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Book of the Dead "Al Azif" - "Necronomicon. Book of the Dead "Necronomicon What is the Necronomicon

Necronomicon

Colin Wilson, George Hay, Robert Turner, and David Langford have translated Dr. John Dee's ciphered manuscript, Liber Logaeth, part of a larger manuscript of unknown provenance. Based on the history of this manuscript and the similarity of its content with the Cthulhu myths, researchers present it as a document or part of a document that formed the basis of H.F. Lovecraft's Necronomicon.



THE BOOK OF THE ARAB ABDOUL ALHAZRED, DAMASCUS, 730

About the Ancients and their offspring.

The ancients were, are and will be. Before the birth of man, They came from the dark stars, invisible and disgusting, They descended to the primeval earth.

For many centuries They bred at the bottom of the oceans, but then the seas receded before the land, and Their hordes crawled ashore, and darkness reigned over the Earth.

At the icy Poles They erected cities and fortresses, and on the heights They erected temples to Those over whom nature has no power, To Those over whom the curse of the Gods weighs. And the offspring of the Ancients flooded the Earth, and Their children lived for many centuries. The monstrous birds of Lang, the creations of Their hands, and the Pale Ghosts that lived in the primeval crypts of Zin, revered Them as their Lords. They gave birth to the Na-Hag and the skinny Riders of the Night; Great Cthulhu is Their brother and driver of Their slaves. The Wild Dogs swear allegiance to them in the gloomy valley of Pnoth, and the Wolves sing their praises in the foothills of ancient Throk.

They traveled between the stars and roamed the earth. The city of Irem in the great wilderness knew Them; Lang, lying in the middle of the Icefields, saw Them pass by; Their sign remained on the walls of the eternal citadel, hidden in the sky-high heights of the mysterious Kadaf.

The Ancients wandered aimlessly along the paths of darkness, Their wicked power over the Earth was great: all creations bowed before Their might and knew the power of Their malice.

And then the Senior Lords opened their eyes and saw all the abomination of Those who raged on Earth. In Their anger, the Elder Masters seized the Ancients in the midst of Their excesses and threw Them from the Earth into the Void beyond the worlds, where chaos and variability of forms reign. And the Senior Lords placed their seal on the Gates, the strength of which will not yield to the onslaught of the Ancients. Then the monstrous Cthulhu rose from the depths and unleashed his fury on the Guardians of the Earth. They also bound his poisonous jaws with powerful spells and imprisoned him in the underwater City of R "lieh, where he will sleep in a dead sleep until the end of the Eon.

From now on, the Ancients live on the other side of the Gate, in the nooks and crannies between the worlds known to man. They wander outside the sphere of the Earth in eternal expectation of the hour when They can return to the Earth again: for the Earth has known them and will know them from now on at the appointed hour.

The vile formless Azathoth commands the Ancients, and They live with Him in a black cave in the center of infinity, where He greedily bites into the bottomless chaos under the maddening roar of invisible drums, the discordant screech of piercing flutes and the incessant roar of the blind, mindless gods, which relentlessly tottering aimlessly and waving their arms.

The soul of Azathoth dwells in Yog-sothoth, and He will give a sign to the Old Ones when the stars indicate the time of Their coming; for Yog-sothoth is that Gate through which the Nether Dwellers will return. Yog-sothothu knows the labyrinths of time, for all time is one for Him. He knows where in time the Old Ones appeared in the distant past, and where They will reappear when the wheel is completed.

Day turns to night; the day of man will pass, and they will reign again in their former dominions. You will know their filth and abomination, and their curse will fall upon the Earth.

About the observation of times and seasons.

Whenever you call Them from the Outside World, you must follow the seasons and times when the spheres cross and the currents from the Void open. You must watch the cycle of the Moon, the movements of the planets, the path of the Sun through the Zodiac, and the rising of the constellations.

The Last Rites should be performed only at their proper time, namely: on the Feast of Candles (the second day of the second month), on the Feast of the Bonfires of Beltane (May Eve), on the Feast of the Harvest (the first day of the eighth month), on the Day of the Cross (the fourteenth day of the ninth month) and Halloween, All Saints' Eve (November Eve).

Call upon the terrible Azathoth when the Sun is in the sign of Aries, Leo, or Sagittarius; when the moon wanes and mars conjuncts saturn. The mighty Yog-Sothoth will answer your call when the Sun resides in the fiery dwelling of the Lion for the harvest festival. Call the monstrous Gastur on the Night of Candles, when the Sun is in Aquarius, and Mercury is strengthened by the favorable aspect of the trine.

Great Cthulhu is allowed to be disturbed only on Halloween night, when the Sun is in the dwelling of Scorpio and Orion rises. When Halloween coincides with the new moon, your spells will be at their most powerful.

Conjure Shab-Niggurath on that night when the fires of Beltane are burning on the hills, and the Sun is in the second sign. Repeat the rites of the Day of the Cross, and the Black One will appear before you.

About raising stones.

In order to arrange a Gate through which They can appear to you from the Outer Void, eleven stones must be placed in a special order.

First, four main stones should be placed, which will indicate the directions of the four winds, each of which blows at its own time. In the North, erect a stone of Great Cold, which will become the Gate for the winter wind, and carve on it the sign of the Earth Bull:.

In the South (at a distance of five steps from the stone of the North), set up a stone of heat, through which the summer winds blow, and depict on it the mark of Leo-serpent:.

The whirlwind stone is to be placed in the East, where the first equinox occurs. Carve on it the sign of the one who supports the waters:

The Gate of Hurricanes should mark the point of the extreme West (at a distance of five paces from the stone of the East) where the Sun dies in the evenings and the night is reborn. Decorate this stone with the emblem of the Scorpion, whose tail reaches the stars:.

Then set up the seven stones of Those who wander in heaven, placing them around the four inner Gates in such a way that their conflicting influences are concentrated in a point of power.

In the North, behind the stone of the Great Cold, at a distance of three steps, place the first stone, the stone of Saturn. Further, at equal distances, place the stones of Jupiter, Mercury, Venus, the Sun and the Moon in a circle clockwise, marking each with the appropriate sign.

In the center of this structure, the Altar of the Great Old Ones is to be installed, sealed with the symbol of Yog-Sothoth and the mighty Names of Azathoth, Cthulhu, Gastur, Shub-Niggurath and Nyarlathotep. And these stones will become the Gates through which you will call them from the Void that lies beyond time and space.

Turn to these stones at night when the Moon is waning, turning your face in the direction from which They will come. Speak words and make gestures that will call the Ancients and help them to set foot on Earth again.

About different signs.

These mighty signs are to be made with the left hand during the Rituals. The first of these is the sign of Vur; by its very nature it is the true symbol of the Ancients. Do it always, whenever you call on Those who are always waiting outside the Door.

The second sign of Kish. He destroys all barriers and opens the gates of the Ultimate Spheres.

In third place is the Great Sign of Koth, which seals the Gates and guards the paths.

The fourth sign of the Elder Gods. He protects the one who awakens these forces at night, and banishes the forces of madness and enmity.

(Note: The Elder Sign has another form. If depicted in this form on a gray Mnar stone, it will help you ward off the powers of the Great Old Ones forever.)

On the preparation of Zkaub's incense.

On the day and hour of Mercury, during the period of the waxing Moon, equal parts of myrrh, civet, storax, bitter wormwood, assafoetida, galbanum and musk should be taken, mixed thoroughly and ground into the finest powder.

Place these components in a green glass vessel and seal with a copper stopper, on which the signs of Mars and Saturn should first be carved.

Raise the vessel to the Four Winds and say aloud these words of sovereignty:

To North: ZIDZHMUORSOVIET, NOIDZHM, ZAVAKHO!

East: KVEHAIDJ, ABAUO, NOKVETONAIDJI!

To the south: OASAIJ, VURAM, FEFOTOSON!

West: ZIDJORONAIFUEFO, MUGELFOR, MUGELFOR-YZHE!

Cover the vessel with a piece of black velvet and hide it.

For seven consecutive nights, this vessel should be washed in the light of the moon for one hour, and kept under a black cloth from dawn to dusk.

Having done all this, know that the incense is ready for use and has such power that if you use it wisely, you will have the power to call on the hordes of hell and command them.

Note: For the use of this incense in the Last Rites, it can be made more effective by adding one part powder of crushed Egyptian mummy. Use the fragrance of Zkaub in all the ceremonies of ancient Knowledge, wetting the glowing coals from the burnt wood of yew or oak with this essence. And when the spirits approach you, its vapors will enchant and bewitch them, making them bow to your will.

Note. Ed.: In the published edition, the formulas described above are provided with a number of planetary and zodiacal symbols. In the present work, we have decided to omit them, since these signs were taken by the publishers not from the original manuscript, but from other texts that have nothing to do with it.)

On the preparation of Ibn Ghazi powder

MYSTICAL POWDER OF MATERIALIZATION:

Take three parts of the ashes from the grave where the body has lain for at least two hundred years. Take two parts of amaranth powder, one part of crushed ivy leaf and one part of fine salt. Mix all the ingredients in an open mortar on the day and hour of Saturn. Make the sign of Voor on this mixture and seal it in a lead box on which the sign of Qoph is carved.

POWDER APPLICATION:

When you wish to observe the aerial manifestations of spirits, blow a pinch of this powder in the direction from which it comes, pouring it either on the palm of your hand or on the blade of the Magical Dagger. Do not forget to make the Elder Sign when they appear, otherwise the snares of darkness will envelop your soul.

Ointment of Kephnes the Egyptian

The one who anoints his head with the ointment of Kefnes will contemplate true visions of the future in a dream.

During the waxing moon, pour a large portion of lotus oil into an earthenware crucible, add one ounce of mandrake powder, and mix thoroughly with a forked branch of wild thorn. Then say the following incantation to Yebs (from scattered papyrus lines):

I am the Master of Spirits

Oridimbay, Sonadir, Episges,

I am Ubaste, Ptho, born of Binui Sfe, Fas;

In the name of Auebotiabatabaitobeuee

Give strength to my charms, O Nasira Oapkis Shfe,

Give strength Khons-Thebes-Nefer-hotep, Ofois,

Give strength! Oh Bakahikeh!

Add to this potion a pinch of red earth, nine drops of soda, four drops of Olibanum balm, and one drop of blood (taken from your right hand). Mix all this with the same amount of goat fat and place the vessel on the fire. When everything is properly melted and dark vapors begin to rise, perform the Elder Sign and remove the potion from the fire.

When the ointment has cooled, place it in a vase of the finest alabaster and keep it in a secret place (of which only you will know) until you need it.

On the making of the scimitar Barzai

On the day and hour of Mars, with the growing moon, make a scimitar of bronze with a handle of ebonite.

One side of the blade should be engraved with the following characters:

And on the other side are:

Note. ed.: Images in the manuscript are not given.)

In the day and hour of Saturn, with the waning moon, kindle a fire from laurel and yew branches and, plunging the blade into the flame, say the following spell five times:

X KORIAHOJU, ZODKARNES, I powerfully call you and command you to arise, O mighty spirits that dwell in the Great Abyss.

In the name of the terrible and mighty AZATHOTH, appear and empower this blade, created in accordance with the ancient Knowledge.

In the name of KHENTHONO-ROHMATR, I command you, O ASIABELIS, in the name of YSECHIROROSETHA, I call you, O ANTIKVELIS, in the name of the Great and Terrible DAMAMIACH, which is pronounced as Krom-yha and shakes the mountains, I command you to appear, O BARBUELIS, listen to me! help me! empower my spell so that this weapon, inscribed with runes of fire, may have the power to strike fear into the hearts of all spirits who disobey my orders, and help me draw all kinds of Circles, figures and mystical signs necessary in the rituals of the Magical Art. In the Name of the Great and Mighty YOG-SOTHOTH and the invulnerable sign of Vur (make a sign)

Give me strength!

Give me strength!

Give me strength!

When the flames turn blue, consider this a sure sign that the spirits have obeyed your demands. Then you must immerse the blade in a mixture of sea water and cock bile prepared in advance.

Pour the fragrance of Zkaub into the fire as a sacrifice to the spirits summoned to battle, and then release them with these words:

In the name of AZATHOTH and YOG-SOTHOTH and their servant Nyarlathotep, and by the power of this sign(make the Elder Sign), I release you; go in peace and do not return until I myself call you.(Seal the entrances with the sign of Koph.)

Wrap the scimitar in a piece of black silk and lay it aside until you need it; but remember that no one but you should touch this scimitar, otherwise its power will be forever lost.

Note. ed.: The following graphic alphabet, according to the publishers, is extracted from the ciphered manuscript by means of the "Magic Square Cipher" included in the manuscript itself and, accordingly, in this expanded edition.)

Nag-Sotha alphabet

(Note: in writing the Nag-Sotha mystic runes, the Latin "C" stands for "K".)

The letters Naga contain the key to the plans of the universe. Use them in the art of making talismans and in all sacred inscriptions.

Hear Him, serpent-toothed, howling in the bowels of the underworld; hear Him, whose unceasing roar fills the timeless skies of hidden Lang."

His power brings down the forest and crushes cities, but no one can see the merciless hand and know the soul of the destroyer, for the Damned is faceless and ugly, and His form is unknown to people.

About Nyarlathotep.

I hear the Creeping Chaos calling from beyond the stars.

They created Nyarlathotep and made him their messenger. They clothed Him in Chaos, so that His face would be forever hidden between the stars.

Who can know the secret of Nyarlathotep? for He is but the mask and will of Those who existed before the beginning of time. He is the priest of Ether, the Dweller of the Air. He has many disguises, but no one can remember at least one of them.

The waves freeze before Him; The gods tremble at His call. His whisper sounds in people's dreams, but who recognizes his appearance?

About Lang in the Ice Desert.

Those who go in their search to the North, beyond the twilight land of Inkwanok, will find among the ice fields the dark plateau of the thrice-forbidden Lang.

You will recognize Lang, forgotten by time, by the ever-burning evil fires and the disgusting scream of scaly birds soaring high above the earth; by the howls of Na-hag, languishing in starless caves and sending strange madness to people through dreams; and over the temple built of gray stone at the lair of the Riders of the Night, where the Wearer of the Yellow Mask dwells alone.

But beware, O man, beware of Those who wander in the Darkness of the tower walls of Kadaf, for he who sees Their heads crowned with miters will know the sharp claws of fate.

About the unknown Kadaf

Which of the people recognized Gadaf?

For to whom it is given to know him,

forever lurking in an unknown time, between yesterday, today and tomorrow?

Somewhere in the middle of the Ice Desert rises Mount Kadafa, on top of which stands the Onyx Castle. Dark clouds swirl around it, the light of ancient stars flickering on its walls, on silent cyclopean towers and in distant forbidden halls.

Cursed runes, carved by forgotten hands, guard the dark gates, and woe to those who dare to enter these terrible doors.

The gods of the Earth feast where the Others once wandered through the mysterious, timeless halls. And only in dreams do we sometimes see the dim reflections of vaulted dungeons in the strange, expressionless eyes of the Departed.

About invoking Yog-Sothoth

For Yog-sothoth is the Gate.

He knows where in time

The Ancients appeared in the distant past, and where

They will reappear when

the wheel is completed.

When you want to invoke Yog-sothoth, you should wait until the Sun is in the fifth sign in a trine to Saturn. Then you must enter the structure of stones and outline yourself with the Circle of Summoning with the help of Barzai's magical scimitar.

Go around the circle clockwise three times and, facing the South, say the spell that opens the Gate:

O You who dwell in the darkness of the Outer Void, come to Earth again, I conjure you.

O you who dwell beyond the Spheres of Time, hear my prayer. (Make the sign of the Dragon's Head.)

O thou whose essence is the Gate and the Way, appear, appear, Thy servant calls Thee. (Make the sign of Kish.)

BENATIR! KARARKAU! DEDOS! YOG-SOTHOTH! come! come! I name the words, I break Your fetters, the seal is broken, pass through the Gate and enter the World, I make Your mighty Sign!

(Make the sign of Voor.)

Draw a pentagram of Fire and cast a spell that allows the Great One to appear before the Gates:

Zyveso, uekato, keoso, Huneue-rurom, Heverator, Menhatoy, Zyveforosto zuy, Zururogos Yo-Sothoth! Orary Ysgewot, khomor athanatos nyue zumkuros, Ysehiroroseth Honeozebefoos Azathoth! Hono, Zuvezet, Kwihet kesos ysgeboth Nyarlathotep! zui rumoy quano duzy Heuerator, YSHETO, FIYM, quaowe heuerator foe nagoo, Gastur! Nagathowos yahyros Gaba Shab Niggurath! meweth, hosoy Vzeuoth!

(Make the sign of the Dragon's Tail.)

TALUBSI! ADULA! ULU! BAAKHUR!

Appear, Yog-sothoth! come! * * *

And then He will appear to you, and bring His Emblems, and give a truthful answer to everything that you wish to know. And He will reveal to you the secret of His seal, with which you will be able to earn the mercy of the Ancients when They again set foot on Earth.

* * *

When His hour is up, the curse of the Elder Masters will force Him to return again beyond the Gate, to where He offends for the time being.

Note. ed.: On this page a number of symbols and an image of a magic circle were given. These illustrations are not in the original manuscript and have been taken from other texts, including The Keys of Solomon and three books on the occult philosophy of Cornelius Agrippa.)

About the spell of the Emblems

Know that the Emblems of Yog-Sothoth are thirteen in number, and they contain the power of the hordes of demons who serve Him and carry out His orders in this world.

Call upon them whenever you need anything, and they will give you their power if you call upon them with the proper spells and perform their sign.

The orbs of Him have various names and appear in a variety of forms.

The first GOMORI, appearing in the form of a camel with a golden crown on its head. He commands twenty-six legions of infernal spirits and endows the knowledge of all magic stones and talismans.

The second ZAGAN, which appears in the form of a huge bull or King, terrible in appearance. Thirty-three legions bow before him. He can teach the secrets of the sea.

The third is called SITR. He appears in the guise of a huge Prince, owns sixty legions and can tell the secrets of future times.

ELIGOR the name of the fourth; he appears in the form of a red man with an iron crown on his head. He also commands sixty legions, communicates knowledge of victory in war, and predicts future strife.

The fifth is called DURSON, owns twenty-two demons and appears in the form of a raven. He can reveal all occult secrets and tell about the deeds of the past.

The sixth VEIL. The shape of it is a dark cloud. He teaches all the ancient languages.

The seventh SKOR, appearing in the form of a white snake. He brings money at your behest.

Eighth ALGOR. He is like a fly in his appearance and can tell all the secrets and bring you the mercy of all the great Princes and Kings.

Ninth SEPHON. He has the appearance of a green-faced man and has the power to point out hidden treasures.

Tenth PARTAS. It looks like a huge vulture and can tell you about the properties of herbs and stones, make you invisible and restore your lost sight.

Eleventh GAMOR. He appears in the form of a man and can teach you to seek favor from great persons and distract any spirit guarding treasures.

Twelfth UMBR. He appears in the guise of a giant and can, at your command, transfer money from place to place, and also cause love for you in the woman you want.

Thirteenth Anabot. He takes the form of a yellow toad. It is in his power to teach you the art of necromancy, to ward off the demon that plagues you, and to tell you about strange and hidden things.

Necronomicon

Colin Wilson, George Hay, Robert Turner, and David Langford have translated Dr. John Dee's ciphered manuscript, Liber Logaeth, part of a larger manuscript of unknown provenance. Based on the history of this manuscript and the similarity of its content with the Cthulhu myths, researchers present it as a document or part of a document that formed the basis of H.F. Lovecraft's Necronomicon.



THE BOOK OF THE ARAB ABDOUL ALHAZRED, DAMASCUS, 730

About the Ancients and their offspring.

The ancients were, are and will be. Before the birth of man, They came from the dark stars, invisible and disgusting, They descended to the primeval earth.

For many centuries They bred at the bottom of the oceans, but then the seas receded before the land, and Their hordes crawled ashore, and darkness reigned over the Earth.

At the icy Poles They erected cities and fortresses, and on the heights They erected temples to Those over whom nature has no power, To Those over whom the curse of the Gods weighs. And the offspring of the Ancients flooded the Earth, and Their children lived for many centuries. The monstrous birds of Lang, the creations of Their hands, and the Pale Ghosts that lived in the primeval crypts of Zin, revered Them as their Lords. They gave birth to the Na-Hag and the skinny Riders of the Night; Great Cthulhu is Their brother and driver of Their slaves. The Wild Dogs swear allegiance to them in the gloomy valley of Pnoth, and the Wolves sing their praises in the foothills of ancient Throk.

They traveled between the stars and roamed the earth. The city of Irem in the great wilderness knew Them; Lang, lying in the middle of the Icefields, saw Them pass by; Their sign remained on the walls of the eternal citadel, hidden in the sky-high heights of the mysterious Kadaf.

The Ancients wandered aimlessly along the paths of darkness, Their wicked power over the Earth was great: all creations bowed before Their might and knew the power of Their malice.

And then the Senior Lords opened their eyes and saw all the abomination of Those who raged on Earth. In Their anger, the Elder Masters seized the Ancients in the midst of Their excesses and threw Them from the Earth into the Void beyond the worlds, where chaos and variability of forms reign. And the Senior Lords placed their seal on the Gates, the strength of which will not yield to the onslaught of the Ancients. Then the monstrous Cthulhu rose from the depths and unleashed his fury on the Guardians of the Earth. They also bound his poisonous jaws with powerful spells and imprisoned him in the underwater City of R "lieh, where he will sleep in a dead sleep until the end of the Eon.

From now on, the Ancients live on the other side of the Gate, in the nooks and crannies between the worlds known to man. They wander outside the sphere of the Earth in eternal expectation of the hour when They can return to the Earth again: for the Earth has known them and will know them from now on at the appointed hour.

The vile formless Azathoth commands the Ancients, and They live with Him in a black cave in the center of infinity, where He greedily bites into the bottomless chaos under the maddening roar of invisible drums, the discordant screech of piercing flutes and the incessant roar of the blind, mindless gods, which relentlessly tottering aimlessly and waving their arms.

The soul of Azathoth dwells in Yog-sothoth, and He will give a sign to the Old Ones when the stars indicate the time of Their coming; for Yog-sothoth is that Gate through which the Nether Dwellers will return. Yog-sothothu knows the labyrinths of time, for all time is one for Him. He knows where in time the Old Ones appeared in the distant past, and where They will reappear when the wheel is completed.

Day turns to night; the day of man will pass, and they will reign again in their former dominions. You will know their filth and abomination, and their curse will fall upon the Earth.


About the observation of times and seasons.

Whenever you call Them from the Outside World, you must follow the seasons and times when the spheres cross and the currents from the Void open. You must watch the cycle of the Moon, the movements of the planets, the path of the Sun through the Zodiac, and the rising of the constellations.

The Last Rites should be performed only at their proper time, namely: on the Feast of Candles (the second day of the second month), on the Feast of the Bonfires of Beltane (May Eve), on the Feast of the Harvest (the first day of the eighth month), on the Day of the Cross (the fourteenth day of the ninth month) and Halloween, All Saints' Eve (November Eve).

Call upon the terrible Azathoth when the Sun is in the sign of Aries, Leo, or Sagittarius; when the moon wanes and mars conjuncts saturn. The mighty Yog-Sothoth will answer your call when the Sun resides in the fiery dwelling of the Lion for the harvest festival. Call the monstrous Gastur on the Night of Candles, when the Sun is in Aquarius, and Mercury is strengthened by the favorable aspect of the trine.

Great Cthulhu is allowed to be disturbed only on Halloween night, when the Sun is in the dwelling of Scorpio and Orion rises. When Halloween coincides with the new moon, your spells will be at their most powerful.

Conjure Shab-Niggurath on that night when the fires of Beltane are burning on the hills, and the Sun is in the second sign. Repeat the rites of the Day of the Cross, and the Black One will appear before you.


About raising stones.

In order to arrange a Gate through which They can appear to you from the Outer Void, eleven stones must be placed in a special order.

First, four main stones should be placed, which will indicate the directions of the four winds, each of which blows at its own time. In the North, erect a stone of Great Cold, which will become the Gate for the winter wind, and carve on it the sign of the Earth Bull:.

In the South (at a distance of five steps from the stone of the North), set up a stone of heat, through which the summer winds blow, and depict on it the mark of Leo-serpent:.

The whirlwind stone is to be placed in the East, where the first equinox occurs. Carve on it the sign of the one who supports the waters:

The Gate of Hurricanes should mark the point of the extreme West (at a distance of five paces from the stone of the East) where the Sun dies in the evenings and the night is reborn. Decorate this stone with the emblem of the Scorpion, whose tail reaches the stars:.

Then set up the seven stones of Those who wander in heaven, placing them around the four inner Gates in such a way that their conflicting influences are concentrated in a point of power.

In the North, behind the stone of the Great Cold, at a distance of three steps, place the first stone, the stone of Saturn. Further, at equal distances, place the stones of Jupiter, Mercury, Venus, the Sun and the Moon in a circle clockwise, marking each with the appropriate sign.

Human life has always been closely connected with magic. Black, White, Gray and even Red - these are not all varieties of existing magic.

Although, people mostly know White - aimed at protecting and neutralizing evil darlings, and - associated with the world of Shadows, evil and retribution for the evil done.

It is difficult to find a person who is not surrounded by malice and hatred, who is not cursed and who is not envied. Therefore, it is very important to be able to properly defend yourself not only from direct physical aggression, but also from spiritual harm.

The basis of the well-known damage, evil eye, curses is the transfer of negative energy from one individual to another. If you wish another evil, illness, misfortune, mentally imagine it, then you get the evil eye.

When negativity comes out in hateful words, then a curse comes out. But quite common cases are when meaningful magical actions are added to the evil eye or curse.

In this case, damage occurs. The evil eye and curse can be meaningful. And they may become unconscious.

There are many books in which the secrets of Genesis are hidden. For example, famous. The identity of the author is currently unknown. However, he himself warns in the preface that he is near death, and soon the soul of the mystic will appear.

Presumably, the book was created in Babylon, apparently written by a former warlock.

The preface warns that humanity is in for incalculable suffering, that the Dark Gods, imprisoned from the outside, seek revenge.

Necronomicon Book of the Dead one of the most dangerous in the world. And there are plenty of servants of the Dark Gods in this world.

The names and signatures of some of his interlocutors could be preserved in, others are better left unmentioned. Also, the creator of the manuscript insists that he did not disdain sea travel in search of the Palace of Enki, the Lord of the Wizards.

Also, this person is sure that he saw the writings of ancient civilizations that previously inhabited the planet, some even managed to read.

These civilizations perished through the fault of information that would later be recorded in an ancient manuscript. The author himself called on spirits and demons, with the help of magic he fought with enemies-sorcerers.

An unknown wizard reports that he began to practice magic after he found a stone on the road the size of a man and the width of a large bull. Unusual symbols were engraved there.

The writer of this grimoire became a bystander necromatic ritual. Abdul al Hazred, who is credited with authorship, involuntarily exposed his presence, but dawn saved him from revenge.

At the site of the ritual, a stone marked with symbols and a plate with similar signs remained. This was the ritual of summoning Kutulu. The book also contains amulets. Their meaning is also explained.

They mainly serve for summoning the powers of the Old Gods. Guardians can also be called into this world, as evidenced by their signature. In order for the Signatures to remain valid, they are applied to the stone, and the stones are later placed on the sand. The secrets of the world, the Gates to the Other Side, were revealed to the author.

Al Hazred warns that secrets of this kind should not be passed on to those who do not know how to handle them. Only Ancient Serpent Psalm Readers can use them.

The children of these friends also died, becoming victims of some incomprehensible world. Al Khazred was looking for protection and like-minded people, but he did not always find it. He learned to send curses, death, got acquainted with

He also knew evil spirits, demons and monsters. Mixed with his biography, the Mad Arab also reminds of the need to draw lines correctly, without changing them even a millimeter, so that they do not lose their strength and abilities.

He also reports that there is Seven Gods from the Stars. They can be reached through the Seven Gates. The gods also have Seven Colors, Seven Material Essences.

In his opinion, the Chaldeans had an idea about that Ladder, although not quite right. These peoples also did not know the spells for the passage of the Gate, except for one, the forbidden one. According to the Mad Arab, to pass the Gate for the magician means to have the power and wisdom to have such power. The priest can gain the power to change their own future and change it.

There are such deities

1. Nanna, Lord of the Moon, Lord of the Gods from the Stars, Chief among the Wanderers. He is long-bearded, holds a wand of lapis lazuli in his hands, knows the secrets of the movement of blood.

Its colors are silvery, the essence is in silver, camphor and all that remains the signs of the moon. The step on the Staircase is the same color of molten silver. His number is thirty.

2. Sky, the Deity of Mercury. Guardian of the Gods, protector of science. The bearer of a beard of incredible length. He wears priestly robes and his head is crowned with a horn-shaped crown of hundreds of growths. The color is heavenly, the metal is mercury, the material is sand. Gate - Second, Step on the Stair - sky color.

3. Deity of Venus, Inanna - Ishtar. Ruler of Emotions, in battle and in the heart, depending on the disposition of the heavens. The goddess is accompanied by lions, she is friendly with Nanna.

Ishtar is at war with his sister, the Empress Ereshkigal. Inanna also personifies the Deity of Love. A person can reunite with his beloved after making a sacrifice, but he will no longer be able to leave his betrothed - this will offend the goddess. Its colors are white, its incarnation is wild flowers, and the Gate is the third. The metal is copper, the number is twenty.

4. Lord Shammash, son of Nanna, God of the Sun. Possesses a golden chair, a crown of two horns, a scepter and a burning disk. Its colors are golden, the Gate is the Fourth, the number is twenty.

5. Nargal, Lord of Mars. It has a human head, outlines - a lion, a blade and a flail. Nergal - Lord of Warriors and Victories.

He is considered a minion of the Ancients, the color is dark red, the metal is iron, the number is eight.

6. Marduk Kurios, Lord of Jupiter. Color - purple, metal - pewter and brass. This god is the guardian of heaven, his number is ten.

7. Ninib, God of Saturn, Strength and Might. Color black, metal - lead, number - four.

Many also believe that it is fictional, but others do not doubt its power.

Probably everyone who is interested in the occult and secret sciences has heard of the Necronomicon - one of the most ancient, powerful and mysterious witchcraft books. For more than 12 centuries, the secret of the Necronomicon and the exorbitant power that this book gives to its owner excites the minds of magicians, historians and statesmen who are hungry for unlimited power. Most legends and historical evidence attribute the authorship of the Necronomicon to Abdullah Alhazred, an Arab poet and magician who created his work in 730 in Damascus at the end of a life that he devoted entirely to mastering secret knowledge forbidden to most mortals. The Arabic name of the "Necronomicon" sounds like "Al Azif", which, according to some researchers, can be translated as "Howl of the night demons". For many decades, Alhazred wandered the deserts in search of hidden knowledge and, in his own words, found the holy city of Irem in the Rub al Khali desert. The legends about the mysterious Irem are an integral part of the Arab epic and have much in common with Indian legends about Shambhala or ancient Russian epics about Belovodye. The ancient Arabs believed that Irem, or the City of Columns, was built on the orders of Shah Shaddat by powerful genies, and the city itself was not in our world, but in one of the parallel dimensions of reality, so only a magician who perfectly mastered his art could get there, or saint. Legends say that Allah destroyed all the subjects of Shaddat - Nephilim giants - for their pride. But the secret knowledge that they possessed was preserved in manuscripts and books in the libraries of the ghostly Irem.

In addition, the Arab magicians - the Maghrebs - believed that the City of Columns was the door to the Great Void - the abode of jinn and ifrits. Arab legends claim that the genies existed long before the appearance of man and possessed exorbitant power and strength, but were subsequently forced out of our world, where they remain in a state of sleep and stupor to this day, waiting for the opportunity to regain their former power. The Maghribs, entering an altered state of consciousness with the help of special psychotechnics or narcotic drugs, opened the way for some jinn to our world, binding them with unbreakable oaths of obedience, receiving magical abilities and hidden knowledge in return. In ancient times, such magicians who entered into an alliance with the jinn were called "majnun" - "possessed by power." Subsequently, they began to call all the insane and obsessed without exception, and, probably, Alhazred owes his nickname to this word - the Mad Arab or the Mad Poet. In the X century, the work of the Mad Arab was translated into Greek, and at the same time the original name "Al Azif" was changed to "Necronomicon" (from the Greek words "nekros" - dead and "nomos" - rules, customs). In 1487, the Dominican monk Olaus Wormius, personal secretary of the famous Spanish inquisitor Thomas Torquemada, translated the Necronomicon into Latin.

Presumably, the "Necronomicon" fell into the hands of the inquisitors from the Moors, with whom at that time there was a war. Apparently, this book had such a strong influence on the mind and ideological convictions of Olaus Wormius that a few years later he was accused of heresy and burned at the stake. Chroniclers claim that the manuscripts with the Latin translation of the Necronomicon were burned along with the translator, but many facts cast doubt on this. Too many people had the opportunity to copy the manuscript, in addition, several copies of the translation are, as some researchers believe, in the secret archives of the Vatican. One hundred years later, in 1586, the Latin translation of the Necronomicon was bought in Prague by Edward Kelly, an assistant to the famous medium, magician, astrologer John Dee. An interesting page in the history of the occult sciences is connected with the name of the English scientist and magician John Dee. One of the most talented and educated people of his time, John Dee earned himself the fame of an alchemist, magician and prominent statesman, and many monarchs of Europe considered it an honor to receive him at their court. John Dee translated the Necronomicon into English; until recently, this manuscript was kept in the library of Oxford University and was available for review to everyone. A new surge of interest in the "Necronomicon" came at the beginning of the 20th century and was associated with the name of one of the most mysterious and scandalous personalities of the past century - the English magician and writer Aleister Crowley. No doubt he read the English translation of the Necronomicon in the Oxford Library, and Crowley's teachings are clearly influenced by this ancient witchcraft book. It is possible that the inexplicable and mysterious thefts of many of the rarest books and manuscripts of mystical content from the libraries of Europe are connected with Crowley's activities. Among them were the English translations of the Necronomicon, published by John Dee.

Involuntarily, one gets the impression that Crowley and his inner circle sought to protect the uninitiated from getting to know the secret knowledge, making the latter the lot of a narrow circle of the elite. What is this mythical "Necronomicon", around which passions, disputes and dark adventurous stories have not ceased for more than a thousand years? Contrary to popular belief, the true "Necronomicon" is not only a collection of spells and witchcraft recipes, but also a voluminous historical and philosophical work that tells about a powerful civilization that owned the Earth many thousands of years before man and is now beyond the limits of our reality. The greatest attention in the "Necronomicon" is paid to the religious, mystical and cosmogonic ideas of the Ancients - the hierarchy of deities and demonic beings who once ruled our planet and were subsequently expelled beyond reality. At the same time, several times in the text of the Necronomicon slips a mention that this exile is only temporary and that the hour is approaching when "the day of man will pass, and the Ancients will again reign in their former possessions." Separate images and themes of the Necronomicon, as well as the prophetic, apocalyptic nature of some of its chapters, make it possible to draw clear parallels between the work of the Mad Arab, the Revelation of St. The Ancients themselves are very similar to the "saints of Satan", the mention of which can be found in Islamic theological works, or to the servants of the Antichrist in the Christian tradition. True, unlike Christian and Islamic authors, Alhazred believes that the battle between the forces of light and darkness will end with the final victory of the latter and their reign in the universe. The pantheon of demonic gods worshiped by the Ancients is led by Yog-Sothoth - the personification of boundless chaos and expansion, and his brother Azathoth, symbolizing endless contraction and concentration.

Among other gods, one can name Nyarlathotep, an intermediary between the Ancients and the world of people, Shubb-Niggurath, the lord of the dungeons, who has the appearance of a huge black goat, the spirit of fire and space Gastur and Cthulhu, who has a special place in the hierarchy of the gods of chaos. The terrible dragon Cthulhu, the priest of Yog-Sothoth and Azathoth, rests in a dead sleep at the bottom of the Pacific Ocean, in the underwater city of R'lyeh. He is the lord of human dreams and hidden desires, and human life itself is a dream of Cthulhu. Calling on him was allowed only once a year, on Halloween night. "Necronomicon" contains a warning that Cthulhu, awakened before the appointed hour from his dead sleep, will amaze humanity with madness and nightmarish fantasies, completely depriving people of reason and the ability to think logically. The study and interpretation of the "Necronomicon" for many years was considered the exclusive prerogative of magicians, historians and philologists. Only recent achievements in the field of quantum physics, as well as psychoanalysis, forced specialists in these fields to change their hitherto dismissive attitude towards mystical literature and seriously engage in a comparative analysis of ancient legends and the latest achievements and discoveries. The greatest interest of scientists was caused by a pair of supreme deities of the pantheon of the Ancients - Yog-Sothoth and Azathoth. The first of them is the embodiment of endless chaos and expansion, the irrational extension of space and time. He is a single and inseparable link between the past, present and future. The second is, on the contrary, the personification of absolute compression, the concentration of time, space and matter at one point. Surprisingly, these images of the "Necronomicon" turned out to be consonant with the latest discoveries in the field of quantum physics and field theory, attempts by scientists to model the processes that control the state of matter, as well as changes in space and time.

In the light of modern concepts of physics, one more function of Azathoth becomes clear, which is encrypted in the text of the Necronomicon in the form of allegories and symbols. Azathoth, being the center of the universe, radiates waves of probabilities into space, creating an infinite number of future options for both entire worlds and galaxies, and for an individual. It is thus a kind of symbol of the theory of probability and the possibility of manipulating the future. It is hard not to be shocked by the results of these studies: it turns out that the ancient Arab magicians were well versed in what modern scientists are just beginning to comprehend. And not only understood, but were able to apply this knowledge in practice. Now it becomes clear why politicians with dictatorial habits have sought to possess the Necronomicon for so many centuries: the witchcraft practices and recommendations contained in this book endowed its owner with a weapon more powerful than all the atomic weapons available in the modern world. By invoking Yog-Sothoth and Azathoth, the magician gained control over the state of matter and matter, moreover, at the atomic-molecular level. In addition, he could control the passage of time and change the past and future at will. The theoretical possibility of such changes, as well as the possibility of time travel, has been proven by modern physics, although the level of technical development does not yet allow these theories to be put into practice. "Necronomicon" also contains specific recommendations for the control and management of the two forces that determine the change in all processes in the universe: endless expansion and endless compression, repulsion and attraction. Psychoanalysts have made no less contribution to the disclosure of the secrets of the Necronomicon than physicists.

According to the theories of Z. Freud and K.-G. Jung, human mental activity manifests itself in two forms - in the form of rational, rational thinking, characteristic of a waking person, and in an unconscious, irrational form, most clearly manifested in dreams, emotional experiences, and also in mental illness. But, as psychologists have established, unconscious, irrational thinking also obeys its own laws and rules that do not fit into the canons of traditional logic and analytical perception. Of course, researchers of the unconscious could not but be interested in the image of Cthulhu from the Necronomicon, which controls human dreams and dreams. According to psychoanalysts, Cthulhu symbolizes the entire sphere of subconscious, irrational, twilight thinking, and his monstrous retinue, consisting of half-humans, half-amphibians, are separate images and manifestations of the unconscious. Akin to those that sometimes appear in nightmares and during hallucinations. According to psychologists, understanding the laws and internal logic of irrational thinking can have a beneficial effect on a person's consciousness, his emotions and attitude, help overcome hidden complexes, phobias and unresolved psychological problems. That is why, since the time of Freud, so much importance has been attached to the interpretation of dreams and random, involuntary associative connections that sometimes arise in the waking state. But there is another side of the coin. The area of ​​the unconscious has traditionally been considered a receptacle for dark, demonic desires and passions, a kind of little hell that accompanies a person throughout his life.

For most people, this area of ​​the psyche is reliably isolated from rational, logical thinking and makes itself felt only in moments of extreme stress or after drinking alcohol and drugs. By the way, some researchers believe that the notorious pact with the devil is just the removal of protective barriers and barriers that protect the human psyche from contact with the images and ideas of the subconscious. Another important feature of irrational thinking, which has recently become the object of the most thorough research, is the ability to control the behavior of a person’s emotions and thinking, as well as to impose any ideas and views on him from the outside by referring to his subconscious. Cthulhu provides the magician with another weapon: absolute power over human consciousness and the possibility of total control in this area. One legend says that there are always exactly 96 copies of the Necronomicon in the world, of which only 7 are fully consistent with the original. Who will get them?" End of citation. Other information somewhat supplements the previous one. Start of citation: I. History The Necronomicon (literally, "The Book of Dead Names") is, contrary to popular belief, not a collection of sorcery spells at all. It was conceived as a historical narrative, "a book about what is dead and gone." The Necronomicon was written in Damascus in 730 by Abdul Alhazred. Little is known about his life. All known biographical information is mainly drawn from the Necronomicon itself. He traveled widely, going around the lands from Alexandria to Punjab, and was well educated. He easily acquired foreign languages ​​and used every opportunity to boast of his ability to read and translate manuscripts, which were beyond the power of less learned people. However, his research methods are more reminiscent of Nostradamus than Herodotus.

Just as Nostradamus used ritual magic to see into the future, so Alhazred used similar tricks to find out the past. For this reason, and also because of the lack of references, historians have dismissed the Necronomicon as lacking scientific merit. Alhazred is often referred to as the "mad Arab", but while he did act somewhat eccentric by today's standards, we have no evidence to support his true insanity (except for his chronic inability to sustain the thread of a story for several paragraphs without getting off track). other topics). He can be compared with such a historical figure as the Greek Neoplatonist Proclus (410-485), who was well versed in astronomy, mathematics, philosophy and metaphysics, but was also sufficiently skilled in the magic techniques of theurgy to cause the visible appearance of the goddess Hekate; in addition, he was initiated into the Egyptian and Chaldean mysteries. Not surprisingly, Alhazred was well acquainted with the works of Proclus. He also used many now lost sources and was able to study in detail the events that are only hinted at in the Book of Genesis, the apocryphal Book of Enoch and other traditions. It can be said that Alhazred used dubious magical methods to clarify the details of prehistoric events, but his critical mind and desire to explore the hidden meaning of mythological and sacred stories make him related to the Greek writers of the 5th century. BC. (such as Thucydides). His reasoning looks surprisingly modern, and this, in particular, may explain his current popularity. He believed that before the human race appeared, the Earth was inhabited by other types of living beings, and that humanity acquired a lot of knowledge through encounters with beings from other "realms". He shared with some Neoplatonists the belief that the stars are like our Sun and that planets invisible from Earth revolve around them, on which special forms of life exist. But Alhazred greatly complicated these beliefs and expanded them with metaphysical speculations that represent these life forms as parts of the cosmic hierarchy of spiritual evolution. He was convinced that he communicated with these beings - the "Ancients" - with the help of magical spells, and warns that these monstrous forces are waiting for the hour to return and reclaim their rights to Earth. Alhazred interprets this belief in the light of the Apocalypse of John, but with a different outcome: the Beast will be victorious in the great war that will bring devastation to the Earth. As far as is known, the Arabic manuscript of the Necronomicon has not been preserved.

Researcher Idries Shah unsuccessfully tried to find it in the libraries of Deobund in India, Al-Azhar in Egypt, and in the library of the holy city of Mecca. The Latin translation was made in 1487 (and not at all in the 17th century, as Lovecraft claims) by the Dominican monk Olaus Wormius. Wormius, a German by birth, was the secretary of the first Grand Inquisitor of Spain, Thomas de Torquemada, and it is likely that the manuscript of the Necronomicon was discovered during the persecution of the Moors, forced under pressure from the authorities to convert to Catholicism; however, the faith of these converts naturally proved to be weak. It was very unwise for Wormius to translate and publish the Necronomicon at that time and in those parts. This book must have made a strong impression on the translator, for he was finally burnt on charges of heresy after having sent a copy of the Necronomicon to Johann Tritheim, abbot of Spanheim (better known as "Tritemius"); the accompanying letter contained a detailed and highly blasphemous interpretation of several passages in Genesis. Virtually all copies of Wormius's translation were burned with him, although we cannot rid ourselves of the suspicion that at least one copy must have been preserved in the Vatican library. Nearly a hundred years later, in 1586, a copy of Wormius's Latin translation suddenly turned up in Prague. Dr. John Dee, the famous English alchemist, was at that time with his assistant Edward Kelly at the court of Emperor Rudolph II, discussing with him plans for the extraction of alchemical gold. Kelly bought this copy from the so-called "Black Rabbi" - the cabalist Jacob Eliezer, who fled to Prague from Italy after he was accused of practicing necromancy. In those days, many magicians, alchemists and charlatans of all kinds flocked to Prague, since Rudolf patronized the adherents of the secret sciences. It is hardly possible to imagine another place in Europe more suitable for the next appearance of the text of the Necronomicon. The Necronomicon had a noticeable effect on Kelly: the nature of his visions in the magic crystal changed and led to unusual phenomena, due to which horror reigned in Dee's house; Crowley interprets this as the first failed attempt by a select community of people to make contact with the entities of The Book of the Law. Shortly thereafter, Kelly broke up with Dee. Dee translated the Necronomicon into English, but contrary to Lovecraft's claims, this translation was never published: the manuscript ended up in the collection of Elias Ashmole, and then to the Bodleian Library in Oxford.

Necronomicon

Colin Wilson, George Hay, Robert Turner, and David Langford have translated Dr. John Dee's ciphered manuscript, Liber Logaeth, part of a larger manuscript of unknown provenance. Based on the history of this manuscript and the similarity of its content with the Cthulhu myths, researchers present it as a document or part of a document that formed the basis of H.F. Lovecraft's Necronomicon.

THE BOOK OF THE ARAB ABDOUL ALHAZRED, DAMASCUS, 730

About the Ancients and their offspring.

The ancients were, are and will be. Before the birth of man, They came from the dark stars, invisible and disgusting, They descended to the primeval earth.

For many centuries They bred at the bottom of the oceans, but then the seas receded before the land, and Their hordes crawled ashore, and darkness reigned over the Earth.

At the icy Poles They erected cities and fortresses, and on the heights They erected temples to Those over whom nature has no power, To Those over whom the curse of the Gods weighs. And the offspring of the Ancients flooded the Earth, and Their children lived for many centuries. The monstrous birds of Lang, the creations of Their hands, and the Pale Ghosts that lived in the primeval crypts of Zin, revered Them as their Lords. They gave birth to the Na-Hag and the skinny Riders of the Night; Great Cthulhu is Their brother and driver of Their slaves. The Wild Dogs swear allegiance to them in the gloomy valley of Pnoth, and the Wolves sing their praises in the foothills of ancient Throk.

They traveled between the stars and roamed the earth. The city of Irem in the great wilderness knew Them; Lang, lying in the middle of the Icefields, saw Them pass by; Their sign remained on the walls of the eternal citadel, hidden in the sky-high heights of the mysterious Kadaf.

The Ancients wandered aimlessly along the paths of darkness, Their wicked power over the Earth was great: all creations bowed before Their might and knew the power of Their malice.

And then the Senior Lords opened their eyes and saw all the abomination of Those who raged on Earth. In Their anger, the Elder Masters seized the Ancients in the midst of Their excesses and threw Them from the Earth into the Void beyond the worlds, where chaos and variability of forms reign. And the Senior Lords placed their seal on the Gates, the strength of which will not yield to the onslaught of the Ancients. Then the monstrous Cthulhu rose from the depths and unleashed his fury on the Guardians of the Earth. They also bound his poisonous jaws with powerful spells and imprisoned him in the underwater City of R "lieh, where he will sleep in a dead sleep until the end of the Eon.

From now on, the Ancients live on the other side of the Gate, in the nooks and crannies between the worlds known to man. They wander outside the sphere of the Earth in eternal expectation of the hour when They can return to the Earth again: for the Earth has known them and will know them from now on at the appointed hour.

The vile formless Azathoth commands the Ancients, and They live with Him in a black cave in the center of infinity, where He greedily bites into the bottomless chaos under the maddening roar of invisible drums, the discordant screech of piercing flutes and the incessant roar of the blind, mindless gods, which relentlessly tottering aimlessly and waving their arms.

The soul of Azathoth dwells in Yog-sothoth, and He will give a sign to the Old Ones when the stars indicate the time of Their coming; for Yog-sothoth is that Gate through which the Nether Dwellers will return. Yog-sothothu knows the labyrinths of time, for all time is one for Him. He knows where in time the Old Ones appeared in the distant past, and where They will reappear when the wheel is completed.

Day turns to night; the day of man will pass, and they will reign again in their former dominions. You will know their filth and abomination, and their curse will fall upon the Earth.

About the observation of times and seasons.

Whenever you call Them from the Outside World, you must follow the seasons and times when the spheres cross and the currents from the Void open. You must watch the cycle of the Moon, the movements of the planets, the path of the Sun through the Zodiac, and the rising of the constellations.

The Last Rites should be performed only at their proper time, namely: on the Feast of Candles (the second day of the second month), on the Feast of the Bonfires of Beltane (May Eve), on the Feast of the Harvest (the first day of the eighth month), on the Day of the Cross (the fourteenth day of the ninth month) and Halloween, All Saints' Eve (November Eve).

Call upon the terrible Azathoth when the Sun is in the sign of Aries, Leo, or Sagittarius; when the moon wanes and mars conjuncts saturn. The mighty Yog-Sothoth will answer your call when the Sun resides in the fiery dwelling of the Lion for the harvest festival. Call the monstrous Gastur on the Night of Candles, when the Sun is in Aquarius, and Mercury is strengthened by the favorable aspect of the trine.

Great Cthulhu is allowed to be disturbed only on Halloween night, when the Sun is in the dwelling of Scorpio and Orion rises. When Halloween coincides with the new moon, your spells will be at their most powerful.

Conjure Shab-Niggurath on that night when the fires of Beltane are burning on the hills, and the Sun is in the second sign. Repeat the rites of the Day of the Cross, and the Black One will appear before you.

About raising stones.

In order to arrange a Gate through which They can appear to you from the Outer Void, eleven stones must be placed in a special order.

First, four main stones should be placed, which will indicate the directions of the four winds, each of which blows at its own time. In the North, erect a stone of Great Cold, which will become the Gate for the winter wind, and carve on it the sign of the Earth Bull:.

In the South (at a distance of five steps from the stone of the North), set up a stone of heat, through which the summer winds blow, and depict on it the mark of Leo-serpent:.

The whirlwind stone is to be placed in the East, where the first equinox occurs. Carve on it the sign of the one who supports the waters:

The Gate of Hurricanes should mark the point of the extreme West (at a distance of five paces from the stone of the East) where the Sun dies in the evenings and the night is reborn. Decorate this stone with the emblem of the Scorpion, whose tail reaches the stars:.

Then set up the seven stones of Those who wander in heaven, placing them around the four inner Gates in such a way that their conflicting influences are concentrated in a point of power.

In the North, behind the stone of the Great Cold, at a distance of three steps, place the first stone, the stone of Saturn. Further, at equal distances, place the stones of Jupiter, Mercury, Venus, the Sun and the Moon in a circle clockwise, marking each with the appropriate sign.

In the center of this structure, the Altar of the Great Old Ones is to be installed, sealed with the symbol of Yog-Sothoth and the mighty Names of Azathoth, Cthulhu, Gastur, Shub-Niggurath and Nyarlathotep. And these stones will become the Gates through which you will call them from the Void that lies beyond time and space.

Turn to these stones at night when the Moon is waning, turning your face in the direction from which They will come. Speak words and make gestures that will call the Ancients and help them to set foot on Earth again.