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Read awakening dreams skyrim walkthrough. TES V: Skyrim - Dragonborn: Walkthrough of the main storyline

The quest "At the Top of Apocrypha" refers to the main storyline of Dragonborn, an add-on for TheElderScrollsV: Skyrim. This task is the latest in the storyline, so the passage of "Skyrim" "At the top of the Apocrypha" can cause a lot of difficulties. This guide is intended to help players.

Start

So, "At the top of the Apocrypha", "Skyrim". The passage of chapter I begins with the fact that your character must learn the last word of the Power of Shout - "Submission of Will". To do this, read the book Waking Dreams. This will move the hero to Apocrypha - a giant dimension in the form of a library where all the knowledge of the universe is stored. There you will navigate through the chapters of the book by searching and reading them.

The first chapter is the shortest. First, you will find yourself near the tower, in the very place where you first met Miraak. Do not be lazy to wander around: you will find a table with a stone of souls. And a little further behind him there will be a staircase that will lead to the second chapter. Read it.

Bridges and stairs

We move on along the quest "At the top of the Apocrypha" ("Skyrim"). Passage of chapter II. Further up the stairs will be the next parapet, where you have to meet with an unfriendly seeker. He will block your way, and naturally you must eliminate him. After that, continue moving along the bridge located nearby. You will come to another ladder, which you also need to climb. Upstairs you will meet with another seeker, be careful. The book "Infinite Limbs" is also located there. If you touch it, the door leading to the third chapter will open.

"Bite Claws"

We continue the passage of "Skyrim" ("At the top of the Apocrypha"). In the third chapter, you will find yourself in a corridor. Find the door and unlock it, then go forward to the wall. Turn right towards the stairs. After climbing the stairs, you will get to the platform, where two seekers will be waiting for you. Here you can also find a book with the cute title "Bite Claws". Now look for the door leading to the "sprout". Activate this same "sprout", and a passage to the corridor will open. Go to the end of the corridor and turn right. You will enter the hall, where there will be another "sprout", which should also be activated. There will also be a book "Tracking Spheres" nearby, taking which you will open the door to the fourth chapter.

Magic corridors

Continuing the passage of "Skyrim" ("At the top of the Apocrypha", chapter IV), you need to kill the seekers and go down from the balcony. There will be a room below, and in it there are two passages to the corridors. Get to the end of each one. In the corridors, you will be attacked by seekers, and the walls will shrink, making the task extremely difficult. Then the third corridor will open in the room, in which you will find the book "Gnawing Blades".

Take the book and return to the room with opening passages. There will open the way to a new corridor. The corridor will lead you to a room literally littered with books. There will also be a "sprout". Activate it and go back again. The corridor has shifted, so you will not find yourself in a familiar room with passages, but in a small hall with a pool. You won't be able to swim in the pool: a lurker will come out of it. Deal with him and activate the process, which is located to the left of the locked gate. Directly opposite the gate, at the other end of the hall, activate the second process. The gate will open and you will be able to proceed to the fifth chapter.

pedestals

In "Skyrim 5" ("At the Top of Apocrypha"), the passage of chapter V continues in the corridor that leads to a large room. There are many seekers in the room, from which you need to clear the room. Next, approach the four book stands located around the huge column in the center of the room. Arrange the books found earlier:

  • "Gnawing blades" put on a pedestal with a symbol of fangs.
  • "Endless limbs" on a pedestal with tentacles.
  • "Tracking spheres" on a pedestal with an eye.
  • "Dipping pincers", respectively, on a pedestal with pincers.

The sixth chapter of the book will appear on the central pedestal.

Dragon ride and final showdown

And so the passage of the game "Skyrim" ("At the top of the Apocrypha") ends

In chapter VI there will be no corridors that have managed to fill the teeth on edge. Moreover, you will have a chance to fly on a dragon.

After leaving the room with pedestals, you will find yourself on a platform surrounded by water. There, a dragon will attack you, which can be pacified with the help of the "Submission of Will" cry. Then the dragon himself will offer to take you to Mirok.

Finding the tower of Mirok is not difficult: the dragons circling around it serve as a guide. Mirok will tell you his sinister plan. He has been waiting for you for a long time so that you free him from Hermaeus Mora. The conversation will not end - Mirok will rush to the attack.

I must warn you right away: the battle will be extremely difficult. Stock up on potions before meeting Mirok and don't forget to use Shouts in combat. Whenever Mirok's health level is close to zero, he will take the soul of one of the dragons hovering nearby and fully recover. There are three dragons in total, including the one that brought you to the tower. When the sources of souls run out, defeat Mirok for the fourth time. Now he will have no choice but to try to hide, but he will be stopped. After the death of Mirok, you will receive the souls of those three dragons.

For completing "Skyrim" ("At the Top of Apocrypha") you will be rewarded with dignity: in addition to the souls of dragons, you will get access to special portals where you can clear or restore ability points in the Skill Tree. Each skill has its own portal. Reading the book "Awakening Dreams" will return you to these portals at any time.

The main plot of the Dragonborn add-on is tied to the study of events taking place on the island of Solstheim and the confrontation with the first dragonborn - Miraak.


Dragonborn

To start this quest, you just need to walk somewhere and wait for the cultists to approach you.

They approached me immediately upon arrival at Winterhold:

After talking to them, no matter what you answer them, they will attack you:

Kill them, and from the body of one of them (which the marker will point to) take and read the note Orders to the cultists (Cultists' Orders):

After that, the quest marker will update and point to the pier near Winterhold, go there:

On the spot we find Gjalund the Sea Wolf (Gjalund Salt-Sage), and we say that we need to get to Solstheim:

He just doesn’t want to go there, so he will either have to pay (500 gold), or convince or scare.

One way or another, we go to the island, upon arrival, the task marker will point us to the next point (in parallel, communicate with everyone who will approach you):

On the spot, Neloth will come up to us and start a conversation, after the conversation, the task marker will point to the center of the island, to the Temple of Miraak, we go there:

Upon arrival, the task will end and the next one will begin.

Temple of Miraak

Now you need to talk to Freya (Frea) (if she does not appear - press "E" on the stone in the center):

You need to go down and explore the Temple of Miraak. The entrance is right there, on the stairs leading down (at first glance, the descent may seem imperceptible). Freya will accompany you.

There are no special mysteries in the dungeon itself. Few traps, few levers to use (but they are all in prominent places). Of the opponents, you will meet cultists, draugrs and skeletons.

The only thing that gave me trouble is this door, next to which you learn a new dragon cry:

The key to the door is in one of the draugr you kill nearby.

We go deep into the Temple of Miraak Sanctrum until we find a rack with the Black Book:

We read it, and we are transported to another plane, where we meet with the first dragonborn:

We will be completely in his power, and we will not even be able to move. If you've already completed the Skyrim main storyline and killed Alduin, then Miraak will appreciate it and add that he would have done the same if he had such a goal.

Remaining still, we see how Mirak flies away on a dragon, and we return to the normal plane of reality.

We talk with Frea, the task is completed.

The Fate of the Skaal

This task starts automatically.

We follow Freya, she will lead you out of the dungeon, and take you to her father, the shaman Storn Crag-Strider in the Skaal Village.

Talk to him:

He will say that in order to free the creation of people from the influence of Miraak, it is necessary to purify the All-Maker Stones, and this can only be done with the help of the dragon cry Bend Will.

We go to the Word of Power and study the new dragon cry there:

If you run out of dragon souls, you will have to return to Skyrim, because. Miraak will steal all the souls of slain dragons.

Having studied the word, we go to the Wind Stone marked on the map:

And use a new cry on the stone:

It will be destroyed, and Lurker will immediately appear and attack people. Kill him:

Then we go to Skaal Village, find Storn Crag-Strider there and inform him that people are free:

We talk with him until The Fate of the Skaal quest is completed and two new ones start: Cleansing the Stones and The Path of Knowledge.

Cleansing the Stones

The task is simple - you need to clear the four All-Maker Stones marked on the map:

Come, use the shout Bend Will on the stone, kill the Lurkers that appear and go to the next one:

As soon as you clear all 4 stones, the task will end automatically.

The Path of Knowledge

Go to Tel Mithryn and talk to Neloth there:

After the conversation, alone or with Neloth, go to the Dwemer ruins of Nchardak:

An important point - only Neloth can open the door, so if you, like me, got to the ruins alone, just scroll for one hour near the entrance - and Neloth will appear next to you. He uses the counter next to the entrance and the door will open:

But inside you will find a big puzzle.

What is the point: at the entrance you will see a rack with a book hidden under the floor. To get it, you need to install 4 Dwemer cubes in the right racks at the lowest levels. And to get to these racks, you will need to sweat a lot:

We follow Neloth, to the lever that teleports you to the lower level:

The principle here is as follows - place the cube on the rack - the water level drops. Take it down and the water level rises. But remember that you will need 4 cubes at the very end.

It is impossible to describe each step, because there will be a lot of them. The main thing is to understand the meaning, turn on your ingenuity and try.

One of the memorable moments: in one of the rooms you lower the water to the very bottom, then at the very bottom, use the rack to raise the ladder, after which you raise the water again, and swim:

The other large room is more interesting... there are 3 activated racks, and 3 bridges:

To lower all the bridges, you must first activate the first rack, then the third.

When you reach the room with 4 pillars, the finish line is close (but you will need to go to another room and then return):

We install Dwemer cubes on all racks and move on. We find the lever that teleports you up, and return to the beginning. It remains only to activate the last rack, and the Black Book will become available:

This is where the task ends.

The Gardener of Men

In this task there will be a little less puzzles than in the previous one, but the thrill is guaranteed.

Read the Black Book and you will be transported to the Hermaeus Mora plane:

We talk with Hermaeus Mora and proceed to solve the local puzzles. The essence of their solution is reduced to two principles:

The first is that Scrye (like flowers) activate some part of the environment, for example, a bridge appears, or something like that:

The second is “living corridors” crawling back and forth. In which you can jump in one place, and get off in another (or pass through them):

We read, we talk with Hermaeus Mora and he will teach us the second word in the dragon cry Bend Will:

We return, go to Skaal Village and talk to Storn Crag-Strider. After that, a small scene awaits us, the essence of which I will not reveal, so as not to spoil your personal impressions, after which the task ends and the last one begins.

At the Summit of Apocrypha

The last task of the Dragonborn main storyline has begun.

Unlock (using dragon souls) the last two words in the Bend Will shout:

And we read the book Black Book: Waking Dreams, it will take us to the Hermaeus Mora plan:

A little ahead there will be a rack with the book Chapter I - we read and we will be teleported to a new location:

In general, we explore the location, take the books found, activate Scrye, teleport to new zones through Chapter, etc.

In general, after completing the previous two tasks, there should not be any difficulties in this.

I will describe in detail only one moment (out of many), how the door in the room with Lurker opens:

There is a Scrye in the corner, we activate it, then a passage opens on the left side, we go into the corridor, we activate another Scrye there, after which the door opens:

It’s almost impossible to figure it out on your own here, because. certain books need to be placed on certain racks. Each of the racks has a symbol on it, and here's how to arrange the books:

The Eye - Prying Orbs
"Fangs" - Gnashing Blades
Tentacles - Boneless Limbs
Remaining Stance - Delving Pincers

Once all 4 books are correctly positioned, the racks will turn green:

We approach the central one and read:

We are transported to another new location. We study a new cry, after which a dragon will appear, which you do not need to fight, but you need to use the Bend Will cry on it. Thus, we will force him to obey us:

Press "E" to climb on it and go flying. During the flight, the dragon will engage in combat with Lurker and Seekers. Since he will be fighting them for a very long time, just press "E" and he will leave them.

And will take you to Miraak. Ahead is the final battle!

In the battle itself, as it turned out, there are no tricks - by removing his health to low values, he will disappear, and he will “come out” of the black manure in the center already healthy. You just need to “bring down” his health several times, and at some point Hermaeus Mora will get tired of it, and he will kill him himself:

It remains to listen to the final speech of the main villain before his death, collect all his things from the corpse, if desired, and after reading the Black Book: Waking Dreams, return back to Solstheim:

Important! ability to reset talents

After defeating Miraak, after the first reading of the book in the center, green ability icons will appear around you - with the help of them you can reset the abilities of a particular branch and spend them again. Resetting requires one dragon soul.


When returning, Frea will be nearby. Talk to her and tell her that Miraak is dead. She will thank you.

P.S.

In conclusion, about the complexity. Passed by a character with the following characteristics:
Level 75, 1062 health, 628 damage, 1500 armor, 30% spell absorption. On Master difficulty.

In general it was easy, only some high cultists and Miraak forced to drink health pots.

But if your characteristics are much lower, and you decide to pass also on master difficulty, be prepared for difficult battles.

The plot takes place in the usual form (not in a vampire and not in a werewolf), without companions.

What are black books? A bit of history.

black books (orig. Black Books) - unique books related to the Daedric Prince of Knowledge, Hermaeus Mora.

  • Each Black Book is associated with a certain part of the Apocrypha, Hermaeus Mora's Oblivion plan: after reading the first pages, the hero will move to Apocrypha . Those who have observed the process of reading the Black Books note that the reader becomes translucent, since he is simultaneously in Nirn and in Oblivion.
  • Reading the Black Book on Solstheim takes the hero to Apocrypha. The part of the Apocrypha attached to each Black Book is divided into several sectors corresponding to the chapters of the book. Once you complete the first chapter, you can get into the second. The Black Books contain great knowledge, but only a valiant and intelligent hero who has managed to go through all the trials will get it. If Dovakin reads the Black Book while in Apocrypha, he will return back to Solstheim.
  • The Black Books can only be read in Solstheim. Attempting to read them outside the island will result in the message: "A vision of Solstheim floats past your eyes and disappears". After the inventory is closed and a small earthquake occurs, while nothing happens to the hero.
  • Nobody knows where these books came from. Some say they were written at different times by different people. Some books are from the future and some are from the past.

    Each book has a weight equal to unit and worth 2000 septims. All books allow you to choose one of three special abilities(except for the book awakening dreams”, which can reset the ability points of any skill for one dragon soul), which can be changed by re-reading the book.

    While traveling through Solstheim, you can come across madman who will shout something about a mysterious book. After a short conversation with him, a mark of the place where one of the Black Books is located will appear on the map. After defeating the madman, you need to go to the place indicated on the map to get the book.

Black Book: Sharp Pen

Black Book: Sharp Pen(orig. Black Book: Epistolary Acumen) is a book, quest item, Daedric artifact in The Elder Scrolls V: Dragonborn.

Location

Nchardak, during the quest "The Path of Knowledge", which can be obtained from the master Neloth in Tel Mithrin.

Gift

SPOILER!It is here that Hermaeus Mora will teach the second and third words of the "Submission of the Will" shout.

  • "The Power of the Dragonborn" : Unrelenting Force Shout deals more damage and has a chance to disintegrate enemies.
  • "Flame of the Dragonborn" : after killing the enemy with the cry “Fire Breath”, a fiery serpent appears from his corpse, fighting on the side of Dovahkiin for 60 seconds.
  • "Dragonborn Frost" : Frost Breath Shout encases enemies in ice.
Description of the gift
  • « The Power of the Dragonborn »: damage depends on the number of words used (50 units, using all three words); tearing the enemy looks like a disintegration effect.
  • « Flame of the Dragonborn »: the fire wyrm has 316 health points, in habits and techniques it looks like an ice ghost. Appears after the death of any creature, even summoned.
  • « Frost of the Dragonborn : Frost Breath freezes enemies in the same way as Ice Form, but Frost Breath has a much faster cooldown and deals more damage with this ability.

The Black Book: Filament and Filigree

The Black Book: Filament and Filigree(orig. Black Book: Filament and Filigree) is a book, quest item, Daedric artifact in The Elder Scrolls V: Dragonborn.

Location

Kurgan Kolbjorn, upon completion of the quest " Excavations» after defeating Azidalom. There are two ways to get this quest:

1. Find and read a book Fall of Ahzidal". She is in the Raven Rock.
2. Find the Kurgan Kolbjorn, and next to it Ralisa Sedaris , talk to him. The task is quite long and costly, but with patience you will find not only a book, but also a full set of Azidal armor, and Azidal's mask.

Filament and filigree
Author: Gelketeris
I stared at my reflection in the metal, wondering if my face had changed to match my inner mood. I spent days working on this piece, and the stuffiness in the forge took its toll. I always went to the metal workshop when the darkness came over me, and today was no exception. In the middle

Gift

  • « Secret of strength "- Power attacks do not consume stamina for 30 seconds.
  • « Defense Secret »- Received damage from attacks is halved for 30 seconds.
  • « The secret of sorcery » - spells do not consume magic for 30 seconds.

The Black Book: Hidden Twilight

The Black Book: Hidden Twilight(orig. Black Book: The Hidden Twilight) is a book, quest item, Daedric artifact in The Elder Scrolls V: Dragonborn.

Location

Tel Mithrin , next to the staff enchanter. But in order to get into the room with a book, you need to help the master Neloth.

Gift

After passing the test of the book, you can choose one of three abilities:

  • « Mora's Grasp »: causes the target to freeze between Oblivion and Tamriel for 30 seconds, becoming completely immune to all types of damage;
  • « Mora's Agony »: Summons a field of living tentacles that poisons enemies;
  • « Blessing of Morata ': allows you to fully restore your health, magicka and stamina.
These abilities can be used once per day.

Hidden dusk
Author: Karilli Melfus
The city of Inksids rose out of the desert, gleaming and decadent. Somehow, he was still standing. I went through the gate, and the beast knew exactly where to take me: only beggars and poets have such a manner. The only place where a person with my needs can finally find satisfaction. I am not proud, however, no one is ever proud.

The Black Book: The Painful Regent

The Black Book: The Painful Regent(orig. Black Book: The Sallow Regent) is a book, quest item, Daedric artifact in The Elder Scrolls V: Dragonborn.

Location

Mound of the White Ridge.

Painful Regent

Act I, scene I

(Filemina enters, holding a broken scepter)
Filemina--
Grief befell my broken heart,
That no longer gives a gentle sheen to the one
Who, without shame, left him at the mercy of the gods,
Leaving in return only madness in scarlet blood.

Gift

After passing the test of the book, you can choose one of three abilities:

  • « power seeker »: Combat skills are 10% more effective;
  • « Seeker of Magic »: all spells cost 10% less magicka, enchantments are 10% more effective;
  • « Shadow Seeker »: Thief skills are 10% more effective
.

Black Book: Winds of Change

Black Book: Winds of Change(orig. Black Book: The Winds of Change) is a book, quest item, Daedric artifact in The Elder Scrolls V: Dragonborn.

Location

Bloodskal Mound, you can enter it through the Raven Rock Mine after defeating the dragon priest named Zachrysosh. This is related to the quest "The Last Descent", which can be taken from Crescius Kalleria, in the Raven Rock Mine.

Winds of change
Author: Liesel Grayheart
During the reign of Elgreer, I drew attention to the diversity of behavior and thoughts of the problem population, and carried out a simple design to understand and eventually influence them. Being in my right mind, I began to classify from the lower strata, which are equally divided into those who

Gift

After passing the test of the book, the hero can choose one of three abilities:

  • Lover's intuition : Damage to the opposite sex in combat increased by 10%. When trading with a representative of the opposite sex, prices are 10% more profitable.
  • Companion's Intuition : Your Attacks, Shouts, and Destruction spells do not damage your companions.
  • Scientist's intuition : Reading skill books increases skill by one extra point.

The Black Book: Untold Legends

The Black Book: Untold Legends(orig. Black Book: Untold Legends (Book)) is a book, quest item, Daedric artifact in The Elder Scrolls V: Dragonborn add-on.

Location

After the Wall of Words in Benkongerike.

After passing the test of the book, you can choose one of three abilities:

  • Black market : Summons a Dremora merchant to trade with.
  • secret servant : Summons a Dremora lackey to carry your belongings.
  • Bard Knowledge : Summons a ghostly drum that plays for you, increasing your stamina regeneration and nearby allies.
Each ability has its own cooldown.

Description of the gift

1. Black market

Dremora merchant A Daedra summoned from Oblivion itself. Outwardly, it is very similar to the rest of the Dremora, but has more human features.

The merchant can be summoned for only 15 seconds (the time of consideration of the goods is not considered), but an unlimited number of times and with an unlimited interval between calls. Interaction occurs in the same way as with ordinary merchants. He has 2000 Septims with him, buys items of any class, except for stolen ones. He is not affected by the Great Trader Speech ability. You can't decorate.

The Black Book: Waking Dreams(orig. Black Book: Waking Dreams) is a book, quest item, Daedric artifact in The Elder Scrolls V: Dragonborn.

Location

AT Temple of Miraak during the passage of the main storyline of The Elder Scrolls V: Dragonborn. To move to this section of the Apocrypha, you need to read the book after completing the first story clip with Miraak, or wait for the second quest visit, before the fight with Miraak.

Daydreaming about a starless sky
Author: Bily Felkreks
Eyes, once blinded by the shooting stars of the highest revelation, will always see a faint distortion of the discouraging question as soon as True Inquiry forms the edges of thought. The rest is a vulgar fiction, an attempt to impose order in the coherence of the concealment of an indifferent god.

Gift

  • At the end of this section of the Apocrypha, divided into six chapters, there is a Wall of Words with one of the words of the power of that "mind" The Incarnation of the Dragon.
  • After completing the expansion's story quest, after defeating Miraak, it will be possible to reset and redistribute ability points in any skill tree. Resetting one ability tree costs one dragon soul.

The Black Book: Waking Dreams(orig. Black Book: Waking Dreams) - book, quest item, Daedric artifact in addition .

Text

Daydreaming about a starless sky
by Bily Felkrex

Eyes, once blinded by the shooting stars of the highest revelation, will always see a faint distortion of the discouraging question as soon as True Inquiry forms the edges of thought. The rest is a vulgar fiction, an attempt to impose order in the coherence of the concealment of an indifferent god.

Location

  • At the Temple of Miraak during the main storyline The Elder Scrolls V: Dragonborn. To move to this section of the Apocrypha, you need to read the book after completing the first story clip with Miraak, or wait for the second quest visit, before the fight with Miraak.

Reward

  • At the end of this section of the Apocrypha, divided into six chapters, there is a Wall of Words with one of the words of the power of that "mind" The Incarnation of the Dragon.
  • After completing the expansion's story quest, after defeating Miraak, it will be possible to reset and redistribute ability points in any skill tree. Resetting one ability tree costs one dragon soul.