Methods for solving quadratic equations. What is a puzzle toy
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The human intellect needs constant training no less than the body needs physical activity. The best way to develop, expand the abilities of this quality of the psyche - to solve crossword puzzles and solve puzzles, the most famous of which, of course, is the Rubik's Cube. However, not everyone manages to collect it. Knowledge of the schemes and formulas for solving the assembly of this intricate toy will help to cope with this task.
What is a puzzle toy
Mechanical cube made of plastic, the outer faces of which consist of small cubes. The size of the toy is determined by the number of small elements:
- 2 x 2;
- 3 x 3 (the original version of the Rubik's Cube was exactly 3 x 3);
- 4 x 4;
- 5 x 5;
- 6 x 6;
- 7 x 7;
- 8 x 8;
- 9 x 9;
- 10 x 10;
- 11 x 11;
- 13 x 13;
- 17 x 17.
Any of the small cubes can rotate in three directions along the axes, represented as protrusions of a fragment of one of the three cylinders of the large cube. So the design has the ability to rotate freely, but at the same time, small parts do not fall out, but hold on to each other.
Each side of the toy includes 9 elements, painted in one of six colors, opposite each other in pairs. The classic combination of shades is:
- red opposite orange;
- white opposite yellow;
- blue opposite green.
However, modern versions may be colored in other combinations.
Today you can find Rubik's Cubes different color and forms
It is interesting. The Rubik's Cube even exists in a version for the blind. There, instead of color squares, there is a relief surface.
The goal of assembling the puzzle is to arrange the small squares so that they form the face of a large cube of the same color.
History of appearance
The idea of creation belongs to the Hungarian architect Erne Rubik, who, in fact, did not create a toy, but a visual aid for his students. In such an interesting way, the resourceful teacher planned to explain the theory of mathematical groups (algebraic structures). It happened in 1974, and a year later the invention was patented as a puzzle toy - future architects (and not only them) got so attached to the intricate and bright manual.
The release of the first series of the puzzle was timed to coincide with the new year 1978, but the toy entered the world thanks to the entrepreneurs Tibor Lakzi and Tom Kremer.
It is interesting. Since the appearance of the Rubik's Cube ("magic cube", "magic cube"), about 350 million copies have been sold worldwide, which puts the puzzle in first place in popularity among toys. Not to mention dozens computer games based on this assembly principle.
The Rubik's Cube is an iconic toy for many generations
In the 80s, the inhabitants of the USSR met the Rubik's Cube, and in 1982, the first world championship in assembling a puzzle for speed, speedcubing, was organized in Hungary. Then best result was 22.95 seconds (for comparison: in 2017 a new world record was set: 4.69 seconds).
It is interesting. Fans of assembling a multi-colored puzzle are so attached to the toy that they find it not enough for them to assemble for speed alone. Therefore, in last years there were championships for solving puzzles with closed eyes, one hand, legs.
What are the formulas for the Rubik's Cube
Collecting a magic cube means arranging all the little details so that you get a whole face of the same color, you need to use God's algorithm. This term refers to a set of minimum actions that will solve a puzzle that has finite number moves and combinations.
It is interesting. In addition to the Rubik's Cube, God's algorithm is applied to puzzles such as Meffert's pyramid, Taken, Tower of Hanoi, etc.
Since the Rubik's Magic Cube was created as mathematical aid, then its assembly is decomposed according to the formulas.
The assembly of the Rubik's cube is based on the use of special formulas
Important definitions
In order to learn how to understand the schemes for solving the puzzle, you need to get acquainted with the names of its parts.
- An angle is a combination of three colors. The 3 x 3 cube will have 3, the 4 x 4 version will have 4, and so on. The toy has 12 corners.
- An edge denotes two colors. There are 8 of them in a cube.
- The center contains one color. There are 6 in total.
- Facets, as already mentioned, are simultaneously rotating elements of the puzzle. They are also called "layers" or "slices".
Values in formulas
It should be noted that the assembly formulas are written in Latin - these are the schemes that are widely presented in various manuals for working with the puzzle. But there are also Russified versions. The list below shows both options.
- The front face (front or facade) is the front face, which is in color to us [Ф] (or F - front).
- The back face is the face that is centered away from us [З] (or B - back).
- Right Edge - the edge that is on the right [P] (or R - right).
- Left Edge - the edge that is on the left [L] (or L - left).
- Bottom Face - the face that is below [H] (or D - down).
- Upper Face - the face that is at the top [B] (or U - up).
Photo gallery: parts of the Rubik's cube and their definitions
To clarify the notation in the formulas, we use the Russian version - it will be clearer for beginners, but for those who want to switch to professional level speedcubing without international notation on English language not enough.
It is interesting. International system designation adopted by the World Cube Association (WCA).
- The central cubes are indicated in the formulas of one lower case- f, t, p, l, v, n.
- Corner - in three letters according to the name of the faces, for example, fpv, flni, etc.
- Capital letters Ф, Т, П, Л, В, Н denote elementary operations of rotation of the corresponding face (layer, slice) of the cube by 90° clockwise.
- Designations Ф, Т, П, Л, В, Н" correspond to the rotation of faces by 90° counterclockwise.
- The designations Ф 2 , П 2 , etc., indicate a double rotation of the corresponding face (Ф 2 = FF).
- The letter C denotes the rotation of the middle layer. The subscript shows which side of the face to look at to make that turn. For example, C P - from the side of the right side, C N - from the bottom side, C "L" - from the left side, counterclockwise, etc. It is clear that C N \u003d C "B, C P \u003d C" L and etc.
- The letter O is the rotation (revolution) of the entire cube around its axis. О Ф - from the side of the front face clockwise, etc.
Recording the process (F "P") N 2 (PF) means: rotate the front face counterclockwise by 90 °, the same - the right side, rotate the bottom face twice (that is, by 180 °), rotate the right side by 90 ° along clockwise, rotate the front face 90° clockwise.
unknownhttp://dedfoma.ru/kubikrubika/kak-sobrat-kubik-rubika-3x3x3.htm
It is important for beginners to learn to understand the formulas
As a rule, instructions for building a puzzle in classic colors recommend holding the puzzle with the yellow center up. This advice is especially important for beginners.
It is interesting. There are websites that visualize formulas. Moreover, the speed of the assembly process can be set independently. For example, alg.cubing.net
How to solve a Rubik's puzzle
There are two types of schemas:
- for newbies;
- for professionals.
Their difference is in the complexity of the formulas, as well as the assembly speed. For beginners, of course, instructions appropriate to their level of knowledge of the puzzle will be more useful. But even they, after training, after a while will be able to fold the toy in 2-3 minutes.
How to build a standard 3 x 3 cube
Let's start by building a classic 3 x 3 Rubik's Cube using a 7-step pattern.
The classic version of the puzzle is the Rubik's Cube 3 x 3
It is interesting. The reverse process used to solve certain irregularly placed cubes is the reverse sequence of the action described by the formula. That is, the formula must be read from right to left, and the layers must be rotated counterclockwise if direct movement was indicated, and vice versa: direct if the opposite is described.
Assembly instructions
- We start by assembling the cross of the upper face. We lower the required cube down by turning the corresponding side face (P, T, L) and bring it to the front face with the operation N, N "or H 2. We finish the stage of the removal by mirroring (reverse) the same side face, restoring the original position of the affected edge cube of the upper layer. After that, we perform operation a) or b) of the first stage. In case a) the cube came to the front face so that the color of its front face matches the color of the facade. In case b) the cube must not only be moved up, but also unfolded so that it is correctly oriented, standing in its place.
We collect the cross of the upper line
- The required corner cube is found (having the colors of the faces F, V, L) and, using the same technique that is described for the first stage, it is displayed in the left corner of the selected front face (or yellow). There can be three cases of orientation of this cube. We compare our case with the picture and apply one of the operations of the second stage a, beat c. The dots on the diagram mark the place where the desired cube should be placed. We look for the remaining three corner cubes on the cube and repeat the described technique to move them to their places on the top face. Result: the top layer is picked up. The first two stages cause almost no difficulty for anyone: it is quite easy to follow your actions, since all attention is paid to one layer, and what is done in the remaining two is not at all important.
Choosing the top layer
- Our goal: to find the desired cube and first bring it down to the front face. If it is at the bottom - by simply turning the bottom face until it matches the color of the facade, and if it is in the middle layer, then you must first lower it down using any of the operations a) or b), and then match it in color with the color of the facade face and perform the operation of the third stage a) or b). Result: two layers collected. The formulas given here are mirror formulas in the full sense of the word. You can clearly see this if you put a mirror to the right or left of the cube (with an edge towards you) and do any of the formulas in the mirror: we will see the second formula. That is, operations with the front, bottom, top (not involved here), and back (also not involved) faces change sign to the opposite: it was clockwise, it became counterclockwise, and vice versa. And the left side changes from the right one, and, accordingly, changes the direction of rotation to the opposite.
We find the desired cube and bring it down to the front face
- The goal is achieved by operations that move the side cubes of one face, without ultimately violating the order in the collected layers. One of the processes that allows you to pick up all the side faces is shown in the figure. It also shows what happens in this case with other face cubes. By repeating the process, choosing a different front face, you can put all four cubes in place. Result: the rib pieces are in place, but two of them, or even all four, may be incorrectly oriented. Important: before proceeding with this formula, we look at which cubes are already in place - they may be incorrectly oriented. If there is none or one, then we try to rotate the upper face so that the two that are on two adjacent side faces (fv + pv, pv + tv, tv + lv, lv + fv) fall into place, after that we orient the cube like this , as shown in the figure, and execute the formula given at this stage. If it is not possible to combine the details belonging to adjacent faces by turning the top face, then we execute the formula for any position of the cubes of the top face once and try again by turning the top face to put 2 details located on two adjacent side faces in their places.
It is important to check the orientation of the cubes at this stage
- We take into account that the unfolded cube should be on the right side, in the figure it is marked with arrows (cube pv). Figures a, b, and c show possible cases of location of incorrectly oriented cubes (marked with dots). Using the formula in case a), we perform an intermediate rotation B "to bring the second cube to the right side, and the final rotation B, which will return the upper face to its original position, in case b) an intermediate rotation B 2 and the final one also B 2, and in case c) intermediate rotation B must be performed three times, after turning each cube and also completed with rotation B. Many are confused by the fact that after the first part of the process (PS N) 4, the desired cube unfolds as it should, but the order in the collected layers is violated. confuses and makes some people throw an almost completed cube halfway through. Having completed an intermediate turn, ignoring the “breakage” of the lower layers, we perform operations (PS N) 4 with the second cube (the second part of the process), and everything falls into place. Result: assembled cross.
The result of this stage will be an assembled cross
- We put the corners of the last face into place using an easy-to-remember 8-way process - forward, rearranging the three corner pieces in a clockwise direction, and reverse, rearranging the three dice in a counterclockwise direction. After the fifth stage, as a rule, at least one cube will sit in its place, even if it is incorrectly oriented. (If after the fifth stage none of the corner cubes has sat down in its place, then we apply any of the two processes for any three cubes, after that exactly one cube will be in its place.). Result: all the corner cubes are in place, but two of them (maybe four) may not be oriented correctly.
Corner cubes sit in their places
- We repeatedly repeat the sequence of turns PF "P" F. Rotate the cube so that the cube we want to rotate is on the right upper corner facade. An 8-way process (2 x 4 turns) will rotate it 1/3 turn clockwise. If at the same time the cube has not yet oriented, repeat the 8-move again (in the formula this is reflected by the index “N”). We do not pay attention to the fact that the lower layers will become a mess. The figure shows four cases of incorrectly oriented cubes (they are marked with dots). In case a) an intermediate turn B and a final B" are required, in case b) - an intermediate and final turn B 2, in case c) - turn B is performed after each cube is rotated to the correct orientation, and the final B 2, in case d) - intermediate turn B is also performed after turning each cube to the correct orientation, and the final turn in this case will also be turn B. Result: the last face is assembled.
Possible errors are shown with dots
Formulas for correcting the placement of cubes can be shown like this.
Formulas for Correcting Misaligned Cubes in the Last Step
The essence of Jessica Friedrich's method
There are several ways to assemble the puzzle, but one of the most memorable is the one developed by Jessica Friedrich, a professor at the University of Binghamton, New York, who develops techniques for hiding data in digital images. While still a teenager, Jessica became so fascinated with the cube that in 1982 she became the world champion in speed cubing and subsequently did not leave her hobby, developing formulas for quickly assembling the "magic cube". One of the most popular options for folding a cube is called CFOP - after the first letters of the four assembly steps.
Instruction:
- We collect the cross on the upper face, which is made up of cubes on the edges of the lower face. This stage is called Cross - cross.
- We collect the lower and middle layers, that is, the face on which the cross is located, and the intermediate layer, consisting of four side parts. The name of this step is F2L (First two layers) - the first two layers.
- We collect the remaining face, not paying attention to the fact that not all the details are in place. The stage is called OLL (Orient the last layer), which translates as “orientation of the last layer”.
- The last level - PLL (Permute the last layer) - consists in correct placement top layer cubes.
Friedrich Method Video Instructions
The speedcubers liked the method proposed by Jessica Friedrich so much that the most advanced amateurs develop their own methods to speed up the assembly of each of the stages proposed by the author.
Video: accelerating the assembly of the cross
Video: collecting the first two layers
Video: working with the last layer
Video: last build level by Friedrich
2 x 2
The 2 x 2 Rubik's Cube or mini Rubik's Cube is also stacked in layers, starting from the bottom level.
The mini-dice is a lighter version of the classic puzzle
Easy Assembly Instructions for Beginners
- We assemble the bottom layer so that the colors of the last four cubes match, and the remaining two colors are the same as the colors of the neighboring parts.
- Let's start organizing the top layer. Please note that on this stage the goal is not to match the colors, but to put the cubes in their places. We start by determining the color of the top. Everything is simple here: it will be the color that did not appear in the bottom layer. Rotate any of the top cubes so that it gets to the position where the three colors of the element intersect. Having fixed the corner, we arrange the elements of the remaining ones. We use two formulas for this: one for changing diagonal cubes, the other for neighboring ones.
- We complete the top layer. We carry out all operations in pairs: we rotate one corner, and then the other, but in the opposite direction (for example, the first one is clockwise, the second is counterclockwise). You can work with three angles at once, but in this case there will be only one combination: either clockwise or counterclockwise. Between rotations of the corners, we rotate the upper face so that the corner being worked out is in the upper right corner. If we work with three corners, then we put the correctly oriented one at the back left.
Formulas for rotating angles:
- (VFPV P"V"F")² (5);
- V²F V²F "V"F V"F"(6);
- FVF² LFL² VLV² (7).
To rotate three corners at once:
- (FVPV "P" F "V")² (8);
- FV F "V FV² F" V² (9);
- V²L"V"L²F"L"F²V"F" (10).
Photo Gallery: Building a 2 x 2 Cube
Video: Friedrich method for a 2 x 2 cube
Collecting the most difficult versions of the cube
These include toys with a number of parts from 4 x 4 and up to 17 x 17.
Models of a cube for many elements usually have rounded corners for ease of manipulation with a toy
It is interesting. AT this moment A 19 x 19 version is being developed.
At the same time, it should be remembered that they were created on the basis of a 3 x 3 cube, therefore the assembly is built in two directions.
- We assemble the center so that the elements of the 3 x 3 cube remain.
- We work according to the schemes for assembly original version toys (most often cubers use the Jessica Friedrich method).
4 x 4
This version is called "Rubik's Revenge".
Instruction:
The assembly of models 5 x 5, 6 x 6 and 7 x 7 is similar to the previous one, only we take the center as the basis large quantity cubes.
Video: Rubik's Cube 5 x 5
Working on solving the 6 x 6 puzzle
This cube is rather inconvenient to work with: a large number of small details required special attention. Therefore, we will divide the video instructions into four parts: for each assembly step.
Video: how to solve the center in a 6 x 6 cube, part 1
Video: pairing edge elements in a 6 x 6 cube, part 2
Video: pairing four elements of the 6 x 6 puzzle, part 3
Video: final assembly of the Rubik's Cube 6 x 6, part 4
Video: putting together a 7 x 7 puzzle
How to solve the pyramid puzzle
This puzzle is mistakenly considered a variation of the Rubik's Cube. But in fact, Meffert's toy, which is also called the "Japanese tetrahedron" or "Moldavian pyramid", appeared several years earlier visual aid architect teacher.
Meffert's pyramid is mistakenly called a Rubik's puzzle.
To work with this puzzle, it is important to know its structure, because the mechanism of work plays a key role in the assembly. The Japanese tetrahedron consists of:
- four axis elements;
- six costal;
- four corners.
Each part of the axis has small triangles facing three adjacent faces. That is, each element can be rotated without the threat of falling out of the structure.
It is interesting. There are 75,582,720 options for the arrangement of the elements of the pyramid. Unlike the Rubik's Cube, it's not that much. The classic version of the puzzle has 43,252,003,489,856,000 options configurations.
Instruction and diagram
Video: a simple technique for assembling a pyramid completely
Method for children
Using formulas and applying ways to speed up assembly for children just starting to get acquainted with the puzzle will be too difficult task. Therefore, the task of adults is to simplify the explanation as much as possible.
The Rubik's Cube is not only an opportunity to entertain a child with useful and an interesting activity but also a way to develop patience, perseverance
It is interesting. It is better to start teaching children with the 3 x 3 model.
Instructions (cube 3 x 3):
- We decide on the color of the upper face and take the toy so that the central cube of the desired color is at the top.
- We collect the upper cross, but at the same time the second color of the middle layer was the same as the color of the side faces.
- Set the corners of the top face. Let's move on to the second layer.
- We collect the last layer, but we start by restoring the sequence of the first ones. Then we set the corners so that they coincide with the central details of the faces.
- We check the location of the middle parts of the last face, changing their location if necessary.
Solving the Rubik's cube in any of its variations is a great exercise for the mind, a way to relieve stress and distract yourself. Even a child can learn how to solve a puzzle using an age-friendly explanation. Gradually, you can master more intricate assembly methods, improve your own time indicators, and then it’s not far from speedcubing competitions. The main thing is perseverance and patience.
Share with friends!Goals:
- To systematize and generalize knowledge and skills on the topic: Solutions of equations of the third and fourth degree.
- To deepen knowledge by completing a series of tasks, some of which are not familiar either in their type or in the method of solving.
- Formation of interest in mathematics through the study of new heads of mathematics, education of graphic culture through the construction of graphs of equations.
Lesson type: combined.
Equipment: graph projector.
Visibility: table "Vieta's theorem".
During the classes
1. Mental account
a) What is the remainder of the division of the polynomial p n (x) \u003d a n x n + a n-1 x n-1 + ... + a 1 x 1 + a 0 by the binomial x-a?
b) How many roots can a cubic equation have?
c) With what help do we solve the equation of the third and fourth degree?
d) If b is an even number in the quadratic equation, then what is D and x 1; x 2
2. Independent work(in groups)
Make an equation if the roots are known (answers to tasks are coded) Use the "Vieta Theorem"
1 group
Roots: x 1 = 1; x 2 \u003d -2; x 3 \u003d -3; x 4 = 6
Write an equation:
B=1 -2-3+6=2; b=-2
c=-2-3+6+6-12-18=-23; c= -23
d=6-12+36-18=12; d=-12
e=1(-2)(-3)6=36
x 4 -2 x 3 - 23 x 2 - 12 x + 36 = 0(this equation is then solved by group 2 on the board)
Decision . We are looking for integer roots among the divisors of the number 36.
p = ±1; ±2; ±3; ±4; ±6…
p 4 (1)=1-2-23-12+36=0 The number 1 satisfies the equation, therefore =1 is the root of the equation. Horner's scheme
p 3 (x) = x 3 -x 2 -24x -36
p 3 (-2) \u003d -8 -4 +48 -36 \u003d 0, x 2 \u003d -2
p 2 (x) \u003d x 2 -3x -18 \u003d 0
x 3 \u003d -3, x 4 \u003d 6
Answer: 1; -2; -3; 6 the sum of the roots 2 (P)
2 group
Roots: x 1 \u003d -1; x 2 = x 3 =2; x 4 \u003d 5
Write an equation:
B=-1+2+2+5-8; b=-8
c=2(-1)+4+10-2-5+10=15; c=15
D=-4-10+20-10=-4; d=4
e=2(-1)2*5=-20;e=-20
8 + 15 + 4x-20 \u003d 0 (group 3 solves this equation on the board)
p = ±1; ±2; ±4; ±5; ±10; ±20.
p 4 (1)=1-8+15+4-20=-8
p 4 (-1)=1+8+15-4-20=0
p 3 (x) \u003d x 3 -9x 2 + 24x -20
p 3 (2) \u003d 8 -36 + 48 -20 \u003d 0
p 2 (x) \u003d x 2 -7x + 10 \u003d 0 x 1 \u003d 2; x 2 \u003d 5
Answer: -1;2;2;5 sum of roots 8(P)
3 group
Roots: x 1 \u003d -1; x 2 =1; x 3 \u003d -2; x 4 \u003d 3
Write an equation:
B=-1+1-2+3=1;b=-1
s=-1+2-3-2+3-6=-7; s=-7
D=2+6-3-6=-1; d=1
e=-1*1*(-2)*3=6
x 4 - x 3- 7x 2 + x + 6 = 0(this equation is solved later on the board by group 4)
Decision. We are looking for integer roots among the divisors of the number 6.
p = ±1; ±2; ±3; ±6
p 4 (1)=1-1-7+1+6=0
p 3 (x) = x 3 - 7x -6
p 3 (-1) \u003d -1 + 7-6 \u003d 0
p 2 (x) = x 2 -x -6=0; x 1 \u003d -2; x 2 \u003d 3
Answer: -1; 1; -2; 3 The sum of the roots 1 (O)
4 group
Roots: x 1 = -2; x 2 \u003d -2; x 3 \u003d -3; x 4 = -3
Write an equation:
B=-2-2-3+3=-4; b=4
c=4+6-6+6-6-9=-5; c=-5
D=-12+12+18+18=36; d=-36
e=-2*(-2)*(-3)*3=-36; e=-36
x 4+4x 3 - 5x 2 - 36x -36 = 0(this equation is then solved by group 5 on the board)
Decision. We are looking for integer roots among the divisors of the number -36
p = ±1; ±2; ±3…
p(1)= 1 + 4-5-36-36 = -72
p 4 (-2) \u003d 16 -32 -20 + 72 -36 \u003d 0
p 3 (x) \u003d x 3 + 2x 2 -9x-18 \u003d 0
p 3 (-2) \u003d -8 + 8 + 18-18 \u003d 0
p 2 (x) = x 2 -9 = 0; x=±3
Answer: -2; -2; -3; 3 Sum of roots-4 (F)
5 group
Roots: x 1 \u003d -1; x 2 \u003d -2; x 3 \u003d -3; x 4 = -4
Write an equation
x 4+ 10x 3 + 35x 2 + 50x + 24 = 0(this equation is then solved by the 6th group on the board)
Decision . We are looking for integer roots among the divisors of the number 24.
p = ±1; ±2; ±3
p 4 (-1) = 1 -10 + 35 -50 + 24 = 0
p 3 (x) \u003d x- 3 + 9x 2 + 26x + 24 \u003d 0
p 3 (-2) \u003d -8 + 36-52 + 24 \u003d O
p 2 (x) \u003d x 2 + 7x + 12 \u003d 0
Answer: -1; -2; -3; -4 sum-10 (I)
6 group
Roots: x 1 = 1; x 2 = 1; x 3 \u003d -3; x 4 = 8
Write an equation
B=1+1-3+8=7;b=-7
c=1 -3+8-3+8-24= -13
D=-3-24+8-24=-43; d=43
x 4 - 7x 3- 13x 2 + 43x - 24 = 0 (this equation is then solved by 1 group on the board)
Decision . We are looking for integer roots among the divisors of the number -24.
p 4 (1)=1-7-13+43-24=0
p 3 (1)=1-6-19+24=0
p 2 (x) \u003d x 2 -5x - 24 \u003d 0
x 3 \u003d -3, x 4 \u003d 8
Answer: 1; 1; -3; 8 sum 7 (L)
3. Solution of equations with a parameter
1. Solve the equation x 3 + 3x 2 + mx - 15 = 0; if one of the roots is (-1)
Answer in ascending order
R=P 3 (-1)=-1+3-m-15=0
x 3 + 3x 2 -13x - 15 = 0; -1+3+13-15=0
By condition x 1 = - 1; D=1+15=16
P 2 (x) \u003d x 2 + 2x-15 \u003d 0
x 2 \u003d -1-4 \u003d -5;
x 3 \u003d -1 + 4 \u003d 3;
Answer: - 1; -5; 3
In ascending order: -5;-1;3. (b n s)
2. Find all the roots of the polynomial x 3 - 3x 2 + ax - 2a + 6, if the remainders of its division into binomials x-1 and x + 2 are equal.
Solution: R \u003d R 3 (1) \u003d R 3 (-2)
P 3 (1) \u003d 1-3 + a- 2a + 6 \u003d 4-a
P 3 (-2) \u003d -8-12-2a-2a + 6 \u003d -14-4a
x 3 -3x 2 -6x + 12 + 6 \u003d x 3 -3x 2 -6x + 18
x 2 (x-3)-6(x-3) = 0
(x-3)(x 2 -6) = 0
3) a \u003d 0, x 2 -0 * x 2 +0 \u003d 0; x 2 =0; x 4 \u003d 0
a=0; x=0; x=1
a>0; x=1; x=a ± √a
2. Write an equation
1 group. Roots: -4; -2; one; 7;
2 group. Roots: -3; -2; one; 2;
3 group. Roots: -1; 2; 6; ten;
4 group. Roots: -3; 2; 2; 5;
5 group. Roots: -5; -2; 2; 4;
6 group. Roots: -8; -2; 6; 7.
Quadratic equations.
Quadratic equation- algebraic equation general view
where x is a free variable,
a, b, c, - coefficients, and
Expression called a square trinomial.
Solutions quadratic equations.
1. METHOD : Factorization of the left side of the equation.
Let's solve the equation x 2 + 10x - 24 = 0. Let's factorize the left side:
x 2 + 10x - 24 \u003d x 2 + 12x - 2x - 24 \u003d x (x + 12) - 2 (x + 12) \u003d (x + 12) (x - 2).
Therefore, the equation can be rewritten as:
(x + 12)(x - 2) = 0
Since the product is zero, then at least one of its factors is zero. Therefore, the left side of the equation vanishes at x = 2, as well as at x = - 12. This means that the number 2 and - 12 are the roots of the equation x 2 + 10x - 24 = 0.
2. METHOD : Full square selection method.
Let's solve the equation x 2 + 6x - 7 = 0. Highlight on the left side full square.
To do this, we write the expression x 2 + 6x in following form:
x 2 + 6x = x 2 + 2 x 3.
In the resulting expression, the first term is the square of the number x, and the second is double product x by 3. Therefore, to get a full square, you need to add 3 2, since
x 2+ 2 x 3 + 3 2 \u003d (x + 3) 2.
We now transform the left side of the equation
x 2 + 6x - 7 = 0,
adding to it and subtracting 3 2 . We have:
x 2 + 6x - 7 = x 2+ 2 x 3 + 3 2 - 3 2 - 7 = (x + 3) 2 - 9 - 7 = (x + 3) 2 - 16.
Thus, this equation can be written as follows:
(x + 3) 2 - 16 = 0, (x + 3) 2 = 16.
Hence, x + 3 - 4 = 0, x 1 = 1, or x + 3 = -4, x 2 = -7.
3. METHOD :Solution of quadratic equations by formula.
Multiply both sides of the equation
ax 2 + bx + c \u003d 0, a ≠ 0
on 4a and successively we have:
4a 2 x 2 + 4abx + 4ac = 0,
((2ax) 2 + 2ax b + b 2) - b 2 + 4ac \u003d 0,
(2ax + b) 2 = b 2 - 4ac,
2ax + b \u003d ± √ b 2 - 4ac,
2ax \u003d - b ± √ b 2 - 4ac,
Examples.
a) Let's solve the equation: 4x2 + 7x + 3 = 0.
a = 4, b = 7, c = 3, D = b 2 - 4ac = 7 2 - 4 4 3 = 49 - 48 = 1,
D > 0 two different roots;
Thus, in the case of a positive discriminant, i.e. at
b 2 - 4ac >0, the equation ax 2 + bx + c = 0 has two different root.
b) Let's solve the equation: 4x 2 - 4x + 1 = 0,
a \u003d 4, b \u003d - 4, c \u003d 1, D \u003d b 2 - 4ac \u003d (-4) 2 - 4 4 1= 16 - 16 \u003d 0,
D=0 one root;
So, if the discriminant is zero, i.e. b 2 - 4ac = 0, then the equation
ax 2 + bx + c = 0 has a single root
in) Let's solve the equation: 2x 2 + 3x + 4 = 0,
a = 2, b = 3, c = 4, D = b 2 - 4ac = 3 2 - 4 2 4 = 9 - 32 = - 13, D< 0.
This equation has no roots.
So, if the discriminant is negative, i.e. b2-4ac< 0 , the equation
ax 2 + bx + c = 0 has no roots.
Formula (1) of the roots of the quadratic equation ax 2 + bx + c = 0 allows you to find the roots any quadratic equation (if any), including reduced and incomplete. Formula (1) is expressed verbally as follows: the roots of a quadratic equation are equal to a fraction whose numerator is equal to the second coefficient, taken from opposite sign, plus minus the square root of the square of this coefficient without quadruple the product of the first coefficient and the free term, and the denominator is twice the first coefficient.
4. METHOD: Solution of equations using Vieta's theorem.
As is known, the given quadratic equation has the form
x 2 + px + c = 0.(1)
Its roots satisfy the Vieta theorem, which, when a =1 has the form
x 1 x 2 = q,
x 1 + x 2 = - p
From this we can draw the following conclusions (the signs of the roots can be predicted from the coefficients p and q).
a) If the summary term q of the reduced equation (1) is positive ( q > 0), then the equation has two roots of the same sign and this is the envy of the second coefficient p. If a R< 0 , then both roots are negative if R< 0 , then both roots are positive.
For example,
x 2 - 3x + 2 = 0; x 1 = 2 and x 2 \u003d 1, as q = 2 > 0 and p=-3< 0;
x2 + 8x + 7 = 0; x 1 = - 7 and x 2 \u003d - 1, as q = 7 > 0 and p=8 > 0.
b) If a free member q of the reduced equation (1) is negative ( q< 0 ), then the equation has two roots of different sign, and the larger root in absolute value will be positive if p< 0 , or negative if p > 0 .
For example,
x 2 + 4x - 5 = 0; x 1 = - 5 and x 2 \u003d 1, as q= - 5< 0 and p = 4 > 0;
x 2 - 8x - 9 \u003d 0; x 1 = 9 and x 2 \u003d - 1, as q = - 9< 0 and p=-8< 0.
Examples.
1) Solve the equation 345x 2 - 137x - 208 = 0.
Decision. As a + b + c \u003d 0 (345 - 137 - 208 \u003d 0), then
x 1 = 1, x 2 = c / a = -208/345.
Answer: 1; -208/345.
2) Solve the equation 132x 2 - 247x + 115 = 0.
Decision. As a + b + c \u003d 0 (132 - 247 + 115 \u003d 0), then
x 1 \u003d 1, x 2 \u003d c / a \u003d 115/132.
Answer: 1; 115/132.
B. If the second coefficient b = 2k is an even number, then the formula of the roots
Example.
Let's solve the equation 3x2 - 14x + 16 = 0.
Decision. We have: a = 3, b = - 14, c = 16, k = - 7;
D \u003d k 2 - ac \u003d (- 7) 2 - 3 16 \u003d 49 - 48 \u003d 1, D\u003e 0, two different roots;
Answer: 2; 8/3
AT. Reduced Equation
x 2 + px + q \u003d 0
coincides with the general equation, in which a = 1, b = p and c = q. Therefore, for the reduced quadratic equation, the formula for the roots
Takes the form:
Formula (3) is especially convenient to use when R- even number.
Example. Let's solve the equation x 2 - 14x - 15 = 0.
Decision. We have: x 1.2 \u003d 7 ±
Answer: x 1 = 15; x 2 \u003d -1.
5. METHOD: Solving equations graphically.
Example. Solve the equation x2 - 2x - 3 = 0.
Let's plot the function y \u003d x2 - 2x - 3
1) We have: a = 1, b = -2, x0 = 1, y0 = f(1)= 12 - 2 - 3= -4. This means that the point (1; -4) is the vertex of the parabola, and the straight line x \u003d 1 is the axis of the parabola.
2) Take two points on the x-axis that are symmetrical about the axis of the parabola, for example, the points x \u003d -1 and x \u003d 3.
We have f(-1) = f(3) = 0. Let's construct points (-1; 0) and (3; 0) on the coordinate plane.
3) Through the points (-1; 0), (1; -4), (3; 0) we draw a parabola (Fig. 68).
The roots of the equation x2 - 2x - 3 = 0 are the abscissas of the points of intersection of the parabola with the x-axis; so the roots of the equation are: x1 = - 1, x2 - 3.