry out. How to be? A: If you are under stamina effects, you should remove them if possible for the duration of your meditation. Q: What do I need to do to learn the second and third words of the new Shouts? A: You need to reach a certain level of favor with the Goddess Kyne by completing the following tasks: a) bring the Fire of Kyne to High Hrothgar = 150 points; b) jump off a ledge with a shout = 100 points; c) touch the sky while standing on the Throat of the World = 100 points; d) kill the animal spirit in the name of Kin = 50 points; e) get "Voice of heaven" = 75 points; e) shout to the sky = 25 points; g) meditate = 25 points; h) shouting = 4 points; i) defeat the spirit of the Voice = 10 pointsWhat's new in version 3.22:
Fixed meditation work and errors in the Papyrus log for those who updated the mod from earlier versions.








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Words of Power in TES5 are powerful dragon-language spells that make up Shouts. The first dragon teacher to share knowledge with humans was Paarthurnax, who rebelled against Alduin, the Eater of the World, gifted, greedy and erratic, as is often the case with the firstborn. Each Shout in TES5 consists of three Words of Power, most of which are written on huge black obelisks, or walls, scattered throughout Skyrim, the rest are learned with the help of teachers during the main story. Huge black obelisks attract attention not only by size, but also by sound. If a characteristic ringing hum is heard during the journey, then there is a Word of Power nearby, which can be learned by standing close to it for 10 seconds. Words of Power by themselves are worth nothing, they are just a set of symbols. But to turn them into weapons, you need dragon soul, which activates Shout. Without activation, the learned Words of Power cannot be used.

Activating Words of Power in TES5 happens automatically if they are connected with the main plot, or manually. To do this, press the [P] key, go to the “Screams” tab, select the desired Shout, marked in gray, and press the [R] key. If there is a dragon soul in stock (their number is indicated in the lower right corner of the screen), then the Word of Power will be learned and will become available for use. They can be used individually or all together. The longer the [Z] key is held down, the more powerful the effect will be. After each Shout, some time must pass before the voice rests. When the compass bar at the top of the screen turns gray, Shout will be available for use again. Harvest dragon souls needed in battles with them. Dragons in TES5 are divided into several types: ordinary, ancient, noble and legendary; souls do not differ from each other. The latter are dangerous because in battle they are able to immediately drain health, magic, and strength from the enemy. They very often appear over large cities and towns, and as the story progresses, they will come across at almost every turn. As a result, there will be enough souls to study all the Screams.


Information about the location of the new Words of Power in TES5 will come from various sources: from tavern owners, from messengers who will transmit letters from "friends" who personally heard Dovahkiin's thu'um (just go to the jarl's house or shout on the street among passers-by), or from the Greybeards of High Hrothgar (Skyrim's highest mountain). You can collect them throughout the game, except for the battle, they do not affect anything. The coordinates of the received places are logged in the "Miscellaneous" section, from where you can instantly go to them by hovering over the task with the mouse cursor and pressing the [M] key, but the fast transition, if the place is new, will not be available, so you should choose the nearest studied place, and from it already to move to the Word of Power. If the obelisks with the Words of Power are high in the mountains, the roads to them most likely run through caves or catacombs located somewhere nearby. No need to try to climb steep slopes, it is wiser to find an entrance (although some places, with proper skill, can even be reached in such an extravagant way).

All dragons are extremely dangerous, but some are more powerful than others: brown and green ones are usually weaker than their white and bronze counterparts. Attacking the enemy with fire or ice breath, the dragon speaks words in an ancient powerful language. The battle of two dragons is essentially a deadly verbal duel.

Location of Words of Power to learn Shouts in The Elder Scrolls V: Skyrim (Legendary Edition):

  1. juggernaut(Unrelenting Force): Stuns and knocks back with a sonic wave.
    • Force(Fus): At the exit of the Bleak Falls Barrow Shrine, in the mountains northwest of Riverwood. Shout is associated with the Golden Claw side quest, given by Lucan Valery of the Riverwood Merchant in Riverwood or Farengar, the court mage, after talking with the Jarl of Whiterun in Dragonreach.
    • Equilibrium(Ro): Teaches Einart at the Temple of the Greybeards atop Mount High Hrothgar, southeast of Whiterun, during the story quest The Path of the Voice.
    • Push(Dah): Trains Wulfgar at the Temple of the Greybeards atop High Hrothgar, after delivering the Horn of Jurgen in the quest of the same name.
  2. incorporeality(Become Ethereal): Transforms into a spirit and grants immunity to damage.
    • disappearance(Feim): In the depths of Ustengrav during the Horn of Jurgen quest given by the Greybeards of High Hrothgar.
    • Soul(Zii): On top of the outcast stronghold in Lost Valley Redoubt, south of the village of Rorikstead between Markarth and Falkreath.
    • Connection(Gron): in the hall with Warlord Gathrik in the Ironbind Barrow, in the mountains between Dawnstar and Windhelm.
  3. Dragon Incarnation(Dragon Aspect): Huge weapon damage, thick armor and increased Shouts (DLC "Dragonborn").
    • Force(Mul): In the hall with Zachrysosh in Raven Rock Mine, which is connected by a spiral staircase to Bloodskal Barrow, north of Solstheim Wharf. Associated with the Word of Power is the quest "The Last Descent", which is given by Crescius Karellius at the entrance to the mine (you can get to him by taking the quest to return the pick from the blacksmith Glovir Mallory in the port).
    • Armor(Qah): In the hall with the Gatekeeper in the Shrine of the Temple of Miraak, off the northeastern tip of Solstheim Island. The story quest "Temple of Miraak" is associated with the Word of Power.
    • Serpent(Diiv): From the Black Book of Waking Dreams in the realm of Hermaeus Mora. The book can be found on the counter in front of the exit from the Temple of Miraak in the story mission of the same name.
  4. Challenge of Durnevir(Summon Durnehviir): Summons the dragon Durnehviir from Soul Cairn (Dawnguard DLC).
    • A curse(dur) Never(neh) fading away(Viir): Trains the ghost dragon Durnevir on his way back from the Cairn of Souls, which can be accessed through Castle Volkihar in the northwestern part of Skyrim, in the quest "Beyond Death". To call Durnevir, the Shout must be directed to the ground, not into the air, while there must be enough space for the call, otherwise the massive body of the dragon simply will not fit, and the Shout will not work, breaking off in mid-sentence.
  5. Draining life energy(Drain Vitality): Drains magic and vitality from enemies (Dawnguard DLC).
    • Power reserve(Gaan): On the plateau at Arcwind Point, south of Ivarstead on the southeast slope of the Throat of the World, Skyrim's highest point.
    • Magic(Lah): In the hall with the chief warlord in the Crypt of the Nighthollow, at the foot of the mountains southwest of Dawnstar. The quest to free the vampire Serana "Bloodline" is associated with the Word of Power.
    • Health(Haas): In the middle of an icy lake where two Voslarum water dragons appear in the Forgotten Vale while searching for Auriel's bow and filling the jugs of the initiates in Touching the Sky.
  6. Harmony Keene(Kyne's Peace): Calms wild beasts.
    • kin(Kaan): in the depths of the Shroud Hearth Barrow, east of the village of Ivarstead at the foot of the Throat of the World, in the direction from Whiterun to Riften. The task can be started in the tavern by talking to the caretaker at the counter.
    • World(Drem): In the first great hall in Rannveig's Fast, in the mountains south of Morthal.
    • Confidence(Ov): Behind the sarcophagus of dragon priest Otar the Mad in the temple of Ragnvald, in the hills north of Markarth.
  7. voice cast(Throw Voice): Draws the attention of opponents to the specified location.
    • Voice(Zul) Fool(Mey) Far(Gut): On the plateau of Mount Shearpoint, near the entrance to the Dwemer city of Irkngthand, west of Windhelm. The obelisk is guarded by the dragon priest Krosis, from whom you can take one of the magical masks, along with the dragon. You can learn about the location of the location from the guards in the cities.
  8. thunder call(Storm Call): Shakes the skies and awakens the destructive power of lightning.
    • Storm(Strun): behind the throne room of the dragon priest Vokun, from whom you can take one of the magical masks, in the ruins of the High Gate (High Gate Ruins), on the coast between Dawnstar (Dawnstar) and Solitude (Solitude). The side quest "A Scroll for Anska" is associated with the Word of Power, which is activated after talking with Anska at the entrance to the ruins.
    • Anger(Bah): On the balcony after the fight with the dragon priest Ragot, from whom you can take one of the magical masks, in Forelhost (Forelhost), in the mountains south of Riften (Riften). Related to the Word of Power is the Dragon Cult Hunt, a side quest given by Captain Valmir before entering the ruins.
    • Lightning(Qo): In the hall behind the diamond claw door in the second half of Skuldafn. The Word of Power can only be obtained once during the "House of the World Eater" story mission, where the dragon Odahviing delivers Dovahkiin astride himself. You cannot return to the location.
  9. dragon slayer(Dragonrend): Causes the dragon to descend to the ground.
    • Mortal(joor) Limited(Zah) Temporary(Frul): After using the Temporal Rift at the top of the Throat of the World, which will open after reading the Elder Scroll found in the story quest Alduin's Curse.
  10. friendship with animals(Animal Allegiance): Turn wild beasts into allies.
    • Animal(Raan): On Mount Ancient's Ascent, east of Falkreath. You can get to the top through the Boncehill Passage. The side quest is given by Nenya in Falkreath at the jarl's longhouse.
    • Devotion(Mir): On top of Ysgramor's Tomb, northwest of Winterhold. Related to the Word of Power is the "Last Duty" quest given by the Companions in Jorrvaskr in Whiterun.
    • flock(Tah): in the ancient temple of Angarvunde, near the entrance to the Dwemer city of Avanchnzel, in the mountains west of Riften. Related to the Word of Power is a secondary quest to clear the dungeons of draugrs, which is given by the Dren Madrasi at the entrance to the ruins.
  11. Time slowdown(Slow Time): Causes enemies to freeze for a short time.
    • Time(Tiid): At the exit of the Witch's Nest (Hag's End), in the mountains west of Solitude.
    • Sand(Klo): in the lower level of the Labyrinthian, in the mountains between Morthal and Whiterun. The Word of Power is associated with the plot quest of the College of Mages of Winterhold "The Staff of Magnus".
    • Eternity(Ul): in the crypt of Korvanjund, west of Windhelm. The story quest "The Jagged Crown" is associated with the Word of Power.
  12. Call of Valor(Call of Valor): Summons the legendary warriors of Sovngarde to aid you.
    • Hero(hun) Defender(kaal) Legend(Zoor): Trains Tsun in Sovngarde after defeating Alduin. The story quest "Dragon Slayer" is associated with the Words of Power.
  13. The call of the dragon(Call Dragon): Summons the dragon Odahviing for help.
    • Snow(Od) Hunter(ah) Wing(Viing): Teaches Esbern at the end of the peace negotiations in High Hrothgar. The story quest "Endless Time" is connected with the Words of Power.
  14. fright(Dismay): Instills fear into enemies and makes them flee.
    • Fear(Faas): At the top of Dead Crone Rock, behind the outcast settlement, in the mountains south of Markarth. The Word of Power is associated with the side quest "Shards of Past Glory", which begins after talking with the Force in the Dawnstar Museum.
    • The escape(En): in the dragon lair at Lost Tongue Overlook, in the mountains south of Riften.
    • Horror(Maar): in the central hall of Shalidor's Maze in Labyrinthian, in the mountains between Morthal and Whiterun.
  15. ice form(Ice Form): Turns enemies into ice.
    • Ice(Iliz): Outside Saarthal, southwest of Winterhold. The Word of Power is associated with the story quest "In the Depths of Saarthal", which begins in the College of Mages of Winterhold after a conversation with Tolfdir.
    • Flesh(Slen): In the dragon's lair at the top of Mount Anthor, south of Winterhold.
    • A statue(Nus): In the depths of the ancient Frostmere Crypt, at the foot of the mountains southwest of Dawnstar, towards Whiterun.
  16. frosty breath(Frost Breath): Allows you to breathe cold.
    • Freezing(Fo): In the crypt of Folgunthur, in the swamps southeast of Solitude. The side quest "Forbidden Legend" is associated with the Word of Power, which appears after reading the book of the same name.
    • Cold(Krah): In the dragon lair on Bonestrewn Crest, in the hills south of Windhelm.
    • Freeze(Diin): On the Skyborn Altar near the Shrine of Mehrunes Dagon and Labyrinthian, in the mountains east of Morthal.
  17. fire breath(Fire Breath): Allows you to breathe fire.
    • Fire(Yol): Trains Paarthurnax at the top of the Throat of the World, southeast of Whiterun. The story quest "The Throat of the World" is connected with the Word of Power.
    • Flame(Toor): At the exit of the ancient crypt in Dustman's Cairn, in the valley between Morthal and Whiterun. Related to the Word of Power is the Trial of Valor quest given by the Companions in Jorrvaskr in Whiterun.
    • The sun(Shul): At the exit of the Sunderstone Gorge, northwest of Falkreath.
  18. Submission of the will(Bend Will): Turns animals, humans, and dragons into allies (DLC "Dragonborn").
    • Earth(Gol): In the dragon's lair at Syring's Outpost, off the northern tip of Solstheim Island. The Word of Power is associated with the story quest "The Fate of the Skaal", which is given in the Skaal Village by Storn the Mountain Wanderer after returning from the Temple of Miraak with Freya.
    • Intelligence(Hah): Teaches Hermaeus Mora before returning to reality after reading the Black Book "Sharp Feather", obtained in Nchardak with Neloth from Tel Mithryn, located in the southeastern part of the island of Solstheim, in the mission "The Path of Knowledge".
    • The Dragon(Dov): Trained by Hermaeus Mora after learning the mysteries of the Skaal in the story quest Gardener of Men.
  19. Disarmament(Disarm): Disarms opponents.
    • Weapon(Zun): at the Snow Veil Sanctum, on the plateau southeast of Winterhold. Related to the Word of Power is the Riften Thieves Guild quest "Speak with Silence".
    • Hand(Haal): In the dragon's lair at the top of Eldersblood Peak, south of Morthal.
    • Defeat(Viik): in the ruins of the Silverdrift Lair, on the south side of the mountain range between Dawnstar and Windhelm.
  20. Soul tear(Soul Tear): enslaves the souls of opponents and turns them into allies (DLC "Dawnguard").
    • Essence(Rii), Tear(vaaz) Zombie(Zol): Trains the ghost dragon Durnevir from the Cairn of Souls, which can be accessed through Castle Volkihar in northwestern Skyrim by learning the three Words of Power from the Call Durnevir Shout and summoning it three times during a battle in Skyrim.
  21. death sentence(Marked for Death): Decreases the enemy's health, magicka, stamina, and armor.
    • Murder(Krii): In the hall above Kuralmil's tomb in the Forsaken Cave, northwest of Windhelm. The side quest "White Flask" is associated with the Word of Power, which is given by an alchemist from the shop of the same name in the Windhelm market.
    • Exhaustion(Lun): In the dragon's lair at the top of the Autumnwatch Tower, south of Ivarstead on the southeast slope of the Throat of the World, Skyrim's highest point. The task to destroy the dragon is given by the tavern manager in Riften.
    • Suffering(Aus): in the common room of the Dark Brotherhood Sanctuary, west of Falkreath (you need to become the main guild of thieves in Riften, kill Grelod the Good from the orphanage and go to sleep for 24 hours).
  22. Rapid dash(Whirlwind Sprint): Moves a short distance instantly.
    • Vortex(Wuld): Teaches Borri in the courtyard of the Greybeard Temple atop High Hrothgar, southeast of Whiterun. The story quest "The Way of the Voice" is associated with the Word of Power.
    • Rage(Nah): At the top of Mount Volskygge, home to the dragon priest Volsung with a magical mask, near Deepwood Redoubt and Hag's End, west of Solitude.
    • Storm(Kest): In the throne room of the Dead Men's Respite, southwest of Morthal, where the Solitude Bards College sends for The Song of King Olaf in the quest Set it on fire!
  23. Cyclone(Cyclone): Creates a powerful blast of wind and wreaks havoc (DLC "Dragonborn").
    • Wind(Ven): In the chamber with the Dukan guarding the Black Book, in the Shrine of the White Ridge Mound, in the mountains in the northern part of Solstheim.
    • let go(Gaar): In the final stages of excavation at Kolbjorn Barrow, southeast of Raven Rock on Solstheim. The excavations are carried out by Ralis Sedaris.
    • Hit(Nos): In the great hall of Benkongerik, in the mountains on the north coast of Solstheim.
  24. Clear sky(Clear Skies): Disperses bad weather and improves visibility.
    • Sky(lok) Spring(Wah) Summer(Koor): Trains Arngeir at the Temple of the Greybeards on High Hrothgar, southeast of Whiterun, before ascending the Throat of the World to Paarthurnax in the Throat of the World quest.
  25. Aura whisper(Aura Whisper): Shows the life currents of one and all at a great distance.
    • A life(Laas): In the dragon's lair at Northwind Summit, in the mountains northwest of Riften (behind the village of Shore Stone). You can get to the top of the mountain through the North Wind Mine.
    • Search(Yah): In the Elder's Cairn in Volunruud, northwest of Whiterun. Related to the Word of Power is the Silence of Tongues quest, which begins after reading the book at the entrance to the ruins.
    • Hunting(Nir): in the southwestern part of the catacombs in Valthume, southeast of Markarth, towards Falkreath. The side quest "Evil Slumbers" is associated with the Word of Power to destroy the dragon priest Hevnorak, which becomes active after talking with the spirit at the entrance to the ruins.
  26. Elemental Fury(Elemental Fury): Increases the speed of melee attacks.
    • Air(Su): In the dragon's lair on top of Dragontooth Crater, northeast of Markarth.
    • Battle(Grah): At the exit of the Northern Shriekwind Bastion, north of Falkreath. Related to the Word of Power is the quest "Totems of Hircine" given by Aela the Hochoinitsa from Jorrvaskr in Whiterun.
    • Grace(Dun): on the hill next to the Statue of Meridia, west of Solitude. The statue of Meridia can be reached in the "Dawn of Dawn" quest, which is activated after finding Meridia's Guiding Star in the Rimerock Burrow on the northwest coast of Skyrim.
  27. Battle Fury(Battle Fury): Improves allies' weapons and increases attack speed (DLC "Dragonborn").
    • Loyal(Mir), Valor(Vuur) Inspire(Shaan): in the tomb of Valok, where the historian Tarstan from the Skaal Village, in the east of the island of Solstheim, proposes to go for research, after the return of the map from the Thalmor from the northern coast and the extraction of stalhrim for the blacksmith Baldor Ironcut. The blacksmith disappears during the course of the main story, and is held captive by the Thalmor in an abandoned inn in the center of the island.